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darkfireblade25

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Is Furious Lungs really so warping? I can remove its on-summon protection or its contact fusion ability...

 

Has anything been said about the rest of my generics?

We were fine with the rest. Furious Lungs was more on the fact that it the negation it has doesn't activate, sort of like the Fabled Unicore. It becomes quite ridiculous and almost literally impossible to play around.

 

I'd like to submit the following:

 

[spoiler=Generics]

Heart of Twilight

Normal Trap Card

When your opponent Special Summons a monster(s): This turn, monsters they control cannot target or destroy cards you control with their effects. During your turn: You can banish this card from your Graveyard, then target 1 monster your opponent controls; It loses 500 ATK, but you cannot target or destroy it with card effects this turn.

 

Rejection Shaman

Level 4 / DARK / Spellcaster 

1650 ATK / 1500 DEF

When this card is Normal Summoned: You can declare 1 Card Name. If the declared card is in your opponents Extra Deck: They have to reveal it, and if a monster with that Name is summoned, its controller must tribute 1 monster, until your opponents next End Phase.

 

Wishful Thinking

Quick-Play Spell Card

Send 1 monster you control to the Graveyard, and if you do, halve all Battle Damage you take this turn. During the End Phase, return that monster to the field, and if you do, destroy all monsters your opponent controls whose ATK is less than or equal to the Battle Damage you took this turn. You can banish this card from your Graveyard, then target 1 monster you control: It gains 700 ATK.

 

Hera-Chaza, Queen of the Fallen

Rank 8 / DARK / Fairy / Xyz

0 ATK / 0 DEF

If you control no monsters: You can Xyz Summon this card by using 2 Level 6 or higher Monsters from your Graveyard as its Xyz Material that were sent there from the field and Special Summoned from the Extra Deck. You can return all Xyz Materials from this card to your Extra Deck; this card gains 3000 ATK until the end of your opponents next turn. You can only control 1 "Hera-Chaza, Queen of the Fallen".

 

Threedia, the Thunderstorm

Level 6 / WIND / Thunder / Synchro

2500 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, and while this card is in your Graveyard after it left the field during each of your Standby Phases: Roll a six-sided die. Treat your opponent's Monster Card Zones OR their Spell/Trap Card Zones as numbers 1-5, counting from your right, and destroy the card that is in the same Card Zone as the result. If the result is 6, roll again. If this card destroyed 3 cards with its effect during this duel: Banish it and all cards with the same name from your field and Extra Deck. You can only control 1 "Threedia, the Thunderstorm".

 

Starling, the Blue Diamond Flower

Level 7 / WATER / Aqua / Synchro

2400 ATK / 2900 DEF

 

1 Tuner + 1 or more non-Tuner monsters

Once per turn: Target 1 face-up card on the field; negate its effects until the End Phase, and if you do, this card can attack your opponent directly during the next Battle Phase, but halve all Battle Damage your opponent takes, also change this card to face-up Defense Position at the end of the Battle Phase.. If this effect was not activated during your turn, once per turn during your oppoennts turn: Target 1 face-down card on the field; destroy that target, and if you do flip this card face-down. (this is a quick effect) When this card is flipped face-up: Draw 1 card.

 

Orchid, the Purple Flower Dragon

Level 8 / EARTH / Dragon / Synchro

2600 ATK / 2600 DEF

 

1 EARTH Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned while you control no other monsters: It is unaffected by other card effects until the End Phase of your opponents next turn. Once per turn: You can target up to 2 monsters on the field: Switch their ATK and DEF. You can only control 1 "Orchid, the Purple Flower Dragon".

 

Pandora's Forbidden Chest

Counter Trap Card

If your opponent activates a card or effect that would add a card(s) from their Deck to their hand, or activates a card or the effect of a card that they added to their hand, except by drawing it: You can negate that card or effect, and if you do, destroy that card. 

 

Xiang Mei, Ascending Flower

Level 2 / LIGHT / Fairy / Tuner

500 ATK / 500 DEF

You can discard 1 card: Special Summon this card from your hand, and if you do, this card cannot be used as Synchro Material, except for the Synchro Summon of a Level 11 Synchro Monster. Cannot be flipped face-down by card effects. You can only Special Summon 1 "Xiang Mei, Ascending Flower" per turn.

 

Xiang Mei, Flowered Violin

Level 11 / LIGHT / Fairy / Synchro

2500 ATK / 2500 DEF

 

"Xiang Mei, Ascending Flower" + 1 or more non-Tuner monster(s)

When this card is flipped face-up: You can target 1 monster your opponent controls; its effects are negated, also place 1 Blossom Counter on that card. If this card is targeted by a card effect: You can switch this card to face-down Defense Position, destroy all cards on the field with Blossom Counters, and if you do, negate that effect. You can only use each effect of "Xiang Mei, Flowered Violin" once per turn.

 

 

 

[spoiler=Conqueror]

 

Eliz, the Woodsprite Conqueror

Level 4 / WIND / Warrior

1500 ATK / 0 DEF

When this card is Normal Summoned: You can add 1 "Polymerization" from your Deck to your hand. If a Fusion Monsters you control would be destroyed by a card effect while this card is in your Graveyard: You can banish this card from your Graveyard; negate that effect. You can only use each effect of "Eliz, the Woodsprite Conqueror" once per turn.

