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The Conceptors Archetype (Written)


Fukato

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Just an archetype as simple as it is.

 

[spoiler=Playstyle]

 

Ahem... the archetype here will Summon a monster from the Extra Deck, then if a "Concept" monster is in the Graveyard, it can banish itself to Special Summon 1 "Concept" monster from the Deck and use it as a Material for any Summon of an Extra Deck whose Levels/Ranks are equal to that Special Summoned monster. It will only stick to low Level monsters though and won't go higher than 6.

 

 

 

 

[spoiler=Monster]

 

Concept Shadow

DARK Fiend Level 2 Tuner

800/1200

Effect: If this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Concept" monster from your hand or Deck, except "Concept Shadow". If you Summon a monster from your Extra Deck, while this card is in your Graveyard: You can banish this card; Special Summon 1 "Conceptor" monster from your Deck, and if you do, immediately after this effect resolves, Special Summon 1 Synchro Monster whose Level is equal to that Special Summoned monster's Level by using it as the Material, ignoring its summoning conditions. You can only use each effect of "Concept Shadow" once per turn.

 

Concept Shard

DARK Fairy Level 3

1200/1200

Effect: When this card is Normal Summoned: You can send 1 "Concept" monster from your hand to the Graveyard; Special Summon 1 "Concept" monster from your Deck. If you Summon a monster from your Extra Deck, while this card is in your Graveyard: You can banish this card; Special Summon 1 "Conceptor" monster from your Deck, and if you do, immediately after this effect resolves, Special Summon 1 Fusion Monster whose Level is equal to that Special Summoned monster's Level by using it as the Material, ignoring its summoning conditions. You can only use each effect of "Concept Shard" once per turn.

 

Concept Orb

DARK Psychic Level 1

400/1200

Effect: If this card is Special Summoned: You can destroy 1 face-up card you control; add 1 of your banished "Concept" monsters to your hand. If you Summon a monster from your Extra Deck, while this card is in your Graveyard: You can banish this card; Special Summon 1 "Conceptor" monster from your Deck, and if you do, immediately after this effect resolves, Special Summon 1 Xyz Monster whose Level is equal to that Special Summoned monster's Level by using it as the Material, ignoring its summoning conditions. You can only use each effect of "Concept Orb" once per turn.

 

Concept Gunslinger

DARK Warrior Level 4

1600/1200

Effect: If you control a monster that was Special Summoned from the Extra Deck, you can Special Summon this card (from your hand). If you banished a "Concept" monster this turn, during the End Phase: You can shuffle 1 of your banished "Concept" monsters into your Deck. You can only use each effect of "Concept Gunslinger" once per turn.

 

Concept XII

DARK Machine Level 5

2000/1200

Effect: If a monster(s) you control that was Special Summoned from the Extra Deck is destroyed, you can Special Summon this card (from your Graveyard). You can only Special Summon 1 "Concept XII" this way once per turn. Once per turn, if you Special Summon a monster from your Deck: You can discard 1 card; add 1 of your banished "Concept" monsters to your hand.

 

Concept Spellsword

DARK Spellcaster Level 6

2400/1200

Effect: If this card is Special Summoned by a "Concept" card effect: You can Special Summon 1 "Concept" monster from your Graveyard, and if you do, immediately after this effect resolves, Special Summon 1 monster from your Extra Deck whose Level/Rank is equal to that Special Summoned monster by using it as the Material, and if you do that, banish this face-up card. You can only use the effect of "Concept Spellsword" once per turn.

 

 

 

 

[spoiler=Spells]

 

Concept Miasma

Normal Spell

Effect: Add, from your Deck to your hand, 1 monster with 1200 DEF. During your Main Phase: You can banish this card from your Graveyard; shuffle 1 monster from your Graveyard to the Deck, then draw 1 card. You can only use this effect of "Concept Miasma" once per turn.

 

Concept Spell

Normal Spell

Effect: Shuffle 1 of your banished "Concept" card to your Deck, and if it was a Spell Card, this card gains that Spell Card's effect until the end of the turn. You can only activate 1 "Concept Spell" once per turn.

 

Concept Lexicon

Continuous Spell

Effect: You can pay half your LP; send 1 "Concept" monster from your Deck to the Graveyard, and if you do, Special Summon 1 monster from your Deck, also, is that Special Summoned monster is used to Summon a monster from the Extra Deck, you take no further damage this turn. You can only use this effect of "Concept Lexicon" once per turn.

 

 

 

 

[spoiler=Traps]

 

Concept Rechronicle

Continuous Trap

Effect: Once per turn: You can banish 1 card from your hand and 1 card from your Graveyard, then target 1 of your banished "Concept" monsters; activate its effect, ignoring its effect conditions. You can only control 1 "Concept Rechronicle". If this card is sent to the Graveyard: You can add 1 of your banished "Concept" cards to your hand.

 

 

 

 

[spoiler=Extra Deck]

 

Concept Chronicle

DARK Psychic Level 1 Fusion Tuner

800/1200

Effect: 2 DARK monsters

Cannot be destroyed by battle or card effects. This card can attack directly. If this card inflicts battle damage: You can Special Summon 1 Level 2 or higher "Concept" monster from your Deck, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as Synchro Material Monsters, but banish the materials.

 

Concept Deceit

DARK Fiend Level 2 Fusion Tuner

1200/1200

Effect: 2 DARK monsters

If this card is Summoned without using the above method: You can target 1 of your banished "Concept" monsters; return it to your Graveyard. During your Main Phase, you can Normal Summon 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

 

Concept Crystal

DARK Fairy Level 3 Synchro

1600/1200

Effect: 1 DARK Tuner + 1 or more non-Tuner monster

When this card is Summoned, if you control another face-up "Concept" monster: You can Special Summon 1 "Concept" monster from your hand. During either player's turn, if you banish a "Concept" monster, while this card is in your Graveyard: You can banish this card from your Graveyard; Special Summon 1 of your banished "Concept" monsters, except "Concept Crystal". You can only use each effect of "Concept Crystal" once per turn.

 

Concept Debate

DARK Warrior Level 4 Synchro

2000/1200

Effect: 1 DARK Tuner + 1 or more non-Tuner monsters

If this card battles an opponent's monster, this card gains 200 ATK for each of your banished "Concept" monsters. If this card destroys a monster by battle, at the end of the Battle Phase: Add 1 "Concept" Spell/Trap Card from your Deck to your hand.

 

Concept XIII

DARK Machine Rank 5 Xyz

2400/1200

Effect: 2 Level 5 DARK monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Concept" monster from your Graveyard. Once per turn, during either player's turn, when your opponent activates a card effect: You can send 1 "Concept" monster you control to the Graveyard; negate that effect, and if you do, banish it.

 

Concept Truth

DARK Spellcaster Rank 6 Xyz

2800/1200

Effect: 2 Level 6 DARK monsters

Once per turn, if you Special Summon exactly 1 monster from the Extra Deck: Place 1 Concept Counter on this card. If there are 3 Concept Counters on this card, it becomes unaffected by opponent's card effects. If your opponent adds a card from their Deck to their hand (except during the Draw Phase): You can detach 1 Xyz Material from this card, then your opponent reveals their hand; banish 1 card from their hand. You can only use this effect of "Concept Truth" once per turn.

 

 

 

 

CnC? Anyone?

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