Opening Theme: Blazing- GARNiDELiA
Ending Theme- Blue Skies- Hiroshi Okubo, Stephanie Cooke
~Tactical Roleplay Arsenal Productions presents~
~A Zai Mecha Anime Roleplay~
Act II: Identity
~Hosted by: Zai, Nai~
~Original Characters created by: Zai, Nai, Ketodama, Chaos Sonic, Dad, Mako, Toyo, Neph, Aix~
~Mechanical Designs by: Zai, Ketodama, Nai~
~Logo by: Aix~
Unfortunately, all was not well with the new system. Roughly half of the human population was forced to remain behind on the surface while the wealthy and powerful ascended to a new home in the skies, taking up the limited space on the Shells. While some of those left behind were given food and shelter in exchange for operating the resource plants and atmospheric elevators that fed the Shells, most were left to fend for themselves amidst the decaying ruins of terrestrial civilization. Without support, many of those abandoned died of starvation or disease, while those that survived were forced to eke out a living from a dead world.
Ultimately, SAF responded to the growing threat by declaring martial law on the surface, and deploying its numerically superior forces en masse. While in theory this police action would both both to root out the conspirators behind the increasing number of attacks and bring the situation as a whole under control, it ultimately backfired, as the insurgent forces gained even more support. The zeal of their attacks increased, which in turn caused a further escalation of SAF's military presence, and so on until events came to a head.
At the time, the city of San Loma was one of the largest and most prosperous settlements on the surface, having been able to remain relatively independent and self sufficient. In the wake of SAF's police action, SAn Loma had become a hotbed of anti-SAF sentiment. In order to defuse the situation, SAF deployed additional troops to the city. No one is quite sure who fired first, but the relatively calm arrival of SAF forces quickly gave way to rioting and full scale combat as insurgent Combat Frames entered the area.The conflict in San Loma quickly spiraled out of control, and SAF was forced to bomb the city in its entirety to quell the violence, killing hundreds of thousands of civilians and rebels alike in the process.
This was the last straw for those on the surface. Using San Loma as a rallying cry, one of the most radical and overt insurgent groups, Terra Firma, brought the entirety of the anti-SAF movement across the globe into its fold. With public opinion on the surface firmly and vehemently against SAF, TErra Firma gained manpower, materiel, and public support at such a rapid rate that the paramilitary organization became the de facto governing body of the surface within months. The new superpower quickly used its newfound position to formally announce the surface's independence from SAF, and simultaneously declared war against the Shell Federation. Opening with a volley of fire from its new Spirit of Motherwill class fortresses on January 9th 2217, Terra Firma's assault killed millions, and nearly shot down Shell Eden. Armed conflict between the two superpowers quickly spread across the globe, with both factions being roughly equal in strength and manpower.
Fast forward to the year 2220. The war between SAF and Terra Firma has been locked in a deadly stalemate, with neither side able to gain a clear advantage. Thousands of lives have been lost on both sides due to SAF’s relentless bombing campaigns, as well as numerous bombardments on the Shells by Terra Firma heavy artillery. As well, advances in mecha technology have led to the creation of the Synchro Frame: Combat Frames that make use of the pilot’s brainwaves to produce lightning-quick reaction times. Though compatibility with the control system limits their numbers, Synchro Frames have proven capable of rapidly changing the tide of battle with their advanced weaponry and high performance, and the new mecha have been quickly adopted by both sides. Trying to gain an edge, SAF has created a secret unit of Frame pilots to execute high-priority operations in all theaters of the war, called the Tactical Response Advance Platoon, or TRAP for short. Stationed in an underground base on the surface, TRAP has quickly proven itself to be frighteningly effective in combat.
Despite his unwillingness to become a soldier, Leo was drafted and extremely rapidly rushed through basic combat frame operations training over a two week period. The newly instated Ensign's introduction to TRAP was rocky at best. Not only did he run afoul of unit commander Adleheid Schwartzchild on his first day, but he was also forced to sortie along with the rest of the unit when the SFS-XA1 Drachenrand, another of TRAP's synchro frames, was spotted while out on an unauthorized reconnaissance mission.
The following two weeks saw a lull in the fighting, during which TRAP pilots Atellier Hollyfield, Feng Lee, and Akira Jiyuu were transferred to other units fighting on the front lines. Meanwhile, unbeknownst to her former comrades in SAF, Lauren Vega had joined Terra Firma, and was now piloting a new Synchro frame as a member of Drayden Seidrich's "Shark Team" autonomous frame squad. Under orders from Anaheim Avionics CEO and Terra Firma financial backer Miles Grunder, Shark team oversaw the transfer of the prototype remote drone warship trilobite to the flagship of Terra Firma's Atlantic Forward Fleet: The Spirit of Motherwill Class Fortress Dark Tide. Though technical issues with Lauren's SF grounded Shark Team, the Trilobite was successfully deployed against a SAF patrol in the mid-atlantic, but not before the SAF reconnaissance CFs managed to report the location of the Atlantic Forward Fleet to SAF HQ.