 

Leilan, the New Day Conqueror

Level 4 / FIRE / Warrior

1900 ATK / 0 DEF

When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 4 "Conqueror" monster from your Hand in face-up Defense Position. During your Main Phase 1, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Conqueror" monster from your Graveyard to your hand. You must control no monsters to activate and resolve this effect. You can only use each effect of "Leilan, the New Day Conqueror" once per turn.

 

Isa, the Heaven Conqueror

Level 4 / LIGHT / Fairy

1800 ATK / 0 DEF

When this card is Normal Summoned, you can declare 1 Attribute: This card becomes the declared Attribute until the End Phase. Once per turn, when a Trap Card is activated: You can banish this card until your next Standby Phase. If this card is sent to the graveyard as Fusion Material: Draw 1 card. You can only use this effect of "Isa, the Heaven Conqueror" once per turn.

 

Pachira, the Illusion Conqueror

Level 4 / EARTH / Fiend

1400 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Spell/Trap card on the field; return it to the hand. If this card is sent to the Graveyard as Xyz Material or as Fusion Material: Special Summon 1 Level 4 "Conqueror" monster from your Graveyard, except "Pachira, the Illusion Conqueror", and if you do, declare 1 card name. That monsters Name becomes the declared name until the End Phase. You can only use each effect of "Pachira, the Illusion Conqueror" once per turn.

 

Frea, the Prosperity Conqueror

Level 4 / WATER / Aqua

1600 ATK / 0 DEF

When this card is Normal Summoned: You can discard 1 card, and if you do, add 1 "Conqueror" monster from your Deck to your hand, except "Frea, the Prosperity Conqueror". During your Main Phase, if this card is in the Graveyard and it was not sent there this turn, if you control a face-up "Conqueror" Fusion Monster: Special Summon this card, but shuffle it into the Deck when it leaves the field or is detached from an Xyz Monster. You can only use 1 "Frea, the Prosperity Conqueror" effect per turn, and only once that turn.

 

Clea, the Blackthorn Conqueror

Level 4 / DARK / Fiend

1700 ATK / 0 DEF

When this card is Normal Summoned: You can send 1 "Conqueror" monster from your Deck to your Graveyard. When this card battles an opponents monster that was not Special Summoned from the Extra Deck: You can destroy that monster, also destroy this card. You can only use each effect of "Clea, the Blackthorn Conqueror" once per turn.

 

Conqueror Claire, the Reaping Bloodscythe

Level 10 / DARK / Warrior / Fusion

2900 ATK / 0 DEF

 

"Clea, the Blackthorn Conqueror" + 1 "Conqueror" monster

Cannot be destroyed by card effects. When this card battles an opponents monster with less than 3000 ATK: You can destroy that monster, and if you do, banish it and inflict damage to your opponent equal to half its original ATK.

 

Conqueror Freiya, the Flowered Princess

Level 10 / WATER / Spellcaster / Fusion

2800 ATK / 0 DEF

 

"Frea, the Prosperity Conqueror" + 1 "Conqueror" monster

During your opponents Main Phase 1, if your opponent Special Summons a monster(s): You can target those monster(s); negate their effects. During your Main Phase 2: You can discard 1 "Conqueror" card; Draw 1 card. You can only use each effect of "Conqueror Freiya, the Flowered Princess" once per turn.

 

Conqueror Pandora, the Riddling Mystery

Level 10 / EARTH / Fairy / Fusion

2400 ATK / 0 DEF

 

"Pachira, the Illusion Conqueror" + 1 "Conqueror" monster

This card gains 300 ATK for each "Conqueror" Fusion Monster you control. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. Once per turn: You can banish 1 "Conqueror" card from your Graveyard, then target 1 card on the field; destroy that target. You can only use this effect of "Conqueror Pandora, the Riddling Mystery" once per turn.

 

Conqueror Elise, the Piercing Thornspike

Level 10 / WIND / Warrior / Fusion

2500 ATK / 0 DEF

 

"Eliz, the Woodsprite Conqueror" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can inflict 200 Damage to you opponent for each card in their hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts damage to your opponent, except Battle Damage: You can add 1 "Conqueror" card from your Graveyard to your hand. You can only use each effect of "Conqueror Elise, the Piercing Thornspike" once per turn.

 

Conqueror Izanami, the Shining Singularity

Level 10 / LIGHT / Warrior / Fusion

2600 ATK / 0 DEF

 

"Isa, the Heaven Conqueror" + 1 "Conqueror" monster

When this card is Fusion Summoned: You can target 1 card on the field; return that target to the hand. This card gains the following effect, based on what attribute "Isa, the Heaven Conqueror" had when it left the field as Fusion Material: ●DARK: You can banish up to 4 cards from your opponents Graveyard, and if you do, this card gains 100 ATK for each. ●EARTH: Switch this card to Defense Position, also its DEF becomes 3000. ●WATER: Send 1 Conqueror monster from your Deck to your Graveyard, then this card gains ATK equal to that monsters Level x100. ●WIND: Flip 1 face-up card on the field face-down, and if it was a monster, change it to Defense Position. ●FIRE: Inflict 300 Damage to your opponent for each card on the field.

