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Yu-Gi-Oh! Rulings Questions


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Can you activate a set Gateway to Chaos if you have no targets in Deck?

 

No, and not from your hand either.

 

As a rule of thumb, to activate a card or effect, you must be able to determine that you aren't unable to resolve all mandatory parts of the activated effect. When you activate Gateway, you must activate its effect that adds a monster from your Deck to your hand. When this effect resolves, you must add a specified monster because the effect's text lacks "You can." If you have none of the specified monsters in your Deck, you can determine that you're unable to resolve all mandatory parts of the effect, thus you can't activate Gateway.

 

Compare this to something like Magical Meltdown, which does say "You can." When you activate Meltdown, you must activate its effect that adds Aleister from your Deck to your hand all the same. But when this effect resolves, you do not have to add Aleister because the effect's text says "You can." Thus, even if you have no Aleisters in your Deck, you can still determine that you aren't unable to resolve all mandatory parts of the activated effect and can activate Meltdown.

 

Note that everything I've said here only applies to things like Field Spell Cards and Continuous Spell/Trap Cards that say "When this card is activated: [Do something / You can do something.]" These kind of effects activate in the same Chain Link as an activated Spell/Trap Card; don't confuse them with triggered effects that say something like "When/If [something happens]: [Do something / You can do something.]"

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The only Monster on the field is a Noble Knight equipped with Noble Arms of Destiny.

 

1) Can Interrupted Kaiju Slumber be activated?

2) Will it resolve and summon the Kaijus?

 

Slumber can be activated in this case.

 

It won't Special Summon the Kaiju monsters when it resolves. Slumber says "Destroy as many monsters on the field as possible, then Special Summon ..." If the part before "then" doesn't happen, you don't do the part after it. Therefore, you have to destroy at least 1 monster to proceed beyond "then".

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My opponent activates Macro Cosmos. I chain Twin Twisters and discard a Paleozoic trap. My opponent then chains Dimensional Barrier. Since Twin Twister discarded the Paleozoic as a cost, can I summon it when Dimensional Barrier is activated?

 

You can Chain the effect in question to Dimensional Barrier.

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Kaijus vs Herald of Ultimateness. Can Herald negate the summon? I'm pretty sure I already know the ruling, but just checking.

It can negate a Kaiju monster's Special Summon as long as it wasn't the monster Tributed for the Special Summon, as in that case it's no longer on the field when you have the opportunity to activate cards and effects that negate a Summon.

 

No, since the the summon isn't an activated effect.

Not wrong, but for the record, the question refers to Herald of Ultimateness, not Perfection.

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So, I played a True King Dino mirror match today and I need a couple of rulings.

 

1) My opponent and I both control a Lost World. If my opponent attacks one of my tokens, is he allowed to activate his copy of Lost World before I can?

2) In 1, can we both activate Lost World?

3) If I attempt to destroy the tokens to summon a True King, can my opponent use Lost World to prevent the tokens from being destroyed?

4) Will the True King still be summoned?

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So, I played a True King Dino mirror match today and I need a couple of rulings.

 

1) My opponent and I both control a Lost World. If my opponent attacks one of my tokens, is he allowed to activate his copy of Lost World before I can?

2) In 1, can we both activate Lost World?

3) If I attempt to destroy the tokens to summon a True King, can my opponent use Lost World to prevent the tokens from being destroyed?

4) Will the True King still be summoned?

 

Note that Lost World's effect that destroys monsters does not activate. (Nor can the actual card Lost World be activated in these scenarios. It has to be already face-up in the Field Zone.)

 

1) The turn player, in this case your opponent, has the opportunity to apply their Lost World's effect first. If they don't, their opponent, in this case you, gets the opportunity to apply your Lost World's effect.

2) Following on, if they do choose to apply theirs, you don't get the opportunity to apply yours afterwards.

3) Yes, your opponent can use their Lost World's effect to do that.

4) No. You have to destroy 2 monsters for that to happen.

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I'm playing a 3 player free-for-all.

 

My opponent to my right activates an effect. Who gets to respond first, me or my opponent to my left?

 

As long as all players deem it appropriate and are able to follow it consistently, I think any order would be fine. I don't believe there are any rules governing free-for-alls.

 

Passing the right to act in turn order is something I might do. So if a player creates a Chain Link (or passes), the player who takes their turns after that player's turns gets the next right to act. If players are taking turns in clockwise, that would be the player to the left. (This isn't necessarily the player who's going next. Although I think Aez meant in turn order rather than that anyway.)

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Quick question... 

 

I'm going to pop Triamid Foretress with Satellarknight Zefra guy and my opponent chains Triamid Dancer to i before it gets popped and replaces it. Can I still pop the replacement? If not, what happens? Do I still keep the card I have to pop for Zefra guy or does it die by itselft? 