With the AFF in its sights, SAF mobilized a full scale naval and airborne taskforce to intercept the Terran force before it could reach the Mediterranean Sea and reinforce TF ground troops on the Iberian peninsula and in north Africa. The two battlegroups met each other in the early morning of October 31st, with SAF's forces attempting a pincer maneuver from the east and the south. Unfortunately for SAF, however, the AFF, led by the tactically brilliant Admiral Takeo Yoshino and his ferocious protege Vice Admiral Zalwara Adachi, was more than prepared, and slowly gained the upper hand as the engagement wore on.
With the battle shifting in Terra Firma's favor it fell to TRAP to turn the tide, and despite being at barely half strength, Lieutenant Commander Gavin Decker led what few active pilots he had available, including Ensigns Leo Vega and Melissa Juniper as well as Johan and Heinrich von Drackenmoore, the pilots of the Drachenrand, into the fray. TRAP's arrival on the battlefield was enough to even the odds, with Commander Decker even managing to rescue Owen Bell, the pilot of another SAF SF, from enemy naval forces.
Despite the initial success, however, the AFF ultimately regained the upper hand by deploying the Trilobite once again, this time escorted by Vice Admiral Adachi as well as PRISM test subject Nisaria Black in their SFs. TRAP regrouped and met the Trilobite and its escorts head on, and though they were successful in destroying the new enemy weapon, both Owen Bell and Melissa Juniper were shot down in the engagement. Ultimately, despite TRAP's intervention, SAF's taskforce sustained crippling casualties, and was forced to retreat from the battle zone. Though Owen Bell and what was left of his SF was recovered, TRAP was unable to locate the remains if Melissa Juniper's unit in time, and she was declared MIA.
In the aftermath of the battle in the Atlantic, the AFF was able steam unopposed into the Mediterranean, recovering both the remains of the Trilobite as well as Melissa Juniper and the remains of her SF along the way. TRAP, meanwhile, limped back to their base in the Italian alps to lick their wounds and prepare for the storm that was sure to be gathering over Europe.
Three weeks have passed since then. With TRAP still severely understaffed, its been decided that new pilots, frames, and equipment will be transferred in to replace the team's losses. Meanwhile, Melissa Juniper remains a prisoner onboard the Dark Tide as the AFF makes preparations to renew their offensive on SAF territory.
As the RP progresses, expect the database to be updated with new and revised entries. You will be notified via the OOC thread if myself or Nai make any changes.
The Shell system is a series of floating habitats made to house roughly half of humanity after the ravaging of the earth by wars and pollution. Governed by the Shell Federation, each of the 27 Shells houses about 149 million people within it. Shells are mobile, able to fly and maneuver thanks to a series of gargantuan, ST Drive-powered thrusters. Each Shell must dock with an atmospheric elevator to take on supplies and materials every three months. While in flight, Shells routinely hold at a stable altitude of 15km, avoiding most weather patterns while still staying within the protection provided by the ozone layer. The interior of a Shell is nearly identical to a typical 21st century cityscape, save for the fact that there is an artificial ceiling and weather patterns within the shell are mechanically controlled. Shells also possess agricultural and production zones that produce food and goods for residents from raw materials taken on at the atmospheric elevators.
The gargantuan structures that serve as landing pads and lifelines for the Shells, the atmospheric elevators are in some ways more valuable to the Shell Federation then the Shells themselves. Each of the 13 elevators stands roughly 14.8 Km tall, and is capable of supporting the additional weight of a Shell docked on top of it for an indefinite period of time. The elevators, and by extension the resource plants and communities at their bases, are responsible for feeding the Shells the raw materials and base goods they need to stay in flight, feed their manufacturing plants, and grow food for their populaces. Each Shell routinely docks with an elevator 4 times a year, with the landing and loading schedules staggered so that the 13 elevators can reliably feed all 27 Shells. It takes roughly nine days for a Shell to be completely resupplied, though Shells have landed on the elevators in the past to take on smaller loads of supplies when the need arises. Due to their importance to the Shell Federation's survival, the airspace and territory surrounding the elevators are always heavily guarded by SAF forces, and the communities surrounding them are kept firmly in line by SAF MPs. Since the outbreak of war, 4 of the elevators have fallen into disuse due to their location within dangerous Terra Firma controlled territory, leaving SAF with 9 elevators under its control, including the cluster of 3 pictured above at former UN GHQ in India. The remaining six are scattered throughout SAF's territories in North and South Africa, South America, Australia, Western Europe, and Eastern Europe.