 

Conqueror Femme, the Incinerating Phoenix

Level 10 / FIRE / Warrior / Fusion

2700 ATK / 0 DEF

 

"Leilan, the New Day Conqueror" + 1 "Conqueror" monster

When this card attacks: Your opponent cannot activate cards or effects until the End of the Damage Step. This card gains 100 ATK for each "Conqueror" monster in your Graveyard. If this card attacks a Defense Position monster: Inflict piercing Battle Damage to your opponent.

 

Conqueror's Strike

Normal Trap Card

Tribute 1 "Conqueror" monster and target 1 card on the field; destroy that target. During your next Standby Phase, if this card is in your Graveyard because it was activated and sent there: You can add the monster tributed as cost to activate this cards effect from your Graveyard to your hand, or if it was a Fusion Monster, add 1 of its Fusion Materials from your Graveyard to your hand. If it was not sent there this turn: You can banish this card from your Graveyard, then target 1 "Conqueror" monster you control: That target gains 500 ATK.

 

 

 

 

Hope you like them :3

Approve em all!

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Field is way too strong, the Tellarknights need a Hard OPT, Fallen needs a way to make it so it isn't a flat out generic Pot of Greed for Pendulums, Savior's Pend effect I am not a ton fond of, Summoner needs some sort of restriction to not just make it an OPT Reborn, concept looks fine and dandy just a few cards need to be brushed up.

 

 

As for the generics:

Green Jack looks fun, though unsure where it will be used without a self summon

Midnight Stalker is strange but I feel like it has some uses. At the least, it is sort of a faster Needlebug Nest that gives your opponent a monster.

Ruthless Assailant could be a lot better (Maybe a high ATK stat?)

Silent Hunter could be better if it had something better than piercing or something to accompany it and maybe go the full 1900

Investment Return is very interesting but I feel like should slow itself down as to not be so crazy with Fusion Recovery

I really like Overlay Network Reborn. Sort of a strange RAM, not a lot to say about it.

Unravel the Overlay Network I would be fine with if it could only be used during the Main Phase. With it being able to be used during the Battle Phase, it means you can attack with the Xyz, flip this, then get a bunch of damage in, which with anything above Rank 3 could easily stack up a bit of damage

Rescue from the Future is very odd, but it might be fine. The design is kind of questionable, but it feels no better than say Void Trap Hole.

Broken Scales is ironically quite broken and over the top ridiculous

Tribute to the Fallen is slow and I kinda like the concept but at the same time I am sort of iffy about it. Maybe if you didn't have the option of freely whether to banish or shuffle (Two of the best forms of removal) but as is, it feels kinda over the top

Not a fan of these sort of extremely situational but game changing cards coming to 2099 like Final Stand

 

If you got any questions on my feedback or want specific advice, to anyone on this, feel free to PM me here or message me on Skype (My user is thedemoncommand). I left alone those whose entries I had knowledge of being a work in progress, otherwise, my comments om your cards are among my last 2 posts

Edited all generic cards except Midnight Stalker, Overlay Network Reborn, and Rescue from the Future, and Tribute to the Fallen (which I'm assuming from your comment, are approved). Broken Scales is the only card completely redone. Final Stand has been replaced with Flaming Bounty Hunter.

 

Edits in bold

[spoiler=(4/21/16) Generic (11/10)]

[spoiler=Green Jack The Knight of Tricks]

Lv7 | DARK | Warrior | Effect

2500/2300

 

Lore: When your opponent attacks a DARK or Warrior-Type monster that would be destroyed, you can target 1 DARK or Warrior-Type monster in your graveyard, banish the target and Special Summon this card (from your hand). Once per turn, you can activate this cards effect. Both players reveal the top three cards from their deck and adds the monster with the highest level to their hand (owner's choice if tied). Banish the rest of the cards.

 

 

[spoiler=Midnight Stalker]4LndGJz.jpg

Lv4 | DARK | Warrior | Effect

1500/1500

 

Lore: You can Special Summon this card (from your hand) to your opponent's side of the field by sending the top 4 cards of your Deck to the Graveyard. During your End Phase, if you control but do not own this card: You lose 1000 LP. Cannot be used to Special Summon monsters from the Extra Deck.

 

 

[spoiler=Ruthless Assailant]

Lv4 | DARK | Warrior | Effect

1800/1600

 

Lore: When this card declares an attack, you can target 1 Face-up monster your opponent controls; change that target's battle position. If you do, this card gains 300 ATK until the end of the turn.

 

 

[spoiler=Silent Hunter]

Lv4 | LIGHT | Warrior | Effect

1900/1600

 

Lore: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This card is unaffected by traps.

 

 

[spoiler="Unravel the Overlay Network"\

Quick-Play Spell

 

Lore: Target 1 Xyz monster on your side of the field; Special Summon the attached materials and return the target to the Extra Deck. This card cannot be activate during your Battle Phase.

 

 

[spoiler=Investment Return]

Continuous Spell

 

Lore: When this card is activated, you can add 1 "Polymerization" from your graveyard to your hand. Once per turn, if you fusion summon using a "Polymerization" spell card, you can target 1 material sent to the graveyard and add it to your hand. This card cannot be activate the same turn you activate "Fusion Recovery".

 

 

[spoiler=Overlay Network Reborn]ysSLDeB.jpg

Normal Spell

 

Lore: Target two Xyz monsters on your field with the same rank; Special Summon 1 Xyz monster from your extra deck with the same rank as your targets; attach the targets and their attachments to the monster Special Summoned by this card effect.