 

You don't destroy the newly activated Field Spell Card since it's not the same card as the one you targeted with Zefrathuban's effect. You choose which cards to target with Zefrathuban's effect when you activate it, and you don't get to change that choice afterwards before the effect resolves.

 

The Chain in this scenario is built like this:

Chain Link 1 - You activate Zefrathuban's effect, targeting a card you control and Fortress your opponent controls.

Chain Link 2 - Your opponent activates Dancer's effect, targeting Fortress they control.

 

Then it resolves, backwards, like this:

Chain Link 2 resolves - The card your opponent targeted with Dancer's effect, Fortress, is sent to the Graveyard and a new Field Spell Card is activated.

Chain Link 1 resolves - The card you control you targeted with Zefrathuban's effect is destroyed. Your opponent's Fortress you targeted with Zefrathuban's effect is no longer there, so Zefrathuban has nothing else to destroy.

 

Zefrathuban's effect still destroys the remaining targeted card because it just says "them". Card effects that require every card it targeted at activation to still be present when it resolves uses wording like "both targets", "all 3", "all 5", etc.

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What do the Zoodiac Xyzs mean when they say "Once per turn, you can also Xyz Summon..." Does this mean I can't, say, summon a Drident this way then immediately summon another Drident on top of it, or is it a hard OPT where I can only summon 1 Drident this way per turn?

 

It's HOPT but it doesn't look like it. See Cydrafinity.

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Lunalight Leo Dancer versus Magical Hats. If I destroy a monster through battle by Leo Dancer, what monsters are destroyed by its effect, if any? Does it matter which card I destroy by battle (i.e. the Tokens or the monster)?

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Lunalight Leo Dancer versus Magical Hats. If I destroy a monster through battle by Leo Dancer, what monsters are destroyed by its effect, if any? Does it matter which card I destroy by battle (i.e. the Tokens or the monster)?

You're asking if they are treated as monsters or Spell/Trap Cards? Well, they are not Tokens, that would be a false term to use, they are Normal Monsters however, so they would be destroyed.

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You're asking if they are treated as monsters or Spell/Trap Cards? Well, they are not Tokens, that would be a false term to use, they are Normal Monsters however, so they would be destroyed.

 

Okay, let me specify the context.

 

Opponent controls a Normal Summoned monsters, i.e. unaffected by Leo Dancer's nuke effect. I attack with Leo Dancer, they activate Magical Hats, Special Summoning 2 Tokens, which are vulnerable to Leo Dancer, and then the cards are shuffled, meaning I don't know which ones are Special Summoned.. Replay, I attack one of the facedowns.

 

Let's say I destroy the Normal Summoned monster. I assume since we know the other two are definitely Special Summoned, they are both destroyed.

 

But what if I destroy one of the tokens? How do we know which of the two remaining cards to kill, if any?

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Okay, let me specify the context.

 

Opponent controls a Normal Summoned monsters, i.e. unaffected by Leo Dancer's nuke effect. I attack with Leo Dancer, they activate Magical Hats, Special Summoning 2 Tokens, which are vulnerable to Leo Dancer, and then the cards are shuffled, meaning I don't know which ones are Special Summoned.. Replay, I attack one of the facedowns.

 

Let's say I destroy the Normal Summoned monster. I assume since we know the other two are definitely Special Summoned, they are both destroyed.

 

But what if I destroy one of the tokens? How do we know which of the two remaining cards to kill, if any?

Well, it Special Summons all of the cards chosen, so Leo would destroy them all, even if it was originally Normal Summoned.

 

I activate the generic Darklord effect to pay 1000LP and copy Darklord Contract, summoning Darklord Superbia from grave. Does Superbia's Special Summon effect miss timing?

You cannot, the "then" indicates that the effect is applied first, then you shuffle the card back into the Deck, meaning that the last thing to happen here is the shuffling, not the Special Summoning, and as Superbia says "when...you can", it cannot activate its effect.

 

Also, I searched just in case, because copying an effect and doing something else afterwards isn't something I was sure of completely, though it seems to be logical after all, it's the last question on the page:

https://ygorganization.com/ocg-booster-sp-destiny-soldiers-rulings/

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Well, it Special Summons all of the cards chosen, so Leo would destroy them all, even if it was originally Normal Summoned.

 

Only the Spell/Trap Cards in the Deck are Special Summoned. You can't Special Summon monsters that are already on the field. (Besides, why would it say "Set the chosen monster if it is face-up" if it's already being Special Summoned in face-down Defense Position?)

 

There just isn't a way for the player who activated Magical Hats to be dishonest about which monsters are the correct ones to be destroyed by Leo Dancer's effect.

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