Jump to content

Symphonic Warrior Guitaars


Recommended Posts

avQegcK.png

 

Pendulum Effect: Pendulum Effect: You can only use the Pendulum Effect of “Symphonic Warrior Guitars” once per turn. (1): Discard 1 card. Special Summon 1 “Symphonic Warrior” monster from your Deck other than “Symphonic Warrior Guitars”. 
 
Monster Effect: (1): If this card is Normal Summoned, you can target 1 “Symphonic Warrior” monster in your Graveyard. Special Summon that target.
 

With Konami doing away with most (X)CG exclusives, do you think TCG will get it soon? There are so many decks that I want to play with this

Link to comment
Share on other sites

Probably the card that made me put Symphonics in EVERYTHING

Volcanics
Gadgets

Speedroids

Karakuri
MPBeasts
even Ultimaya.dek
(the list goes on but the rest are mostly for shits and giggles)

Currently playing them in Fabled and having enormous fun. Ragin turbo is back, baby.
Also using Ragin for Crystal Wing is rewarding as hell.

(protip: When building Symphonics definitely find place for Metaphys Horus, Meteorburst and Leviair in the extra)



 

Link to comment
Share on other sites

This card is versatile, it provides a fast SS, resurrecting it's pals from the Graveyard, when normal summoned, plus has a potent searching effect, which searches any Symphonic Warrior monster at the cost of 1 card, which can be comboed with it's second effect, discard 1 Symphonic Warrior, NS this card and search your deck...

Can be used in -roids and Speedroids deck.

Link to comment
Share on other sites

CFviFRx.jpg

 

I got the idea from somewhere else, but I don't remember offhand and it's still in testing.

This card is really good though.

for the love of god, run 1 red-eyed dice please

 

EDIT: I've just looked at what the Symphonic Warriors actually do, and I rather like them. However, it seems that you shouldn't be running Piaano and Drumss, but instead Basses should be your SW Tuner. I wouldn't run Hope for Escape either, as it seems that you're simply running it as a generic draw power card, which is incorrect. You should run 3 Guitaars so as to draw into that more easily. I'd reduce Sizerrs to 1 or 2, as it doesn't seem that useful really. Also, since this deck already revolves a lot around banishing from the grave, I'd run some Speedroid Denden Archduke Thingy. Speedroid Double Yoyo is a good card in Speedroids, so I suggest you run some instead of some Taketomborg (Taketomborg at 3 is something I find a bit cloggy. 1 or 2 is much better.) As for the extra deck, I recommend that you put in a Crystal WIng Synchro Dragon, as this deck does not mind the WIND summoning restriction from Taketomborg one bit (except the zombies but eh), and Crystal Wing is a very powerful WIND Synchro boss.

 

Thanks for introducing this deck to me, I am now rather hyped for Symphonic Warriors!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...