 

 

[spoiler=Rescue From the Future]zThKnBs.jpg

Normal Trap

 

Lore: When a monster with 2000 or more ATK attacks you directly: Send 1 Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this card's effect becomes that Trap Card's effect. You can only activate 1 "Rescue from the Future" per turn.

 

 

[spoiler=Broken Scales]

Normal Trap

 

Lore: When your opponent activates a card in the Pendulum Zone while a card is already in their other Pendulum Zone, pay 1000 Life Points, then target 1 Pendulum monster your opponent controls; take control of that target or banish it.

 

 

[spoiler=Tribute to the Fallen]6VDkWlF.jpg

Normal Trap

 

Lore: When a monster is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls and the destroyed monster; activate 1 of these effects.

*Shuffle the target in the Graveyard into the Deck, also shuffle the target your opponent controls and you gain 800 LP.

*Shuffle the target in the Graveyard into the Deck, also banish the target your opponent controls and your opponent takes 800 damage.

 

 

[spoiler=Flaming Bounty Hunter]http://prnt.sc/awtf7m

Lv 5 | FIRE | Pyro | Effect

2400/900

 

Lore: Once per turn, if your opponent controls more monsters than you do, you can Special Summon this card (from your hand).

 

 

 

 

 

Can you be more Specific on the archetype edits (your talking to a person who is ignorant about cards/archetypes he doesn't use)? Also, the field spell was made as it is because the archetype just cannot compete without it. I went through a solid dozen losses in a row before I added the field spell when playtesting. Can a semi-limit address your concerns?

 

[spoiler=Kurafuto Archetype (13/15)]

[spoiler=Kurafuto Rubi the Dragon Slayer]

Lv4 | FIRE | Warrior | Effect

1700/1900

 

Lore: When this card is Summoned from your hand, you can add 1 "Kurafuto Daiyamondo the Dragon Slayer" from your deck to your hand. During your End Phase, your opponent loses 500 Life Points. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Daiyamondo the Dragon Slayer]

Lv4 | WATER | Warrior | Effect

1900/1700

 

Lore: When this card is Summoned in a Monster Card Zone, you can add 1 "Kurafuto Rubi the Dragon Slayer" from your deck to your hand. Once per turn, you can target 1 card on the field; negate the target's effect until your next Standby Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Sekitan the Fallen]

Lv4 | DARK | Warrior | Effect

1600/1800

 

Lore: This card can attack your opponent directly, but the damage is halved. If this monster is destroyed by battle, you can Special Summon 1 level 4 or lower "Kurafuto" Monster from your hand or deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Gorudo the Glamorous]

Lv4 | LIGHT | Warrior | Effect

1800/1800

 

Lore: When this card is Summoned to the field in a Monster Card Zone, you can draw 1 card; if it is a Pendulum, you can show it to your opponent and draw another card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Emerarudo the Destroyer]

Lv6 | DARK | Warrior | Effect

2300/2200

 

Lore: When this card is destroyed by battle, you can target 1 Monster or any Spells and Traps (max 2) and destroy them. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Tetsu the Tenacious]

Lv6 | EARTH | Warrior | Effect

2200/2300

 

Lore: When this card is Summoned, you can Special Summon 1 "Kurafuto" Monster from your deck or hand; if you do, return "Kurafuto" cards from your Spell and Trap Zone to your deck equal to half the level of the summoned Monster. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Shuga the Pure]

Lv6 | LIGHT | Warrior | Effect

2400/2300

 

Lore: Once per turn, you can add 1 "Kurafuto" Monster from your deck to your Spell or Trap Zone; if you do, this card gains 500 ATK and DEF until your next Standby Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Niji the Elegant]

Lv8 | LIGHT | Warrior | Fusion | Effect

2500/2100

 

Lore: "Kurafuto" Monster + "Kurafuto" Monster

Once per turn, you can add 1 "Kurafuto" card from your deck to your hand. Once per turn, if this card would be destroyed, you can shuffle 1 "Kurafuto" Monster in your Spell and Trap Zone and negate the destruction. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Muhai the Survivor]

Lv8 | DARK | Warrior | Fusion | Effect

2850/2850

 

Lore: "Kurafuto" Monster + "Kurafuto" Monster

This card gains 300 ATK and DEF for each "Kurafuto" Monster in your Spell or Trap Zone. Once per turn, you can negate a Monster Summon, or a Spell Card, Trap Card, or Monster Effect activation. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Kessho the Dazzling]

Lv10 | LIGHT | Warrior | Fusion | Effect

3000/3000

 

Lore: Level 6 "Kurafuto" Monster + "Kurafuto" Monster

This card is unaffected by your opponents traps. Once per turn, you can banish 1 "Kurafuto" Monster in your Spell or Trap Zone; if you do, add 1 "Kurafuto" Counter to this card. This card gains 500 ATK and DEF for each "Kurafuto" Counter. This card can attack all monsters your opponent controls the turn it is Fusion Summoned. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

 

[spoiler=Kurafuto Savior]

Lv 4 | LIGHT | Spellcaster | Pendulum | Effect

1300/1500

Scale = 3

 

Lore: Pendulum Effect: Once per turn, if a "Kurafuto" Monster would be destroyed, you can place 1 "Kurafuto" monster from your deck, hand, graveyard, or banished zone to your Spell or Trap Zone and negate the destruction.