Formed in the year 2137, The Shell Federation (sometimes simply referred to as the Fed') is the governing body of the Shell System. Controlled by a small parliament of popularly elected officials and high ranking military personnel, the Shell Federation's government most closely resembles the oligarchical governments found in mecha anime, such as Gundam's Earth Federation. Its elite control most of the power, and though its rulers are certainly willing to and capable of imposing totalitarian rule on the populace, the people living in the Shells enjoy a westernized cosmopolitan lifestyle, with civil rights for all living with in the Shells and limited self-government on the local level. Though pro-SAF propaganda has a large degree of impact on public opinion, the relative freedom of media in the Shells means that dissenting opinions are, at the very least, tolerated, and though the power of the average citizen is limited, the populace still exercises a degree of control over their leaders. All in all, the Shells' government isn't an ideal system, nor does it try to be. Instead the Shell Federation's focus is on maintaining the panacea of peace, happiness, and order for those in the Shells in order to maintain its control, regardless of the sometimes flagrant infringements in its citizen's civil rights it commits, or the oppression it forces on the surface.
Despite its smaller numbers when compared to SAF, Terra Firma has managed to hold its own in the war thanks to a combination of innovative technologies and talented. motivated personnel. Though Terra Firma does operate some traditional army and naval units, the vast majority of its fighting force is composed of Combat Frames and the huge mobile fortresses that both act as their motherships and giant artillery platforms from which Terra Firma has been near-continuously bombarding the Shells and SAF’s airborne units throughout the war. Terra Firma machines tend to focus on versatility, making the most out of each individual piece of equipment. Terra Firma’s combat frames are geared toward prolonged combat with an emphasis on durability, versatility, and raw firepower, in contrast to SAF's more nimble, precise machines.
- Conventional: regular weapons ranging from rifles and bazookas to missile pods and melee weapons like swords and knives. These are the most common weapons found on combat frames and almost every type mounts at least one. Though largely rendered obsolete by more technologically advanced weapons systems, conventional weaponry is still the easiest, cheapest way to arm a combat frame.
Arc: The first weapon type to make use of the Siedrich effect for combat purposes, arc weapons use projected, linear S-Fields to fire high-powered bursts of electricity. Though arc weapons can cause a respectable amount of external damage, their real utility lies in their ability to wreak havoc with the target’s internal systems, making the limbs and equipment of opposing frames useless and starting internal fires in opposing carriers. Arc weapons tend to come in two varieties: cannons, which operate at mid-to-short range, and weaker tasers, which are uncommonly used as melee weapons.
Railguns: A more advanced type of ranged weapon that makes use of electric current and magnetic rails (or coils, in most rapid-fire designs) to rapidly accelerate projectiles, Railguns tend to take the form of sniper rifles and high-powered cannons when mounted on combat frames, though more recently both sides have begun to mass produce coil driven weapons that can fire at automatic speeds. Though railguns require more power than a conventional weapon, they pack a more powerful punch, and have largely replaced most conventional weapons in combat frames' stock loadouts.
Plasma Weapons: The newest and most powerful variety of weapons mounted on combat frames, Plasma weapons make use of the Siedrich effect to weaponize ionized gasses. Plasma weapons are extremely powerful, able to cause extreme levels of damage to a target thanks to the intense heat and energy of the plasma produced. Though rarely mounted on regular combat frames due to the expense of producing such weapons, Plasma weapons commonly see use on commander’s variants, as well as the highly customized Synchro Frames. Plasma weapons tend to come in the form of either rifles, which fire blasts of plasma at mid-to-long range, or blades, which make use of the Seidrich effect to shape the plasma into the form of a blade. Plasma blades can be used to parry other plasma blades, and this often results in spectacular melee duels between the elite frame pilots that tend to wield them.
Despite the arrangement however, Ananheim is and has been the primary financial backer and arms supplier of Terra Firma since the organization's inception, with Anaheim's engineering division being largely responsible for designing Terra Firma's 101 Myrmidon (and subsequently all derivative designs), as well as modernizing the old US plans for the Spirit of Motherwill class. Thanks to both its massive size and its essential ties with SAF's own armed forces, SAF officials tend to overlook (or be unaware of) Anaheim's support of Terra Firma, allowing the company to implement the rather devious business model of using profits from SAF equipment sales to help fund Terra Firma's own weapons development program.
Name: Owen Bell
Rank: Lieutenant Junior Grade
Machine: SFS-126 [UNDESIGNATED]
Name: Akira Jiyuu
Machine: SFS-71X-03 Raiju Kai
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