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Zaziuma

Antisphere Archetype (11/11)

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Antisphere is an Archetype of Aqua-Type/WIND monsters with 0 DEF and are Level 1 Tuners with 0 ATK and Level 5 non-Tuners with 2000 ATK. They focus on Synchro Summoning, and the hand size limit, and all the Tuners have effects that Special Summon them if they are discarded for the hand size limit. Along with that, they have Spell/Trap Cards as well, which are quite powerful, but you can only control 1 at a time. Their name is a portmanteau of Anti and Atmosphere. The monsters are related to various gasses found in the atmosphere, their strange typing is to show this, and the Spell/Trap Cards are based on concept related to the Atmosphere.
 
Main Deck Monsters:
 
Antisphere Heli
Aqua-Type/WIND/Tuner
Level 1
Your hand size limit is decreased by 1. During your opponent's turn, if you have no cards in your hand: You can add 1 "Antisphere" monster from your Deck to your hand, except "Antisphere Heli" (this is a Quick Effect). If this card is discarded because you had more cards in your hand than your hand size limit: You can Special Summon this card. You can only use each effect of "Antisphere Heli" once per turn.
0/0
 
Antisphere Carbo
Aqua-Type/WIND/Tuner   
Level 1
Your hand size limit is decreased by 1. During your opponent's turn, if you have no cards in your hand: You can add 1 "Antisphere" Spell/Trap Card from your Deck to your hand (this is a Quick Effect). If this card is discarded because you had more cards in your hand than your hand size limit: You can Special Summon this card. You can only use each effect of "Antisphere Carbo" once per turn.
0/0
 
Antisphere Metha
Aqua-Type/WIND/Tuner
Level 1
Your hand size limit is decreased by 1. During either player's turn: You can Tribute this card; Special Summon 1 "Antisphere" monster from your hand. If this card is discarded because you had more cards in your hand than your hand size limit: You can Special Summon this card. You can only each effect of "Antisphere Metha" once per turn.
0/0
 
Antisphere Neo
Aqua-Type/WIND/Tuner
Level 1
Your hand size limit is decreased by 1. If this card is discarded because you had more cards in your hand than your hand size limit: You can Special Summon this card. During either player's turn: You can Tribute this card; draw 2 cards and reveal them, then shuffle any non-"Antisphere" cards into the Deck. You can only use each effect of "Antisphere Neo" once per turn.
0/0
  
Antisphere Oxy
Aqua-Type/WIND
Level 5
You can Normal Summon this card without Tributing, but its ATK becomes 1500. When this card is Tribute Summoned: You can draw 1 card. Your hand size limit is decreased by 2. During your opponents turn: You can send 1 face-up "Antisphere" Spell/Trap Card you control to the Graveyard; activate 1 "Antisphere" Spell/Trap Card directly from your Deck with a different name. You can only use this effect of "Antisphere Oxy" once per turn.
2000/0 
 
Antisphere Argo
Aqua-Type/WIND
Level 5
You can Normal Summon this card without Tributing, but its ATK becomes 1500. When this card is Tribute Summoned: You can draw 1 card. Your hand size limit is decreased by 2. During your opponent's turn: You can target 3 "Antisphere" cards in your Graveyard with different names; shuffle them into your Deck, then draw 2 cards (this is a Quick Effect). You can only use this effect of "Antisphere Argo" once per turn.
2000/0 
 
Extra Deck Monsters:
 
Antisphere Nitro
Aqua-Type/WIND/Synchro 
Level 6
1 "Antisphere" Tuner + 1 or more non-Tuner monsters
Both players' hand size limit is decreased by 2. Once per turn, during either player's turn: You can target 1 face-up card your opponent controls; shuffle it into the Deck, also you cannot activate cards or effects for the rest of the turn. If this card is destroyed by your opponent's card (by battle or effect) and sent to the Graveyard: You can target 2 other "Antisphere" monsters in your Graveyard; add them to your hand, then banish this card.
2500/0
 
Spell/Trap Cards:
 
Antisphere Aurora
Continuous Spell Card  
Both players' hand size limit is decreased by 1. If you discard a "Antisphere" card(s) to the Graveyard because you had more cards than your hand size limit, place 1 Antisphere Counter on this card for each of those cards. All "Antisphere" monsters you control gain 100 ATK and DEF for each Antisphere Counter on this card. Once per turn, during your opponent's turn: You can activate this effect; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Antisphere" monsters you control as Synchro Material (this is a Quick Effect). You can only control 1 "Antisphere Aurora".
 
Antisphere Vapors
Continuous Spell Card
Both players' hand size limit is decreased by 1. Once per turn, if you discard a "Antisphere" card(s) to the Graveyard because you had more cards than your hand size limit: Draw 1 card. Once per turn: You can target 1 "Antisphere" card in your Graveyard; place it on top of your Deck. You can Normal Summon 1 "Antisphere" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only control 1 "Antisphere Vapors".
 
Antisphere Ozone
Continuous Trap Card

When this card is activated, if you control an "Antisphere" monster and you have no cards in your hand: Draw 2 cards. Both players' hand size limit is decreased by 1. The "Antisphere" monster(s) you control with the lowest Level cannot be destroyed by battle. While you control more "Antisphere" monsters than monsters your opponent controls, "Antisphere" monsters you control cannot be targeted or destroyed by your opponent's card effects. You can only control 1 "Antisphere Ozone".

 

Antisphere Scattering
Continuous Trap Card
Both players' hand size limit is decreased by 1. All face-up monsters your opponent control lose 200 ATK and DEF for each "Antisphere" monster you control. Other "Antisphere" Spell/Trap Cards you control cannot destroyed by your opponent's card effects. Once per turn, if you control 3 or more "Antisphere" cards: You can target 1 "Antisphere" monster in your Graveyard; Special Summon it. You can only control 1 "Antisphere Scattering".

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Most Infernity monsters benefit from not having any card in the Hand which Antispheres provide, I think they can make some nice Combos, while the Spells and Traps as well as Nitro also Limit your opponent's Hand size (of course I'm assuming that the Hand limiting effect stacks up, If it doesn't then there is no Synergy with infernity)

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