Monster Effect: If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Scale 3

 

 

[spoiler=Kurafuto Summoner]

Lv 6 | LIGHT | Spellcaster | Pendulum | Effect

2300/2500

Scale = 7

 

Lore: Pendulum Effect: While this card is face-up; you can Fusion Summon a "Kurafuto" Fusion Monster without using "Polymerization". Once per turn, you can Special Summon 1 "Kurafuto" Monster from your Spell or Trap Zone. Once per turn, you can send shuffle 1 "Kurafuto" Monster from your Spell or Trap Zone back into the deck.

Monster Effect: If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Scale 7

 

 

[spoiler=Kurafuto Field]

Field Spell

 

Lore: All "Kurafuto" Monsters on the field gain 200 ATK and DEF for each "Kurafuto" Monster in your Spell and Trap Zone. Twice per turn, if a "Kurafuto" Monster is sent to the graveyard, you can added it to your hand. While this card is on the field, "Kurafuto" Monsters sent to the graveyard can be shuffled into the deck. Once per turn, you can banish 1 "Kurafuto" Monster in your Spell or Trap Zone; if you do, banish 1 card on the field. Once per turn, you can pay 500 Life Points to Special Summon 1 level 4 or lower "Kurafuto" monster from your hand; or you can banish 1 "Kurafuto" monster from your Spell or Trap Zone, hand, or deck and draw 1 card.

 

 

 

 

 

Dumb question: If I change Overlay Network Reborn to a Quick-Play and not allow it to be activated during you BP, would that count as an evolution card?

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Is Furious Lungs really so warping? I can remove its on-summon protection or its contact fusion ability...

 

Has anything been said about the rest of my generics?

Furious Lungs can negate things for free for forever and it'll usually be huge when it hits. Take out all the summoning protection and at least minus a set amount of ATK/DEF points, like 2000 or whatever.

 

You do realize that Masochist Haniwa can't be SS'd from the grave by its own effect unless properly ritual summoned first right?

 

Iffy on Torr Ent. I'll see what the other guys say.

 

Everything else (in terms of generics) is fine.

 

 

Captured "C" needs to be only proc by your opponent's card effect.

 

Everything else should be fine.

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We were fine with the rest. Furious Lungs was more on the fact that it the negation it has doesn't activate, sort of like the Fabled Unicore. It becomes quite ridiculous and almost literally impossible to play around.

Huh, that's funny. I honestly made it with the intention of being easy to play around. You can only activate its effect during your turn, the effect doesn't destroy only negate, and it's a mandatory effect (so you could end up negating your own cards a la Doomcalibur Knight). It also neglects to stop card activations, so you could still set scales without problems. I guess I can see it being problematic, kinda... If ya want, I'll change that effect into something else though.

 

You do realize that Masochist Haniwa can't be SS'd from the grave by its own effect unless properly ritual summoned first right?

 

Iffy on Torr Ent. I'll see what the other guys say.

 

Everything else (in terms of generics) is fine.

 

Personally, I hope anyone that uses Haniwa knows that. I don't really want it to be a source of confusion.

 

Torr Ent... Yeah, I can see that.

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Reprobate waltz is a kinda a no cuz we have a Captured "C" and deem it more fair after the fix. Don't want 2 of the same thing.

Agree with Toyo on Frejya

You forgot the stats on Alice, Queen of hearts, unless it's the same as the other one.

Every other generic should be fine.

 




Threedia, the Thunderstorm needs a PSCT fix: "While this Synchro Summoned card is in your Graveyard after it left the field, during each of your Standby Phases: Roll a six-sided die."

did you mean for Starling, the Blue Diamond Flower to have a "on either player's turn" clause on the first effect?

pandora's forbidden chest is a no

 

Every other generic should be fine

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[spoiler: Generics 10/10]

84's Messenger

Normal Spell

You can only activate one "84's Messenger" a turn. Reveal any number of Level 8 or higher Plant-type monsters from your hand. Activate the effect equal to the number of monsters revealed:
1: Discard the revealed monster, then draw two cards.
2: Target 1 card your opponent controls and 1 Plant-type monster in your Graveyard. Send the first target to the graveyard and the Special Summon the second. Then send one of the revealed monsters to the grave.
3: Add up to 2 Plant-type monsters with different Attributes from your deck to your hand. Then you can Special Summon one Plant-type monster from your hand.
 
Her Majesty's Garden
Continuous Spell
Once per turn during either player's turn. If a Level 8 or higher Plant-type monster would be destroyed by a card effect, You can send 1 Plant-type monster with the same Attribute from your Deck to the grave instead. While this card is on the field you may add 1 Plant-type monster whose ATK or DEF is 2800 from your deck to your hand instead of conducting your normal Draw Phase.
 
Rose Test Gardens
Continuous Spell
When a Plant-type monster is sent to the graveyard place 1 "Rose Counter" on this card. During either players turn if a Plant-type monster would be tributed you can remove "Rose Counters" from this card instead. When this card is sent from the field to the graveyard you can Special Summon 1 Plant-Type monster from your graveyard whose level is equal to or lower than the number of counter on this card.
 
Servant of Autumn, Arboreos
EARTH/Plant/Effect Level 5 1200/2100
During your Main Phase 1 if your opponent controls more monster than you do you can send this card from your hand to your graveyard to Special Summon 1 Level 5 or higher Plant-type monster from your Graveyard. You cannot Summon monsters other than Plant-type monsters the turn you use this effect. You can only use the effect of "Servant of Autumn, Arboreos" oncer per turn.
 
