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The Stealthseekers - Delay & Demolish, Inc! (12/?)


Black D'Sceptyr

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Welcome to D'Sceptyr's Daily 2 Feature Presentation of the Stealthseeker Archetype, where the cards are awesome and the artwork in the center of 'em don't matter! (Cause they're not mine. Savvy?)

 

I kid though- without 'em, though, I'd be a total loss. With them I'm Velma from Scooby Doo, without 'em, I'm Daphne.

 

(BTW, I told you they were coming today.)

 

Let's crack open the book on these new monsters...ah here we go!

 

These monsters are known as the Stealthseekers, a collection of living tanks and bipedal robots, sent out to eradicate any enemy, army, or nation, no matter where it is, how strong it is, or how well they're prepared. Their tactical advantage comes from a piece of machinery kept alive by its own artificial sun (yes, that powerful) called the Memory Gear-an artifact that allows them to phase their opponent's projected actions forward in time, and allow them time to come up with appropriate counter-strategies-though usually, that strategy is to use the Seeker Gear to place themselves where any assault against them once was and use their weaponry to rout their foes.

 

Problem is, that much dwelling in a realm left them with what we'll call the "Omnidroid's Dilemma": With all their power at their disposal, and so many enemies threatening the society that built them, why bother waiting to take orders? Why not keep their creators safe-in an near-inescapable realm of THEIR making-and cleanse the world of all that could threaten them? After all, they were the Stealthseekers-they answered to noone, and defended their own.

 

And so they did. With an almost insulting amount of ease, considering the people now trying to stop their will were now their makers-the Monsters locked away their Victors in a trans-dimensional "safe zone", and left to make the world a better (and emptier) place.

 

Decades have passed since that day. Only time-the element now wholly at the whim of the Stealthseekers-will tell if someone can possibly counter these tireless soldiers of steel as they venture to end all threats to their (and their ever-distant creators') existence, no matter what the cost, to themselves or the increasingly barren planet they walked on.

 

[spoiler=Stealthseeker Monsters (9/?)]

 

stealthseeker_prime_urge_by_bdsceptyr-da

 

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EARTH/Thunder-Type Effect/Level 8/2000 ATK/2750 DEF.
 
Lore: When the effect of a face-up card on the field is activated that is Chain Link 1, except a "Stealth" card, while this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. When this card is Summoned during the Battle Phase, if you have no monsters in your Graveyard, you can: End that turn immediately, also after that, banish this card. You can only control 1 "Stealthseeker Prime-Urge".

 

stealthseeker_core_breacher_by_bdsceptyr

 

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EARTH/Thunder-Type Effect/Level 10/2000 ATK/3200 DEF
 

 

Lore: When the effect of a face-up card on the field is activated that is Chain Link 1, except a "Stealth" card, while you control a "Stealthseeker" monster and this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn."Stealthseeker" monsters you control cannot be targeted by card effects. Once per turn, when exactly 1 monster in your possession is banished: You can add 1 "Stealth" Spell/Trap Card from your Deck to your hand. You can only control 1 "Stealthseeker Core-Breacher".

 

stealthseeker_silver_stream_by_bdsceptyr

 

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EARTH/Thunder-Type Effect/Level 6/2000 ATK/2400 DEF
 
Lore: When the effect of a face-up card on the field is activated that is Chain Link 1, except a "Stealth" card, while this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. When this card is Tribute Summoned, or when this card is Special Summoned by a "Stealth" card: You can banish 1 monster currently on the field, but return it when you control no "Stealthseeker" monsters.

 

stealthseeker_log_booker_by_bdsceptyr-da

 

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EARTH/Thunder-Type Tuner Effect/Level 4/2000 ATK/800 DEF
 
Lore: Cannot be Normal Summoned (but can be Normal Set.) When the effect of a face-up card on the field is activated that is Chain Link 1, except a "Stealth" card: You can Special Summon this card (from your hand), and if you do, that activated effect resolves during the end of the next turn. Once per turn, during the Main Phase 2 of the turn this card was Summoned: You can add 1 Level 2 or 6 "Stealthseeker" monster from your Deck to your hand, and if you do, you can make this card's Level equal to that added monster's Level.
 

stealthseeker_over_watch_by_bdsceptyr-da

 

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EARTH/Thunder-Type Effect/Level 6/2000 ATK/1000 DEF
 
Lore: When the effect of a face-up card on the field is activated that is a Chain Link 1, except a "Stealth" card, while this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. During either player's turn, when a "Stealth" monster you control battles: You can return this card you control to your hand; change the battle positions of any of those battling monsters, and if you do, negate those monster's effects.

