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Yu-Gi-Oh! Rulings Questions


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With "a later time" I mainly meant like, the next Phase or something, not necessarily the next turn. But I will take a look at Bait Doll.

Thanks for your reply.

 

it'd have to be converted into an ss2 effect in that case (although in that case it may as well just be in the same phase), unless the next phase is a non-main phase

 

but no i wasn't really accounting for any specifics like that. that still falls within "not enough design space to justify that much weirdness vs a simpler solution that works well" to me

 

np! (:

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it'd have to be converted into an ss2 effect in that case (although in that case it may as well just be in the same phase), unless the next phase is a non-main phase

 

but no i wasn't really accounting for any specifics like that. that still falls within "not enough design space to justify that much weirdness vs a simpler solution that works well" to me

 

In fact, I was thinking about the effect being a Quick-Play or otherwise ss2, and thus playable in either turn. The idea was to be able to activate something like Spellbook of Life or Gagagarevenge from the GY during the opponent's turn. In retrospect I should have included this in the initial question.

I am reading Bait Doll now, but it's not really clear to me how it works. An old ruling state that you cannot chain anything to the Trap forced to activate because it's at the middle of a resolving chain, which means said Trap doesn't start a chain, and IDK how that exactly resolves with Traps like "Raigeki Break" that need to target a card. I mean, at which point the Trap does the targeting? However, I can take some tips from Trickstar Light Stage instead, which also forces the card to be activated, it's ore up to date, and even does it at a different time, in its case the End Phase, where pretty sure the activated card starts a chain and whatnot.

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Just to make sure, can Genex Ally Crusher make its effect without missing the timing when used with a Monarch? (specifically Caius and and Angmarl)

 

Crusher's effect would activate, as the monster being Normal Summoned is the last thing that would happen if it was Tribute Summoned, and as long as Crusher remains face-up on the field, its effect would activate in the same chain as that Monarch.

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In fact, I was thinking about the effect being a Quick-Play or otherwise ss2, and thus playable in either turn. The idea was to be able to activate something like Spellbook of Life or Gagagarevenge from the GY during the opponent's turn. In retrospect I should have included this in the initial question.

 

making ss1 spell effects fast effects will always be iffy conventionally

 

but i'd say this is a fair solution

 

I am reading Bait Doll now, but it's not really clear to me how it works. An old ruling state that you cannot chain anything to the Trap forced to activate because it's at the middle of a resolving chain, which means said Trap doesn't start a chain, and IDK how that exactly resolves with Traps like "Raigeki Break" that need to target a card. I mean, at which point the Trap does the targeting? However, I can take some tips from Trickstar Light Stage instead, which also forces the card to be activated, it's ore up to date, and even does it at a different time, in its case the End Phase, where pretty sure the activated card starts a chain and whatnot.

 

for raigeki break, you will target during the resolving chain link of bait doll.

indeed you won't create a separate chain for it

i wouldn't have suggested it if it didn't work

 

light stage's functionality is not comparable to bait doll. it simply sends the targeted card to the graveyard unless your opponent chooses to activate it, if possible. bait doll forces the trap card to activate with its own effect, and only negates its effect and destroys it if its activation timing is incorrect

 

as i was saying this idea is likely only worth it if you get to use the spell effects as ss2? it doesn't make enough of a difference as a delayed activation to be worth all the rules madness. you also don't have to pull strings to make the card be activatable even if its activation timing is incorrect (remember that cards that can't be activated, naturally won't be activated even under light stage since it doesn't actually "force" activations.) for equip spells, the only activatable time is your own main phase, when the game state is open

 

bait doll is one of a kind. you won't find another like it

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making ss1 spell effects fast effects will always be iffy conventionally

 

but i'd say this is a fair solution

 

 

for raigeki break, you will target during the resolving chain link of bait doll.

indeed you won't create a separate chain for it

i wouldn't have suggested it if it didn't work

 

light stage's functionality is not comparable to bait doll. it simply sends the targeted card to the graveyard unless your opponent chooses to activate it, if possible. bait doll forces the trap card to activate with its own effect, and only negates its effect and destroys it if its activation timing is incorrect

 

as i was saying this idea is likely only worth it if you get to use the spell effects as ss2? it doesn't make enough of a difference as a delayed activation to be worth all the rules madness. you also don't have to pull strings to make the card be activatable even if its activation timing is incorrect (remember that cards that can't be activated, naturally won't be activated even under light stage since it doesn't actually "force" activations.) for equip spells, the only activatable time is your own main phase, when the game state is open

 

bait doll is one of a kind. you won't find another like it

 

I see. Then Bait Doll seems the way to go.

Thanks again.

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Hi I have a few questions:

1 - With Magician's Right Arm, can I activate it during opponent's turn? Does it work on spell and monster and trap card as well? Is it OP?

2 - When a trap card says "One per turn..." without saying during its player's turn for quick effect, can it be activated during the opponent's turn?

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1 - You cannot activate the Continuous Spell itself during your opponent's turn, however its effect negates the first Spell Card or effect activated both during your turn and your opponent's turn. The text specifically says Spell Card or effect. If you want Trap Cards, you go to Left Arm, dunno about the monster equivalent. Considering not too many people play it, I don't think it is is OP.

2 - All Trap Cards and their effects are automatically Quick Effects by default, unless it is specified otherwise, so "Once per turn" effects can be activated during either player's turn.

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If I control a Proxy Dragon that points to a monster, then activate a True King summon effect from my hand (destroy 2 things, then special summon this), if I use Proxy Dragon's replacement effect, do I still get to s.s. the True King; and if so, will the True King check the attrib. of the singular monster destroyed by Proxy Dragon? 

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If I control a Proxy Dragon that points to a monster, then activate a True King summon effect from my hand (destroy 2 things, then special summon this), if I use Proxy Dragon's replacement effect, do I still get to s.s. the True King; and if so, will the True King check the attrib. of the singular monster destroyed by Proxy Dragon?

"A, and if you do, B" means that A is required to happen for B to happen. (Note that it isn't "A, then B" as you say. The difference is that the former means A and B are considered to happen at the same time whereas the latter means they aren't.)

 

Therefore, if you don't destroy 2 monsters with the effect in question, you don't proceed beyond "and if you do". (You must destroy exactly 2 monsters because the numeral "2" is used.)

 

In this case, you destroy 1 monster with the effect in question, not 2, so you don't Special Summon.

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When I activate Time Pendulum-graph and the opponent only have one monster with the effect that it can not be targeted by card's effect, I was wondering how it'd turn out?

It won't. In order for Time to successfully activate in the first place, there must be two targetable cards on each side of the field to activate. You can flip it over, but if your opponent doesn't have a targetable card in the first place, you can't activate its effect.

 

One more question: If I use Parallel Twister on a pendulum card, will the pendulum card get sent to the graveyard or the extra deck? 

You can't use a Pendulum Card as cost for Parallel Twister, since the Pendulum card would go to the extra deck, it would never hit the Graveyard, thus the cost would not be paid. However, if you were destroying a Pendulum card with twister's effect, it would indeed go to the Extra Deck.

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1 - When I use Oasis Of Dragon Souls while Zombie World is on the field, what will the type of monster be?

2 - When the opponent activate Time Pendulumgraph to sacrifice a magician monster on the field to target my Decode Talker, then my Decode Talker use the effect to tribute a monster linked it to negate and destroy Time Pendulumgraph, can Magician's Left Arm now be activate to negate and destroy Decode Talker?

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