Servant of Spring, Whimm
WIND/Plant/Effect Level 2 1100/500
During your Main Phase 2 you can send this card from your hand to your graveyard to Special Summon 1 Level 7 or higher Plant-type monster from your graveyard. You can only activate the effect "Servant of Spring, Whim" once per turn. 
 
Servant of Summer, Alecto
FIRE/Plant/Effect Level 4 1700/1200
If this monster is sent from the field to the graveyard while you control another Plant-type monster, target 1 card your opponent controls and destroy it. You can only use the effect of "Servant of Summer, Alecto" once per turn.
 
Servant of Winter, Needling
WATER/Plant/Effect Level 3 400/800
When this card is sent from the field to the graveyard as either material for the summon of a Plant-type monster or by a Plant-type monsters effect; add 1 Level 7 or higher Plant-type monster from your deck to your hand. You can only use the effect of "Servant of Winter, Needling" once per turn. 
 
Niobe, Princess of the Night's Lotus
DARK/Plant/Pendulum/Effect/ Scale 9/ Level 8/ 2800/1900

Pendulum Effect: Once per turn when a Plant-type monster is sent to the graveyard because of a card effect you may add one Plant-type monster with a level equal to or lower than the sent monster's level from your deck to your hand.

Monster Effect: Other Plant-type monsters you control cannot be destroyed by battle. 

 

Delilah, Princess of the Day Lillies

LIGHT/Plant/Pendulum/Effect/ Scale 2/ Level 8/ 1900/2800

Pendulum Effect: Once per turn you can reveal 1 Level 8 or higher Plant-type monster in your hand. Shuffle the revealed monster into the deck to draw 1 card; then if the drawn card was a Plant-type monster you may draw again.

Monster Effect: Plant-type monsters on the field or in the graveyard cannot be banished by your opponent's card effects.

 
Airborne Protector
WIND/Warrior/Fusion/Effect/ Level 7 2400/2400
1 Warrion-type monster + 1 WIND monster
During either player's Main Phase you can declare 1 type (Monster, Spell or Trap). For the rest of the turn your monsters are unaffected by your opponents cards of the selected type. You can only use the effect of "Airborne Protector" once per turn
 

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NERF
Black-Knight Noir
DARK/Level 2/Warrior/Tuner/Effect
0/2100
If this card is sent from the field to the graveyard: you can target 1 "Black-Knight" monster in your graveyard; Special Summon that target, and if you do you cannot conduct you battle phase this turn. This card cannot be Special Summoned from the Graveyard. When this card is normal summoned; special summon 1 "Black-Knight Squire" Token (Warrior-Type / DARK / Level 1 / ATK 500 / DEF 1600).

 

Black-Knight Might-Sprite
DARK/Level 6/Warrior/Effect
2400/0

When this card is tribute summoned: target 1 "Black-Knight" monster in your graveyard; Special summon that target, then lower it's ATK and DEF by 1000. During either players turn, when a Spell/Trap card or effect is activated that targets a "Black-Knight" monster you control: you can negate the activation, and if you do shuffle it into the deck. You can only activate 1 effect of "Black-Knight Might-Sprite" per turn, and only once that turn. This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

Black-Knight Jujenum
DARK/Level 5/Warrior/Effect
2000/2300

If you control no monsters, you can normal summon this card without tributing. When this card is tribute summoned: target 1 level 8 or lower "Black-Knight" monster in your graveyard; Special summon that target. When this card inflicts battle damage to your opponent: target 1 face-up card on the field; negate it's effects while this card is face-up on the field, and if you do "Black-Knight" monsters you control gain 600 ATK and DEF. If a "Black-Knight" monsters you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. This card is unaffected by your opponent's monster effects. This card cannot be Special Summoned from the graveyard, except by the effect of a "Black-Knight" card.

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Question: do you know where we go to talk about getting cards already in the game (i.e. Black Luster Soldier, Twister, etc.) being put into 2099? Because, there's a single card that isn't on here that I would've liked to see on 2099, but sadly, it doesn't seem to exist. 

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I'll just resubmit some of the cards that were accepted in the past, so you guys should know how they work. Nothing has changed since the last time they were accepted.
 

[spoiler=Generics]
Flash Step Pegasus
Level 6 | LIGHT | Beast | Synchro | Effect
2500/1500
1 Tuner + 1 or more non-Tuner monsters
You can only use the effect of "Flash Step Pegasus" once per turn.
(1) During either player's turn: You can target 1 face-up card on the field; negate its effects until the end of this turn.
 
http://images.yugioh...3/875452383.jpg (either this, or look up the artwork for Celestial, Landing Pegasus from CFV).

Before anyone complains, I initially found the pic on Google somewhere and only recently have I found out where it came from.

Fêngxînglán the Gale Dragon
Level 7 | WIND | Dragon | Synchro | Effect
2500/2100
1 Tuner + 1 or more non-Tuner monsters
You can only activate 1 "Fengxinglan the Gale Dragon" effect per turn, and only once that turn. (1) If this card is Synchro Summoned; Halve the ATK of all monsters your opponent controls (2) If this card is destroyed (by battle or by card effect): You can pay 1000 LP; Special Summon this card during the End Phase.
 