 

stealthseeker_quick_loader_by_bdsceptyr-

 

___________________
 
EARTH/Thunder-Type Effect/Level 6/2000 ATK/1000 DEF
 
Lore: When the effect of a face-up card on the field is activated that is a Chain Link 1, except a "Stealth" card, while this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. During either player's turn, when a "Stealth" monster you control battles: You can return this card you control to your hand; change the battle positions of any of those battling monsters, and if you do, negate those monster's effects.

 

stealthseeker_high_lander_by_bdsceptyr-d

 

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EARTH/Thunder-Type Effect/Level 8/2000 ATK/2900 DEF
 
Lore: When the effect of a face-up card on the field is activated that is a Chain Link 1, except a "Stealth" card, while you control a "Stealthseeker" monster and this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. Once per turn: You can banish 1 "Stealth" card from your hand: banish 1 card from either player's hand, until your next turn's End Phase. You can only control 1 "Stealthseeker High-Lander".

 

stealthseeker_colossal_clutch_by_bdscept

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EARTH/Thunder-Type Effect/Level 10/2000 ATK/2900
 
Lore: When the effect of a face-up card on the field is activated that is a Chain Link 1, except a "Stealth" card, while you control a "Stealthseeker" monster and this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase. Once per turn, during either player's turn: You can target 1 face-up "Stealthseeker" monster you control; it gains 500 ATK, then 1 face-up monster currently on the field loses 1000 ATK. If this card is attacked: You can banish the attacking monster, also banish this card.

 

stealthseeker_centurion_cruiser_by_bdsce

 

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EARTH/Thunder-Type Effect/Level 12/ 2000 ATK/4000 DEF
 
Lore: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing a total of 3 "Stealthseeker" monsters ( 1 other from your hand, 1 from your field, and 1 from your Graveyard), and cannot be Special Summoned by other ways. Your opponent cannot activate the effects of monsters whose ATK is equal to or higher than this card's ATK +1000. When this card battles a monster, switch both battling monsters' ATK and DEF. When this card leaves the field by your opponent's card effect: You can Special Summon up to 2 Level 6 or lower "Stealthseeker" monsters from your Deck. You can only control 1 "Stealthseeker Centurion-Cruiser".

 

 

 

 

[spoiler=Stealthseeker Spell Cards (1/?)]

 

shining_stealthseeker_stronghold_by_bdsc

 

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Field Spell Card
 
Lore: "Stealthseeker" monsters you control gain 500 ATK during your opponent's turn. Once per turn, if you control no monsters: You can pay 1000 LP, then target 1 "Stealthseeker" monster in your Graveyard: Special Summon that target. Its ATK and DEF is halved, also shuffle it into the Deck when it leaves the field. When this card is destroyed or banished while in the Field Spell Zone: You can banish any number of "Stealth" cards from your Graveyard, and if you do, add 1 "Stealthseeker" monster from your Deck to your hand with a Level equal to or lower than the number of cards you banished +2.

 

 

 

 

[spoiler=Stealthseeker Trap Cards (2/?)]

 

stealth_flank_by_bdsceptyr-da6rbct.png

 

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Normal Trap Card
 
Lore: Reveal any number of "Stealthseeker" monsters in your hand and banish them, then draw the same number of cards you banished +1, then all face-up monsters your opponent currently controls lose 200 ATK and DEF for each "Stealthseeker" monster you banished. During either player's Battle Phase, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Stealthseeker" monster from your hand.

 

stealth_tunnel_by_bdsceptyr-da6rbq1.png

 

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Counter Trap Card
 
Lore: When a Spell/Trap effect is activated, while you control a "Stealthseeker" monster: You can negate that activation, and if you do, destroy that card, also banish all face-up Spell/Trap Cards your opponent currently controls. If the total Levels of all "Stealthseeker" monsters you control is 8 or higher, you can activate this card during the same turn it was Set. When this card is banished: You can destroy 1 Set card your opponent controls. You can only use this effect of "Stealth Tunnel" once per turn.

 

 

 

 

I'll be adding more as time goes on-expect this set to be done by, oh, lets say next week. Keep up for more, I promise you won't be dissapointed.

 

P.S. Anyone who tells you the name of these cards has anything to do with my VERY VERY healthy admiration of a certain backstabbing Decepticon flier, THEY BE LYIN'. LYIN I TELLS YA.

 

BDS, signing off....for now.

 

WITH THIS.

 

https://www.youtube.com/watch?v=nV79B0CYnmo

 

 

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