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Ancient Blood Wyvern


Vectra

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Ancient Sacred Wyvern + Blood Mefist
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) When this card is Special Summoned: If your LP is lower than your opponent's, your gain LP until it is 1000 higher than your opponent's, otherwise you gain 1000 LP. While this card is on the field, this card is also DARK-Attribute and Fiend-Type. Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. While your LP are higher than your opponent's, this card gains ATK equal to the difference. While your LP are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed: You can banish 1 LIGHT and 1 DARK monster from your Graveyard; Special Summon this card and gain 250 LP for each card your opponent controls and for each card in his hand. While this card is on the field, as an additional cost to any of your card effects that lets you gain LP, you must also banish 1 DARK or 1 LIGHT monster from your Graveyard.
 
As you see, I sort of combined their special effects into one monster and added in a couple of extra perks. Do you think it's overpowered?
 
By the way, Blood Mefist and Ancient Sacred Wyvern are my two favorite cards.
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The ATK loss effect is irrelevant considering that this card forces your LP to be higher than your opponent's. But does its final effect also restrict the ability for you to constantly be in the lead? In fact, does that "your LP is 1000 higher" constantly trigger whenever you slip under your opponent?

 

What happens if that "LP is 1000 higher" effect interacts with Nurse Reficule? Will you instantly lose due to constantly trying to gain LP but then taking damage because you tried to gain LP?

 

I understand combining your two favourite monsters together, but you need a little more finesse with card design so it's not just their effects stuck together and glued with a few additional sentences.

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The ATK loss effect is irrelevant considering that this card forces your LP to be higher than your opponent's. But does its final effect also restrict the ability for you to constantly be in the lead? In fact, does that "your LP is 1000 higher" constantly trigger whenever you slip under your opponent?

 

What happens if that "LP is 1000 higher" effect interacts with Nurse Reficule? Will you instantly lose due to constantly trying to gain LP but then taking damage because you tried to gain LP?

Ill give you an experience I had with my favorite Ancient Sacred Wyvern.

 

Once your health and the opponents get so low, its's sometimes hard to get a lead. For example,

my LP is 1000 and my opponents is 500. Ancient Sacred Wyvern is only 2600 which can be beaten by a lot of things. Another example, 2000 and 1000. Mine has 3100 (which is a lot) but use a damage LP effect and his drops again. See what I mean?

 

Also, in that case, on the monster you mentioned, you wouldn't use it's special summon effect and you'll have to kill her before doing it. Judging by what you need to summon it, you can kill her using Ancient Sacred Wyvern or Blood Mefist.

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...You're not answering any of my questions. Let me re-package them.

  1. Why does it lose ATK when you're behind, seeing that it constantly forces you to be ahead?
  2. When it tries to force you ahead, do you need to banish monsters from the Graveyard to do so, i.e. its final effect?
  3. In the off chance your opponent sneaks up Nurse Reficule or Bad Reaction to Simochi just before forcing its "always in the lead" effect to trigger, what happens afterwards? Do you get trapped in an infinite loop of scaling death?
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But does its final effect also restrict the ability for you to constantly be in the lead? 

I didn't answer this one, my bad. Anyways, I figured it's effects alone is strong enough and suggesting that it's not always easy busting out a level 7 and level 8 synchro monster, I figured that you would have a few monster of each in your graveyard. If you were to use this card, I would think your Deck would be full of Darks and Lights.I figured the 1 Dark and 1 Light thing would've been fair considering it's effects.

 

In fact, does that "your LP is 1000 higher" constantly trigger whenever you slip under your opponent?

What do you mean by "slip under your opponent?

 

What happens if that "LP is 1000 higher" effect interacts with Nurse Reficule?

You can possibly lose depending on the difference between your current LP and your opponent's + 1000.

 

EDIT: Encase of any confusion, the "LP is 1000 higher" isn't a constant effect. It is saying "When special summoned, if your LP is lower than your opponent's, then you gain up to 1000 higher than your opponent's." The effect ties in with the first one. That's why it said "gain 1000 LP higher than your opponent's INSTEAD"

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EDIT: Encase of any confusion, the "LP is 1000 higher" isn't a constant effect. It is saying "When special summoned, if your LP is lower than your opponent's, then you gain up to 1000 higher than your opponent's." The effect ties in with the first one.

Thank you! That is enough to clear out all my doubts about how this card works. In that case, let me clarify the card text so it reflects that properly.

 

 

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) When this card is Special Summoned: you gain 1000 LP. If your LP is lower than your opponent's, your gain LP until it is 1000 higher than your opponent's, otherwise you gain 1000 LP instead. While this card is on the field, this card is also DARK-Attribute and Fiend-Type. Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. While your LP are higher than your opponent's, this card gains ATK equal to the difference. While your LP are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle or by card effect and sent to the Graveyard or banished: You can banish 1 LIGHT and 1 DARK monster from your Graveyard; Special Summon this card and gain 250 LP for each card your opponent controls and for each card in his hand. While this card is on the field, as an additional cost to any of your card effects that lets you gain LP, you must also banish 1 DARK or 1 LIGHT monster from your Graveyard to gain LP.

Now, the card itself is respectable, considering the amount of effort you need to go through - at minimum you're giving up 4 monsters to Summon this card (the Synchro Materials of this card). The need to eat your Graveyard to gain LP is an odd restriction, but should be negligible seeing that you've got a well-stocked Graveyard by the time you get there, and that you can consistently do damage as an alternate means of maintaining the lead. Fair payout for the effort to get to it.

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Thank you! That is enough to clear out all my doubts about how this card works. In that case, let me clarify the card text so it reflects that properly.

 

Now, the card itself is respectable, considering the amount of effort you need to go through - at minimum you're giving up 4 monsters to Summon this card (the Synchro Materials of this card). The need to eat your Graveyard to gain LP is an odd restriction, but should be negligible seeing that you've got a well-stocked Graveyard by the time you get there, and that you can consistently do damage as an alternate means of maintaining the lead. Fair payout for the effort to get to it.

Thank you! Thanks for proofreading it. I try my best to make the description in the same format as other cards.

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