(Artwork is custom-made; I'll send it to Darkness if he approves this)

 

Darkrai the Incarnate of Night
Level 8 | DARK | Fiend | Synchro | Effect
2700/1800
1 DARK Tuner + 1 or more non-Tuner DARK monsters
You can only activate either the (1) or (2) effects of "Darkrai the Incarnate of Night" effect per turn, and only once that turn.
(1) During either player's turn: You can discard 1 card; negate the effects of 1 monster on the field whose effects activate when flipped face-up on the field.
(2) You can discard 1 card: Target 1 face-up monster your opponent controls; change it to face-down Defense Position.
(3) During your opponent's Standby Phase: Inflict 300 damage to your opponent for every face-down monster they control.

 

http://fc00.deviantart.net/fs70/f/2012/248/d/b/profile_picture_by_ask__darkrai-d5dnzcr.jpg

 

 

 

The other cards from my generics have either already been added by popular vote or I didn't include them (which is basically Dolphin Mermaid; I need to check if Milotic got in there too)

 

----

With that in mind, before I (re-)submit any more cards, what kind of power level are you aiming for this time? 

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Threedia, the Thunderstorm needs a PSCT fix: "While this Synchro Summoned card is in your Graveyard after it left the field, during each of your Standby Phases: Roll a six-sided die."

did you mean for Starling, the Blue Diamond Flower to have a "on either player's turn" clause on the first effect?

 

pandora's forbidden chest is a no

 

Every other generic should be fine

 

I fixed the wording of Starling and Threedia. And to your question: Starling was concepted to be either players turn, but Darkness said that would be broken, so I changed it to what it is now. 

Please elaborate why Chest is a no.

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I'll just resubmit some of the cards that were accepted in the past, so you guys should know how they work. Nothing has changed since the last time they were accepted.

 

[spoiler=Generics]

Flash Step Pegasus

Level 6 | LIGHT | Beast | Synchro | Effect

2500/1500

1 Tuner + 1 or more non-Tuner monsters

You can only use the effect of "Flash Step Pegasus" once per turn.

(1) During either player's turn: You can target 1 face-up card on the field; negate its effects until the end of this turn.

 

http://images.yugioh...3/875452383.jpg (either this, or look up the artwork for Celestial, Landing Pegasus from CFV).

Before anyone complains, I initially found the pic on Google somewhere and only recently have I found out where it came from.

 

Fêngxînglán the Gale Dragon

Level 7 | WIND | Dragon | Synchro | Effect

2500/2100

1 Tuner + 1 or more non-Tuner monsters

You can only activate 1 "Fengxinglan the Gale Dragon" effect per turn, and only once that turn. (1) If this card is Synchro Summoned; Halve the ATK of all monsters your opponent controls (2) If this card is destroyed (by battle or by card effect): You can pay 1000 LP; Special Summon this card during the End Phase.

 

(Artwork is custom-made; I'll send it to Darkness if he approves this)

 

Darkrai the Incarnate of Night

Level 8 | DARK | Fiend | Synchro | Effect

2700/1800

1 DARK Tuner + 1 or more non-Tuner DARK monsters

You can only activate either the (1) or (2) effects of "Darkrai the Incarnate of Night" effect per turn, and only once that turn.

(1) During either player's turn: You can discard 1 card; negate the effects of 1 monster on the field whose effects activate when flipped face-up on the field.

(2) You can discard 1 card: Target 1 face-up monster your opponent controls; change it to face-down Defense Position.

(3) During your opponent's Standby Phase: Inflict 300 damage to your opponent for every face-down monster they control.

 

http://fc00.deviantart.net/fs70/f/2012/248/d/b/profile_picture_by_ask__darkrai-d5dnzcr.jpg

 

 

 

The other cards from my generics have either already been added by popular vote or I didn't include them (which is basically Dolphin Mermaid; I need to check if Milotic got in there too)

 

----

With that in mind, before I (re-)submit any more cards, what kind of power level are you aiming for this time? 

Same as before Sakura, also btw anything that was accepted before is already in

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I fixed the wording of Starling and Threedia. And to your question: Starling was concepted to be either players turn, but Darkness said that would be broken, so I changed it to what it is now. 

Please elaborate why Chest is a no.

Well, for one, the game state doesn't keep track of what cards have the status of "added to your hand by not drawing" when they're in your hand (not unless it is kept revealed when you add it). Secondly, It is way too early to make non cost counter traps for specific things, at least not until some more TCG highly specific non cost counter traps come.

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So accepted then? Sounds good then (just have to see if Toyo and the above are fine; former should already know how they function from last time).

No like I am saying literally everything from the pool that was accepted from the last time is actually in, whether it was voted in or not it is still in the pool to possibly get in the next pack or whatnot
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So even my Skateboard stuff from last time is here? That's one of the things that's been bugging me since the revamp of this format.

No. Archetypes are not in from last format, but the generics from previous format are in a sort of limbo where they are accepted but not around, just up to be voted on and possibly make the next pack or few
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[spoiler=Generics]

Flash Step Pegasus

Level 6 | LIGHT | Beast | Synchro | Effect

2500/1500

1 Tuner + 1 or more non-Tuner monsters

You can only use the effect of "Flash Step Pegasus" once per turn.

(1) During either player's turn: You can target 1 face-up card on the field; negate its effects until the end of this turn.

