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Tarot cards for Twisted Fate roleplay


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(link to the roleplay OOC thread (http://forum.yugiohcardmaker.net/topic/357980-yu-gi-oh-twisted-fates-not-startedaccepting-current-rating-undecided/?do=findComment&comment=6941381)

 

all the cards are spells

 

Major Arcana

 

The Foolish Tarot (the Fool) (yes the effect is stupid and convoluted, that's the point)

"Both players choose a number between one and ten, the player who picked the highest number gains Life Points equal to their number x100, the player that picked the lowest number inflicts damage to their opponent equal to their number x100. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 1/ATK0/DEF0)."

 

The Magical Tarot (the Magician)

"Both Players activate a spell from their deck or graveyard, these cards are banished when they leave the field. If this card is in your graveyard you can Special summon it as a normal monster (Spellcaster-type/Light/Level 1/ATK100/DEF100)."

 

The Highest Tarot (the High Priest)

"Both Players reveal their decks. If this card is in your graveyard you can Special summon it as a normal monster (Spellcaster-type/Light/Level 2/ATK200/DEF200)."

 

The Empress' Tarot (the Empress)

Continuous

"The activation of "Tarot" cards cannot be negated. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 3/ATK300/DEF300)."

 

The Emperors Tarot (the Emperor)

Continuous

"If your opponent attacks a "Tarot" monster take control of the attacking monster. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 4/ATK400/DEF400)."

 

The Hierophants Tarot (the Hierophant)

Continuos

"Players do not take battle damage if an attack position monster is destroyed, if a defense position monster is destroyed inflict piercing damage to it's controller. If this card is in your graveyard you can Special summon it as a normal monster (Spellcaster-type/Light/Level 5/ATK500/DEF500)."

 

The Lovely Tarot (the Lovers)

"Both Players give control of one of their monsters to their opponent. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 6/ATK600/DEF600)."

 

The Charitable Tarot (the Chariot)

"If you have twenty one different "Tarot" cards in your graveyard including this card you win the duel. If you draw this card send it to your graveyard. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 7/ATK700/DEF700)."

 

The Strong Tarot (Strength)

Equip

"The equipped monster gains 800 ATK. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 8/ATK800/DEF800)."

 

The Hermits Tarot (the Hermit)

"Reveal the top three cards of your deck, you may place one on the top of your deck, one on the bottom of your deck, and send one to the graveyard or return them to the top of your deck in any order. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 9/ATK900/DEF900)."

 

The Fortunate Tarot (Wheel of Fortune)

"Add one "Cups of Tarot", "Wands of Tarot", "Swords of Tarot", or "Pentacles of Tarot" from your deck to your hand. If this card is in your graveyard you can Special summon it as a normal monster (Beast-type/Light/Level 10/ATK1000/DEF1000)."

 

The Just Tarot (Justice)

Quickplay

"Until the endphase, if a player takes damage their opponent takes the same amount. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 11/ATK1100/DEF1100)."

 

The Hanged Tarot (the Hanged Man

Quickplay

"All monster are changed to defense position, their battle position cannot be changed until your opponents next endphase. If this card is in your graveyard you can Special summon it as a normal monster (Warrior-type/Light/Level 12/ATK1200/DEF1200)."

 

The Dead Tarot (Death)

"Destroy all monsters on the field, monsters cannot be summoned until your opponents next endphase. If this card is in your graveyard you can Special summon it as a normal monster (Zombie-type/Light/Level 12/ATK1300/DEF1300)."

 

The Temperant Tarot (Temperance)

"The player with less monsters summons monsters from their graveyard until both players control the same amount of monsters ("Tarot" spell cards may also be summmoned as monsters). If this card is in your graveyard you can Special summon it as a normal monster (Fairy-type/Light/Level 12/ATK1400/DEF1400)."

 

The Demonic Tarot (the Devil)

"Inflict 200 damage to your opponent for each "Tarot" card on the field. If this card is in your graveyard you can Special summon it as a normal monster (Fiend-type/Light/Level 12/ATK1500/DEF1500)."

 

The Towering Tarot (the Tower)

Quickplay

"Negate all Spell/Trap card effects until the endphase. If this card is in your graveyard you can Special summon it as a normal monster (Rock-type/Light/Level 12/ATK1600/DEF1600)."

 

The Stary Tarot (the Star)

"Name one card and reveal the top card of your deck, if it is the card you named add it to your hand, if it is not shuffle it into your deck. If this card is in your graveyard you can Special summon it as a normal monster (Fairy-type/Light/Level 12/ATK1700/DEF1700)."

 

The Moon of Tarot (the Moon)

Continuous

"Add one "The World of Tarot" to your hand, while this card is on the field "The World of Tarot" cannot be destroyed. If this card is in your graveyard you can Special summon it as a normal monster (Rock-type/Light/Level 12/ATK1800/DEF1800)."

 

The Sun of Tarot (the Sun)

Continuous

"Inflict 100 damage to a player when they summon a monster. If this card is in your graveyard you can Special summon it as a normal monster (Pyro-type/Light/Level 12/ATK1900/DEF1900)."

 

The Judges Tarot (Judgement)

Quickplay

"Destroy all monsters that attacked this turn. If this card is in your graveyard you can Special summon it as a normal monster (Fairy-type/Light/Level 12/ATK2000/DEF2000)."

 

The World of Tarot (the World)

Field

"When a "Tarot" Spell is summoned as a monster you may also activate it's spell effect (if that spell card is continuous it's effect lasts until your opponents endphase). If this card is in your graveyard you can Special summon it as a normal monster (Rock-type/Light/Level 12/ATK2100/DEF2100)."

 

The Minor Arcana (which by the way is what the modern suits in a deck of cards are based on)

 

Wands of Tarot

Continuous

"Once per turn roll a six sided die, activate the following effects based on the result:

1 - Inflict 100 damage to your opponent
2 - Inflict 500 damage to your opponent
3 - Inflict 1000 damage to your opponent
4 - Lose 100 Life Points
5 - Lose 500 Life Points
6 - Lose 1000 Life Points"
 
Cups of Tarot
Continuous
"Once per turn roll a six sided die, activate the following effects based on the result:
1 - Add one card from your deck to your hand
2 - Add one cardr from your graveyard to your hand
3 - Special summon one monster from your deck
4 - Special summon one monster from your graveyard
5 - destroy one card your opponent controls
6 - destroy one card you control"
 
Swords of Tarot
Continuous
"Once per turn roll a six sided die, activate the following effects based on the result:
1 - Your opponent reveals their set cards
2 - Reveal your set cards
3 - Choose one card in your opponents hand, add it to your hand
4 - Add one card from your hand to your opponents
5 - Reveal you hand
6 - Your opponent reveals their hand"
 
Pentacles of Tarot (a pentacle is a right side up pentagram)
Continuous
"Once per turn roll a six sided die, activate the following effects based on the result:
1 - Draw one card
2 - Discard one card
3 - Your opponent draws one card
4 - Your opponent discards one card
5 - Both players draw one card
6 - Both players discard their hand"
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