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Accel Synchro Game


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Similar to the Chaos Xyz game, except this is one for Synchros who need unconventional materials, ranging from the likes to Quaser to Crystal Wing and more. You can either post the summoning conditions (e.g. 1 Tuner Synchro + 1 LIGHT Synchro monster), the name (e.g. Des Vortex the Immortal Windstorm), what you want it to be an improved form of (e.g. Create an Accel Synchro of "Explosive Magician") or even stats (e.g. Must be Lvl 9 FIRE Warrior-type). Also, feel free to involve other Extra deck types and even Rituals or Fusion, and the below poster must create a monster according to your specifications.

 

So, I'll start!

 

1 Tuner Synchro Monster + 1 Beast-type Synchro Monster

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No, but that is more my fault as i forgot to say you had to do what the above poster posted. Anyway, I'll take this one I suppose.

 

Warlord of the Burning Steppes

FIRE - Lvl 8 - Beast Warrior/Synchro/Effect - 3100 ATK 2400 DEF

(1 Tuner monster + 1 FIRE Synchro monster)

When this card is Synchro Summoned: You can reduce this card's ATK by 100: Shuffle 1 card from each your opponent's hand, field and graveyard into the deck, the draw 1 card if a monster was returned to the Extra Deck in this way. Once per turn, during either player's turn: You reduce this card's ATK by 100; shuffle 1 card from your opponent's hand or graveyard into the deck. If this card is destroyed by an opponent's card (whether by battle or card effect): You can target 3 cards in your opponent's hand, graveyard or on their field; shuffle them into the deck.

 

1 Tuner Synchro Monster + 1 or more "The Fabled" Synchro monster(s) 

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Time to redeem myself here. Thanks for the clarification.

 

the Fabled Kelpie

LIGHT - Lvl 6 - Beast/Synchro/Effect : 2800 ATK 2100 DEF

(1 Tuner Synchro Monster + 1 or more "The Fabled" Synchro monster(s)

If your opponent controls more cards than you do; negate the effects of all monsters your opponent controls. Once per turn, target one monster your opponent controls; this card gains the effect(s) of that monster until the end phase. During the end phase; destroy the monster targeted by this card's effect.

 

2 or more Tuner monsters + 1 or more non-Tuner WIND monsters 

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Hi-Speedroid Tako

WIND - Lvl 9 - Machine/Synchro/Effect - 2700/2400

2 or more Tuner monsters + 1 or more non-Tuner WIND monsters

During your Main Phase: You can send up to 2 "Speedroid" monsters or "Speed Recovery" from your hand or Deck to the Graveyard, and if you do, this card gains 500 ATK for each until the End Phase. If this face-up card you control leaves the field because of an opponent's card effect: You can target 1 WIND Synchro Monster in your Graveyard; Special Summon it.

 

1 WATER Tuner + 1 or more non-Tuner monsters

Level 8

Also please submit it to 2099

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Lymnucker, Knuckerhole Denizen

WATER - Level 8 - Dragon/Synchro/Effect - 2800/1800

1 WATER Tuner + 1 or more non-Tuner monsters

Must first be Synchro Summoned. If this card is Special Summoned any way besides Synchro Summoning, banish it during the End Phase. During either player's turn, if your opponent would Summon a monster(s): you can discard two cards; banish that monster(s), and if you do, your opponent loses 500 LP. You can only activate this effect of "Lymnucker, Knuckerhole Denizen" once per turn.

 

[spoiler=Card Art]

banq_sapphire_dragon_by_banq.jpg

 

 

 

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[spoiler=Artist]

 

BanQ - Deviantart Page

 

 

 

 

This card was based on the English water dragon known as "The Knucker", which was said to live in a bottomless well of water known as the "knuckerhole" in Lymnister, England. It's bite was venomous, and it was a nigh-unstoppable beast of epic proportions and incredible power, and was only killed by being lured into a trap by Jim, a farmhand, whose enticing chance at even more food led to its ultimate demise (why it's banished after being Special Summoned).

 

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1 Tuner Monster + 1 or more "Worm" Monsters

Level 10

LIGHT - Reptile-type

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Worm Phalanx 

LIGHT - Lvl 10 - Reptile/Synchro/Effect

1 Tuner Monster + 1 or more "Worm" monsters

If this card is Synchro summoned using only Reptile-Type monsters as Synchro materials, you can target "Worm" monsters in your graveyard up to the amount of monsters used as materials to summon this card (Min. 1); Shuffle them into the deck, then mill cards from the top of your opponents deck equal to the amount of monsters targeted by this effect (Card effects that activate in the graveyard cannot activate). Once per turn you can target 1 monster your opponent controls, and 1 card you control; Destroy them.

ATK: 3100

DEF: 1600

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1 Tuner Monster + 1 "Cyber Angel" Ritual Monster

 

(Feel free to make a Tuner for them if you want to as well)

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Cyber Dancer Coto

LIGHT - Level 1 - Fairy/Tuner/Effect - 200/800

EFFECT: If this card is in your hand and you control a face-up "Cyber Angel" Ritual monster: you can discard this card; add 1 "Machine Angel" Ritual Card from your Deck to your hand. This effect can only be used one per turn. During your turn or your opponent's Main Phase or Battle Phase, if you control a face-up Level 8 "Cyber Angel" Ritual Monster: you can discard 1 Ritual Card or Ritual Monster; Special Summon this card from your Graveyard, and if you do, immediately Synchro Summon 1 LIGHT Fairy-type monster from your Extra Deck using this monster and 1 of your Level 8 "Cyber Angel" Ritual Monsters. If you use this effect, this card is banished when it leaves the field.

 

Cyber Archangel Lashimi

LIGHT - Level 9 - Fairy/Synchro/Effect - 2900/2000

EFFECT: 1 Tuner Monster + 1 "Cyber Angel" Ritual Monster

If this card is Synchro Summoned using a LIGHT Fairy-type Tuner: you can add 1 LIGHT Ritual Monster or 1 "Machine Angel" Ritual Card from your Deck to your hand. If this card and a Cyber Angel Ritual Monster whose original Level is higher than this card's are both face-up on the field: this card cannot be targeted for attacks, and that monster gains an extra attack per Battle Phase per turn. If this card leaves the field: you can Special Summon 1 Level 8 or lower "Cyber Angel" Ritual Monster from your Graveyard, ignoring summoning conditions. That monster cannot attack the turn it's summoned.

 

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"Neo Flamvell Uruquizas" 

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Neo Flamvell Uruquizas

FIRE - Lvl. 8 - Pyro/Synchro/Effect

1 Tuner + 1 non-Tuner FIRE monster

At the start of the Damage Step, if this card battles an opponent's monster; Destroy that monster, then inflict half that monster's ATK as damage to your opponent (You can only use this effect once per turn). If a monster was destroyed by this card's effect, this card gains 100 ATK X the Level/Rank of the destroyed monster.

ATK: 2900

DEF:2400

 

LIGHT Sea-Serpent/Tuner/Synchro

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  • 2 weeks later...

Falknor the Luckdragon

LIGHT - Level 4 - Sea-Serpent/Tuner/Synchro/Effect

1 Tuner +1 or more monsters

1200/2000

When this card is Synchro Summoned: you can either add 1 Tuner monster from your Deck to your hand OR: Special Summon 1 Level 4 or lower monster from your Graveyard to the field. That card is banished when it leaves the field. If this card is used for the Synchro Summon of a Warrior-type Synchro Monster: draw 1 card, then send 1 card from the top of your Deck to the Graveyard.

 

 

1 DARK Tuner + 1 or more non-Tuner "Earthbound" Monsters

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