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Yu-Gi-Oh! Rulings Questions


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I control Magibullet Shooter Caspar.

 

During the damage step, I use Magibullet - Cross-Dominator behind Caspar to reduce the opposing monster's stats to 0.

 

Does Caspar have a chance to activate after this?

Trigger Effects can always activate in the Damage Step, unless stated so otherwise. Casper doesn't state that (at least the one on the wikia), so you can.

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I control Magibullet Shooter Caspar.

 

During the damage step, I use Magibullet - Cross-Dominator behind Caspar to reduce the opposing monster's stats to 0.

 

Does Caspar have a chance to activate after this?

Unlikely, but wait for the card to come out.

 

Trigger Effects can always activate in the Damage Step, unless stated so otherwise. Casper doesn't state that (at least the one on the wikia), so you can.

That's not true.

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Can you give me a source on that?

There aren't any documented sources for Nemesis Warrior obviously.

 

Further examples include Subterror Behemoth monsters, Kumongous, PPal Splashmammoth, Shark Stickers, SHS Kabuto, U.A. Blockbacker, Vampire Grace, Wind-Up Shark, Evolzar Solda, Metalfoes Combination and Statue of Anguish Pattern.

 

Keep in mind that you're reading the fan translation of a card's text for which its Japanese text doesn't indicate whether or not its effect in question can be activated during the Damage Step, with said card being unreleased and thus lacking the rulings to indicate that.

 

Preemptive, but please don't cite the wiki.

 

Why not? Sounds like bullshit to me

It shouldn't if you're aware of the generalities of what can be activated during the Damage Step.

 

Generally, a card's optional effect that triggers from something happening to another card can't be activated during the Damage Step.

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A question about Quick-like effects. The wiki specifically defines Quick-like effects, as effects of Continuous Trap Cards that you can activate with Spell Speed 2.

 

But it lists a Field Spell, "Ancient City - Rainbow Ruins" as having a Quick-like effect too. Does that mean Continuous and Field Spells can have effects that activate with Spell Speed 2 even though normally, they have Spell Speed 1?

 

Basically, is this enough of a precedent that I can start using Quick-like effects on Continuous Spells I make?

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A question about Quick-like effects. The wiki specifically defines Quick-like effects, as effects of Continuous Trap Cards that you can activate with Spell Speed 2.

 

But it lists a Field Spell, "Ancient City - Rainbow Ruins" as having a Quick-like effect too. Does that mean Continuous and Field Spells can have effects that activate with Spell Speed 2 even though normally, they have Spell Speed 1?

 

Basically, is this enough of a precedent that I can start using Quick-like effects on Continuous Spells I make?

 

Rainbow Ruins is the only Spell Card in the game other than Quick-Play Spell Cards to have a fast effect.

 

I'd argue that it doesn't serve as a precedent; it's just an exception. From what we can observe, design conventions by and far still dictate that Continuous and Field Spell Cards don't have fast effects.

 

If you're asking whether or not there's anything mechanically restricting you from designing a card a certain way in this case, there isn't any. But there almost never is, and just because you can doesn't mean you should.

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Rainbow Ruins is the only Spell Card in the game other than Quick-Play Spell Cards to have a fast effect.

 

I'd argue that it doesn't serve as a precedent; it's just an exception. From what we can observe, design conventions by and far still dictate that Continuous and Field Spell Cards don't have fast effects.

 

If you're asking whether or not there's anything mechanically restricting you from designing a card a certain way in this case, there isn't any. But there almost never is, and just because you can doesn't mean you should.

However of note is that you can almost always use a Trigger-like or Continuous-like effect to achieve the same or similar result, just like the Dinomist monsters' Pendulum effects, Pacific, the Phantasm Spiral field spell, and Magician's Right Hand.

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Is the discard that you make to negate your opponent's Magic Drain considered to be a discard by effect or a discard as a cost?

Everything that happens after the colon is considered an effect, so it's an effect as you can see here:

 

When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.

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Well, costs go before the semicolon, but magic jammer has no such symbol because it doesn't have any cost.

 

Think of it this way: costs happen before the chain resolves, effects happen during.

Almost true. Targeting is also considered part of the effect even though it happens before resolution. That's why cards like the Kozmo ships say specifically that they "Cannot be targeted by card effects.", rather than "Cannot be targeted to activate a card or effect." which is the wording that the Atlanteans get for triggering off being used to pay a cost. This is also why you get to choose targets for Normal Spells, such as Monster Reborn, that are milled by Diamond Dude even though you don't pay the costs for those Normal Spells, such as discarding for Destiny Draw.

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Can stardust dragon be chained to an effect that negate the activation (and destroy) spell/traps?. Since negating their activation means they are not on the field yet, it souldnt be able to or im missing something?

If you negate the activation, it is not considered as being on the field, but there is nothing preventing Stardust Dragon from negating the activation of a Spell/Trap Card, those are activated on the field, if they are negated, they were never considered to be on the field, if they were not, they were considered to have been on the field.

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The Japanese text (of what we have) for Subterror Nemesis Warrior's Trigger Effect explicitly states "can be activated even during the Damage Step". This is similar to how cards like Cloudy Weathery Pattern explicitly state "except during the Damage Step" in their Japanese text even though they would otherwise by all means be able/unable to activate at those times. In such regular cases, whether something can be activated during the Damage Step is generally relegated to their DB entries.

 

(Contrast with the Behemoths' effects that activate in the hand that don't appear to have received such text.)

