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[5/5] Scarfsaur Series


Snatch Steal

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Scarfsaur Purple


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WIND


[ Dinosaur / Effect ]


When this card is Normal Summoned: You can Special Summon 1 "Scarfsaur Tan" from your hand or Deck. When this card is Special Summoned by the effect of a Dinosaur-Type monster: Dinosaur-Type monsters you currently control are unaffected by card effects. 


ATK 900 / DEF 200


 


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Scarfsaur Tan


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WATER


[ Dinosaur / Effect ]


When this card is Normal Summoned: You can Special Summon 1 "Scarfsaur Green" from your hand or Deck. When this card is Special Summoned by the effect of a Dinosaur-Type monster: You can target 1 card on the field; banish that target until the End Phase.


ATK 1300 / DEF 400


 


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Scarfsaur Green


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FIRE


[ Dinosaur / Effect ]


When this card is Normal Summoned: You can Special Summon 1 "Scarfsaur Blue" from your hand or Deck. When this card is Special Summoned by the effect of a Dinosaur-Type monster: You can add 1 Dinosaur-Type monster from your Deck to your hand.


ATK 300 / DEF 1600


 


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Scarfsaur Blue


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EARTH


[ Dinosaur / Effect ]


While your opponent controls a monster, you can Normal Summoned this card without tributing. When this card is Normal Summoned: You can Special Summon 1 "Scarfsaur Purple" from your hand or Deck. When this card is Special Summoned by the effect of a Dinosaur-Type monster: You can target up to 5 cards in either player's Graveyard; banish those targets. 


ATK 1900 / DEF 300


 


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Scarfsaur Trio


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LIGHT


[ Dinosaur / Fusion / Effect ]


3 "Scarfsaur" monsters


Must be Special Summoned (from your Extra Deck) by tributing the above cards you control, and cannot be Special Summoned by other ways (you do not use "Polymerization). Once per turn: You can Normal Summon 1 "Scarfsaur" monster, in addition to your Normal Summon/Set (You can only gain this effect once per turn). During either player's turn: You can return this card you control to the Extra Deck, then target 2 "Scarfsaur" monster in your Graveyard; Special Summon them.

ATK 2600 / DEF 1500

 


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They are so cute <3

Sadly there aren't more of them, as such let me make some suggestions:

How about a trap or field that allows you to normal them during your opponent's turn?

And maybe a boss monster that lets you recycle them and allow additional summons each turn?

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They are so cute <3

Sadly there aren't more of them, as such let me make some suggestions:

How about a trap or field that allows you to normal them during your opponent's turn?

And maybe a boss monster that lets you recycle them and allow additional summons each turn?

 

If I made Spell/Traps that would be weird, since I don't particularly have the art for it, but I was planning on adding a Green and a boss monster.

 

Yeah, they're basically useless, so those are my plans.

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I really like them,

they seem really playable and are so cute.

Green was something these guys needed, thanks to him you can special any other for the effect.

Trio gives them an actual purpose besides being cute and keeping your opponent busy allowing for nice control.

(I spotted 1 lil' mistake though: Scarfsaur Trio's lore states you need 3 materials the card itself reads 2 materials.)

If these guys would be released I'd get them

 

And again they are so cute <3

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I really like them,

they seem really playable and are so cute.

Green was something these guys needed, thanks to him you can special any other for the effect.

Trio gives them an actual purpose besides being cute and keeping your opponent busy allowing for nice control.

(I spotted 1 lil' mistake though: Scarfsaur Trio's lore states you need 3 materials the card itself reads 2 materials.)

If these guys would be released I'd get them

 

And again they are so cute <3

 

I definitely thought I changed it. Weird

 

I'll have to fix it again.

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Scarfsaur....dear God these are adorable! xD

 

Want more of them, but apparently there aren't any. Course you know that some will be a bit upset with the watermark in the pic as well as a white background (least I think most of them will...been so long since I've been in stuff like this).

 

The fact that the cards are Dinosaur, allows easy access to be searched by other cards dealing with Dinos...good touch there with not putting any S/Ts for them. That and I find that part of the monster effects deals in the Special Summoning of another, like the Gadgets (however these are a lot more cuter).

 

Not only this, the four monsters have a unique skill for their own that basically helps you or the other Scarfsaur monsters out. I really like that. You don't see many other effects lining up with one another for monsters like that.

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