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Zaziuma

Twiknight Archetype (12/12)

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Twiknight is an Archetype of Level 4 and 5 Warrior-Type DARK monsters. They are also LIGHT monsters while on the field and in the Graveyard and focus on Rank 5 Xyz Monsters as well as using outside LIGHT and DARK monsters for their support. The Archetype name is a portmanteau of Twilight and Knight, and they are based around sleep, morning and other things related twilight and light in general.

 
Main Deck Monsters:
 
Twiknight Shadow
Warrior-Type/DARK
Level 4
While face-up on the field and in your Graveyard, this card is also LIGHT-Attribute. If this card is Normal Summoned or Special Summoned by the effect of a LIGHT or DARK monster or "Twiknight" card: You can increase its Level by 1. You can Tribute this card; add 1 "Twiknight" card from your Deck to your hand, except "Twiknight Shadow". You can only use this effect of "Twiknight Shadow" once per turn.
1700/1600
 
Twiknight Waker
Warrior-Type/DARK
Level 4
While face-up on the field and in your Graveyard, this card is also LIGHT-Attribute. If this card is used for an Xyz Summon of a "Twiknight" monster, you can treat it as a Level 5 monster. If you control a "Twiknight" monster: You can discard this card, then target 1 Level 4 or 5 LIGHT or DARK monster in your Graveyard, except "Twiknight Waker"; Special Summon that target in Defense Position. You can only use this effect of "Twiknight Waker" once per turn.
1400/1400
 
Twiknight Riser
Warrior-Type/DARK
Level 5
If you control a LIGHT or DARK monster, you can Normal Summon this card without Tributing, but its ATK becomes 1800. While face-up on the field and in your Graveyard, this card is also LIGHT-Attribute. You can target 1 "Twiknight" monster in your Graveyard or 1 of your banished "Twiknight" monsters, except "Twiknight Riser", then Tribute this card; Special Summon that target. You can only use this effect of "Twiknight Riser" once per turn.
2000/1000
 
Twiknight Mist
Warrior-Type/DARK
Level 5
You can Special Summon this card (from your hand) by discarding 1 LIGHT or DARK monster. While face-up on the field and in your Graveyard, this card is also LIGHT-Attribute. You can target 1 LIGHT or DARK monster in your Graveyard; Special Summon 1 Level 4 or 5 monster from your hand with the same Attribute as that target, then banish that target. You can only use this effect of "Twiknight Mist" once per turn.
2300/0
 
Twiknight Sleeper
Warrior-Type/DARK
Level 5
While face-up on the field and in your Graveyard, this card is also LIGHT-Attribute. During either player's turn when your opponent activates a monster effect while you control both LIGHT and DARK monster(s): You can discard this card; negate the activation, and if you do, destroy that monster. You can only use this effect of "Twiknight Sleeper" once per turn. Once, while this card is in the Graveyard, 1 Level 5 LIGHT or DARK monster you Normal Summon can be Summoned without Tributing.
2100/2400
 
Twiknight Dreamer
Warrior-Type/DARK
Level 5
If your opponent controls a Special Summoned monster, and you control no monsters, you can Special Summon this card (from your hand). While face-up on the field and in your Graveyard, this card is also LIGHT-Attribute. During your Main Phase: You can send 1 LIGHT monster and 1 DARK monster from your Deck to your Graveyard, then if you sent a "Twiknight" monster, draw 1 card. You can only use this effect of "Twiknight Dreamer" once per turn.
1900/1900
 
Extra Deck Monsters:
 
Twiknight Morning
Warrior-Type/DARK/Xyz
Rank 5
2 Level 5 LIGHT and/or DARK monsters
While face-up on the field and in your Graveyard, this card is also LIGHT-Attribute. If this card is Xyz Summoned by using only "Twiknight" monsters, it cannot be targeted by your opponent's card effects while it has Xyz Material. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all monsters your opponent control will lose 500 ATK and DEF while this card is face-up on the field.
2500/2300
 
Twiknight Shiner
Warrior-Type/DARK/Xyz
Rank 5 
3 Level 5 LIGHT and/or DARK monsters OR 2 Level 5 "Twiknight" monsters
While face-up on the field and in your Graveyard, this card is also LIGHT-Attribute. Once per turn: You can detach all Xyz Materials form this card; double this card's current ATK. When this card destroys an opponent's monster by battle: You can target 1 LIGHT or DARK monster in your Graveyard; Special Summon that target. When this card leaves the field, destroy all those targets.
2500/2500

 

Spell/Trap Cards:
 
Twiknight Dreams
Field Spell Card
All LIGHT monsters in your possession are also DARK-Attribute. All DARK monsters in your possession are also LIGHT-Attribute. All "Twiknight" monsters you control gain 500 ATK and DEF. Once per turn: You can banish 2 LIGHT and/or DARK monsters from your Graveyard; destroy 1 card your opponent controls.
 
Twiknight Hours
Normal Spell Card
Target 1 DARK monster and 1 LIGHT monster in your Graveyard, including at least 1 "Twiknight" monster; banish both those targets. During your Standby Phase after this card's activation, Special Summon 1 the DARK monster monster banished by this effect. During your opponent's next Standby Phase after this card's activation, Special Summon 1 the LIGHT monster banished by this effect. You can only activate 1 "Twiknight Hours" per turn.
 
Twiknight Waves
Continuous Trap Card

Once per turn: You can target 1 "Twiknight" monster you control; the Level of all other LIGHT and DARK monsters you control become that target's Level (even if this card leaves the field). Once per turn: You can target 1 LIGHT monster and 1 DARK monster you control with the same Level; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those targets only. You cannot activate both this card's effect in a Chain. You cannot activate these effects in the same Chain.

 

Twiknight Snooze

Normal Tarp Card

When your opponent Normal or Special Summons a monster(s) in Attack Position while you control both LIGHT and DARK monster(s): Banish that monster(s) face-down until the end of the next turn. When that monster(s) returns to the field, its effects are negated and it cannot attack. If this card is destroyed by your opponent's card effect while in your possession: You can add 1 LIGHT or DARK monster from your Deck to your hand during the End Phase of this turn.

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Portmanteau is fun. And so is Dual-Attribute.

 

These are pretty cool, I like the idea of lowering attack/defense. Though I do feel this archetype is subject to Chaos shenanigans, if that's even relevant anymore. But also is Twilight Morning's effect permanent? Or just for what's currently face up on the field?

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Portmanteau is fun. And so is Dual-Attribute.

 

These are pretty cool, I like the idea of lowering attack/defense. Though I do feel this archetype is subject to Chaos shenanigans, if that's even relevant anymore. But also is Twilight Morning's effect permanent? Or just for what's currently face up on the field?

Yes, you could say it's permanent, it will effect those monsters Summoned afterwards as well.

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