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A Zoodiac with Whiptail attached to it and with an ATK equal or less than 1800 battles a face-down Ghost Ogre & Snow Rabbit. Can Snow Rabbit effect be chained to the activation of the Zoodiac's Whiptail effect and destroy the Zoodiac? I ask because Snow Rabbit not only is missing a "except during the Damage Step" clause, also Whiptail effect activates after damage calculation so that should give Rabbit an opening to activate... right?

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A Zoodiac with Whiptail attached to it and with an ATK equal or less than 1800 battles a face-down Ghost Ogre & Snow Rabbit. Can Snow Rabbit effect be chained to the activation of the Zoodiac's Whiptail effect and destroy the Zoodiac? I ask because Snow Rabbit not only is missing a "except during the Damage Step" clause, also Whiptail effect activates after damage calculation so that should give Rabbit an opening to activate... right?

Ghost Ogre's effect is a Quick Monster effect, which cannot activate in the Damage Step unless it specifically negates activations. Which Ghost Ogre does not.

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Ghost Ogre's effect is a Quick Monster effect, which cannot activate in the Damage Step unless it specifically negates activations. Which Ghost Ogre does not.

 

There are more Quick Effects than just those that negate activations that can be activated during the Damage Step (namely those that modify ATK/DEF). But only those that negate activations can be activated once you reach damage calculation in a given Damage Step (unless a card says otherwise like with Number S39), so yes, Ghost Ogre's effect can't be activated in this scenario.

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Can you banish a card that can be banished from the GY for a Ritual Summon (For example: Sphere Kuriboh or Arisen Gaia the Fierce Knight) for Super Soldier Synthesis?

 

~ Example Scenario ~

 

You have 3 cards: Super Soldier Synthesis, Black Luster Soldier, and Effect Veiler in your hand. Furthermore, you have Arisen Gaia the Fierce Knight in your GY, and Sage with Eyes of Blue (don't ask why XD) in your Deck.

 

Can you activate Synthesis, which sends 1 LIGHT and 1 DARK monster (1 from hand and 1 from Deck) to GY, send Effect Veiler from your hand to GY, then banish Arisen Gaia the Fierce Knight to Ritual Summon BLS?

 

Also, can you instead banish Gaia and send Sage WEOB to the GY from the Deck to fulfill the requirement?

 

 

I'm asking since the only ruling I've found on the Wiki related to it is one on Advanced Ritual Art, which states that monsters cannot be banished for its effect, but I think it's because it requires Normal Monsters, and anything like Sphere Kuriboh wouldn't be a Normal Monster. Also, even though Super Soldier Synthesis specifies a location for the used monsters, other Ritual Spells specify Tributes being from the hand or field, but in that case you can still use stuff like Sphere Kuriboh. Other than location, Arisen Gaia fits the other requirements (DARK monster whose Level is lower than 8).

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Can you banish a card that can be banished from the GY for a Ritual Summon (For example: Sphere Kuriboh or Arisen Gaia the Fierce Knight) for Super Soldier Synthesis?

 

~ Example Scenario ~

 

You have 3 cards: Super Soldier Synthesis, Black Luster Soldier, and Effect Veiler in your hand. Furthermore, you have Arisen Gaia the Fierce Knight in your GY, and Sage with Eyes of Blue (don't ask why XD) in your Deck.

 

Can you activate Synthesis, which sends 1 LIGHT and 1 DARK monster (1 from hand and 1 from Deck) to GY, send Effect Veiler from your hand to GY, then banish Arisen Gaia the Fierce Knight to Ritual Summon BLS?

 

Also, can you instead banish Gaia and send Sage WEOB to the GY from the Deck to fulfill the requirement?

 

 

I'm asking since the only ruling I've found on the Wiki related to it is one on Advanced Ritual Art, which states that monsters cannot be banished for its effect, but I think it's because it requires Normal Monsters, and anything like Sphere Kuriboh wouldn't be a Normal Monster. Also, even though Super Soldier Synthesis specifies a location for the used monsters, other Ritual Spells specify Tributes being from the hand or field, but in that case you can still use stuff like Sphere Kuriboh. Other than location, Arisen Gaia fits the other requirements (DARK monster whose Level is lower than 8).

Those 2 (Gaia and sphere Kuriboh) can only apply the banishment for a traditional ritual summon, synthesis performs in a specific way they shouldnt be able to, it would be like trying to do that when using kaleidoscope, you can only use materials from where its specified

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Thanks for answering, but... you can use them for Kaleidoscope. Sources: Wiki, Database

For reference, Nekroz Mirror works with them too. Mirror: Wiki Database

 

Also, all Ritual Spells specify a location that monsters like Sphere Kuriboh cannot fulfill (hand or field) except by its own effect. It would makes sense that they would only be Tribute substitutes if they had the wording: "banish this card from the GY instead of 1 of the monsters that would be Tributed", but none of those cards have that specific wording. They only have "banish this card from the GY as 1 of the monsters required for the Ritual Summon" and the monsters sent to the GY by Super Soldier Synthesis are considered "used for the Ritual Summon". Since the effects of Beginning Knight and Evening Twilight Knight are still applied.

 

That's why I'm super confused.

 

Edit: I realize that nobody uses Rituals anymore, especially BLS Rituals, so that's probably why the rulings are really difficult to find/nonexistent. I'll go with Dragulas's answer unless anybody has any other thoughts on it. As you can probably tell by now, these questions are for Custom Cards ^.^;

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