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Legends of the Storm (Written)


GoldenTide

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MONSTERS:

Legend of the Storm: Carol the Judge
WATER/Warrior/Effect/Tuner
Level 1 ATK:100 DEF:100
Effect:
If you control a Level 4 or lower WATER effect monster, you can Special Summon this card from your hand. You cannot conduct your Battle Phase the turn you activate this effect.

Legend of the Storm: Hazel the Warrior
WATER/Warrior/Effect
Level 4 ATK: 1500 DEF: 1500
Effect:
When this card is 
Normal Summoned, you can add 1 WATER Warrior type monster from your Deck to your hand, except "Legend of the Storm: Hazel the Warrior"

Legend of the Storm: Camille the Maiden
WATER/Warrior/Effect
Level 4 ATK:2000 DEF: 0

If this card is used in a Synchro Summon, that Synchro monster gains the following effect:
This card can attack your opponent’s Life Points directly

Legend of the Storm: Gilbert the Guardian
WATER/Warrior/Effect
Level 5 ATK: 2200 DEF: 1500
If “Tropical Wave” is face up on the field, you can Special Summon this card from your hand. If this card is Special Summoned in this way, Special Summon one (1) “Legend of the Storm” Tuner monster from your Deck. You can only activate this effect once per turn

Legend of the Storm: Hugo the Herald
WATER/Warrior/Effect/Tuner

Level 1ATK: 200 DEF: 250
Once per 
turn
, You can send 1 WATER monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

Legend of the Storm: Opal the Jewel
WATER/Warrior/Synchro/Effect
Level 5 ATK: 2300 DEF: 0
1 Tuner + 1 or more non Tuner WATER monsters
When this card is Synchro Summoned, your opponent loses 1000 ATK points, but, you cannot conduct your Battle Phase. Once per turn, you can Special Summon one (1) “Legend of the Storm” monster from your Graveyard, except “Legend of the Storm: Opal the Jewel”

Legend of the Storm: Andrew the Ambassador
WATER/Warrior/Synchro/Effect
Level 5 ATK: 2300 DEF: 0
1 Tuner + 1 or more non Tuner WATER monsters
As long as this Synchro Summoned card remains on the field, “Legend of the Storm” monsters cannot be targeted by your opponent’s card effects.




Legend of the Storm: Katrina the Destroyer
WATER/Warrior/Synchro/Effect
Level 8 ATK: 3000 DEF: 2500
1 Tuner + 2 or more non Tuner WATER monsters
When this card is Synchro Summoned, target one card on the field, and if you do, destroy that card. If this card was Synchro Summoned using a “Legend of the Storm” Tuner monster, this card cannot be destroyed by card effects.

Legend of the Storm: Donna the Wave
WATER/Warrior/Xyz/Effect
Rank 4 ATK: 2000 DEF: 0
2 Level 4 WATER monsters
Once per turn, you can detach an Xyz Material from this card, and if you do, you can target one (1) WATER monster on the field, that card can attack your opponent directly. You can only activate this effect once per turn.

SPELLS:

Tropical Wave
Field Spell
All “Legends of the Storm” monsters you control gain 500 ATK and DEF.

Two Red Flags
Continuous Spell
As long as this card remains on the field, all “Legend of the Storm” monsters cannot be destroyed by battle. If this card is destroyed by a card effect, you can add up to two (2) WATER Warrior type monsters from your Graveyard to your Deck, then shuffle it.

After the Storm
Normal Spell
This card can only be activated during your Main Phase 2 and in the same turn a “Legend of the Storm” monster declared an attack. Your opponent can choose to activate one of these effects:
(1): You draw 1 card, while your opponent gains 1000 Life Points
(2) You gain 1000 Life Points, while your opponent draws 1 card
(3) You cannot conduct your Battle Phase next turn, while you opponent can add any Spell/Trap card from their Deck to their hand

TRAPS:

Evacuation Notice
Normal Trap
This card can only be activated if a “Legends of the Storm” monsters was Special Summoned this turn, Return all non WATER monsters to the hand.

Sudden Formation
Counter Trap
This card can only be activated when your opponent declares a direct attack. You opponent randomly chooses a card from your hand, and if the card he/she chooses is a WATER monster, then Special Summon that card onto the field. If not, proceed as normal

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Please use one format for everything, it makes them look weird.

 

The first thing that comes to mind is the uselessness of the field spell. I mean, ATK boost can be nice, but quite a few field spells do that being only type limited. It would be fine if the monsters relied on the field spell, and so were possibly buffed a little, but as of now, I might not even run that one monster that relies on it and the field spell.

 

After the Storm is really...eh...considering it can be an upstart or reverse upstart. The first effect is meh, as I said, upstart, the reverse upstart is not wanted, but the last effect is confusing. It prevents your opponent from drawing S/T as well, so how do you know they aren't drawing S/T unless they show you? Redo the entire card, buffing the first two effects because of the limitation, and changing the second effect.

 

Carol and Hazel make a nice combo, and really might even be used in a R4 engine.

 

Other than that, cards are rather okay. Perhaps a little buffing all round?

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I copied this off of a Word document, that is why the presentation is confusing.

I thought the biggest problem might stem from the names. Think about what those names have in common...

After the Storm is rather confusing because your opponent chooses what the effect is, and thus the language is...well, confusing. Consider the card dropped.

Overall, I wanted a Turbo Synchro deck that can take advantage of such cards as Salvage or Warrior support (ROTA, Warrior Returning Alive, etc.)  

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