 

 

>sees flash step pegasus

>sees old flash step pegasus

 

Imma ask wtf were you smoking when you changed it and can I have some of that >w>

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Right now, it's basically a Breakthrough Skill for face-up cards; original one had an Armades/AG clause on it (I forgot which one). 

 

But as a sidenote, the cards I submitted at any point during this format's duration were designed with the current meta at the time of their original creation. What it's intended to deal with in the full card pool (including competition for the 6 slot and other things) doesn't necessarily exist in 2099 (and likely won't). 

 

Again, these are the versions Darkness and the older review team accepted earlier on (and should likely already be in this pool and awaiting pack sorting, according to what he's telling me). 

 

----

As for an Archetype, I'll hold off on submitting one at the moment. 

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[spoiler=Generics (6/10)]

 

Tradeout Drake

Level 3/WIND/Dragon/Effect

ATK 1600/DEF 300

You can only use the effect of "Tradeout Drake" once per turn.

(1) While you control no monsters: you can discard this card from your hand; Special Summon one Level 6 or higher Wyrm-type monster from your Deck to the field. It cannot attack, and during your next Standby Phase, it is banished.

 

Morphing Wolf-Man

Level 2/EARTH/Beast-Warrior/Effect

ATK 1300/DEF 0

You can only use each effect of "Morphing Wolf-Man" once per turn.

(1) When this card is Normal Summoned: you can target one "Polymerization" or "Fusion" card in your Graveyard; shuffle it into the Deck. (2) You can banish one Fusion Monster from your Graveyard; treat this card's name and effects as that card's name and effects until the end of the turn, and if you do, this card is banished during the next End Phase.

 

Darklight Queen Diana

Level 7/DARK/Thunder/Effect

2700/1000

You can only use each effect of "Thunderous Queen Diana" once per turn.

(1) You can send one Thunder-type monster from your hand to the Graveyard; add this card from your Graveyard to your hand. (2) If this card is Special Summoned: take 1000 damage and banish one card in your hand. (3) You can reveal one Thunder-type monster in your hand; add 1 Thunder-type monster whose level equals that revealed card's from your Deck to your hand, and, if you do, send that revealed card to the Graveyard.

 

Chaotic Orbitals

Level 1/DARK/Fiend/Effect

0/0

You can only control one "Chaotic Orbitals" at any given time. You can only use each effect of "Chaotic Orbitals" once per turn.

(1) If this card is in your Graveyard: you can banish one LIGHT monster and one DARK monster from your Graveyard; Special Summon this card to the field. (2) You can send one LIGHT or DARK monster from your Deck to the Graveyard; treat this card's name, level, type, and effect as that card's until the end of the turn, and if you do, this card is banished during the next End Phase.

 

[Removed]

 

Everlasting Light

Continuous Spell Card

You can only use each effect of "Everlasting Light" once per turn.

(1) If you control a face-up LIGHT Fairy-type monster: this card cannot be destroyed. (2) When you Special Summon a LIGHT Fairy-type monster; put one "Everlasting" counter on this card. (3) You can send this card with 5 or more "Everlasting" counters on it to the Graveyard; add one LIGHT Fairy-type monster from your Deck to your hand.

 

Misynchronization

Normal Trap Card

You can only activate one "Misynchronization" per turn.

(1) When your opponent successfully Synchro Summons a monster: pay Life Points equal to that card's original ATK; take control of that monster. It cannot attack or activate its effects until after your opponent's next Standby Phase.

 

[Removed]

 

Overlay Error

Normal Trap Card

(1) When your opponent would activate an Xyz Monster's effect by detaching one (and only one) Xyz Material from that monster: banish that detached monster, this card, and one monster card in your hand; negate that monster's effect, and change it to Defense Position.

 

Disgraced Wyvern

Level 6/DARK/Wyrm/Fusion (Effect)

2300/2300

2 Dragon or Wyrm-type monsters

You can only activate the (2) and (3) effects of "Disgraced Wyvern" once per turn.

(1) This card must first be Fusion Summoned from the Extra Deck. (2) While this card is face-up on the field, all other monsters are changed to Wyrm-type until the end of your opponents next turn. (3) You can discard one monster from your hand; declare a Type: this card's type changes to the declared type. (4) You can only control one "Disgraced Wyvern", and when this card leaves the field, banish it.

 

 

 

[spoiler=Card Art]

 

Tradeout Drake: IsisMashiro's DeviantART

 

Morphing Wolf-Man: Grimbro's DeviantART

 

Darklight Queen Diana: tvlookplay's DeviantART

 

Chaotic Orbitals: JP-Talma's DeviantART

 

Everlasting Light: JP-Talma's DeviantART

 

Misynchronization: benedickbana's DeviantART

 

Overlay Error: TD-Vice's DeviantART

 

Disgraced Wyvern: rawwad's DeviantART

 

 

 

 

EDIT- 5/7/16- Edits made to "Tradeout Drake", "Thunderous Queen Diana", and "Disgraced Wyvern"

- Removed "Chaotic Orbitals" and "Misynchronization"

+ "Tradeout Drake" now requires you to control no monsters

+"Thunderous Queen Diana" changed to "Darklight Queen Diana"

+"Disgraced Wyvern"s effect lasts until the end of your opponent's End Phase, can only be used once per turn, and you can only control one "Disgraced Wyvern"

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