The year is 540 AG. For hundreds of thousands of years, elemental users have come naturally to the world, long after the age of the Lion-Turtle. The Lion-Turtles--once creators and rulers of this world, are a mythical kind of creature who's control over the natural elements of the world shaped it into what it is. Born as great spirits who wielded powerful techniques, they brought their strengths to our world. Earth. Wind. Fire. Water. The Lion-Turtles used these elements to mold the world, and bring about their own change.
Some many millennium after the Lion-Turtle's reign, the human race was born. The first among them was a powerful human being, receiving the gifts of the Lion-Turtles in great fashion, becoming the first of this kind to wield the Lion-Turtle's techniques masterfully. The rest of the human race took naturally to the Lion-Turtles, changing over many centuries, until the human race was inclined and even bred to naturally take to the elemental prowess of the Lion-Turtles. Teaching humans to control the elements, the Lion-Turtles passed their powerful techniques on to another species, in addition to other animals and naturally born beings on Earth. These people and creatures who wield nature's elements are called benders, and they are able to freely manipulate a special element in which they are gifted, now upon birth. Though not all persons are born as benders, they make up a great majority of the populace of the world, with entire tribes being born and created to single elements. Some have even mastered a sub-element, mastering their birth elemental technique, and creating a vast and wide variety of uses for their bending. The many tribes of elements that stem from the four basic elements (earth, wind, fire, and water) include but are not limited to sub-elemental types that stem from perfection of a primary element. These sub-types are metal, lava, blood, and lightning. However, among all of these techniques exists what is regarded as the most powerful element: energy. With great focus and control, it is the only element said to be able to restore life to the dead. And only one being who is not a Lion-Turtle has the strength and means to control it. That being is the same human that was the first of this kind to ever bend like the Lion-Turtles. He is referred to as the Avatar.
A long line of persons both male and female stem closely from the blood of the Lion-Turtle, born solely for the purpose of keeping balance among the world as they control all the world's techniques without fail. The Avatar--with their great power and responsibility--soon became revered as the world's savior, and regarded as the person to right all wrongs. From Avatar Wan--the first and oldest Avatar--to the great Avatar Korra, the Avatars have for many years kept the world in harmony. But after a long period of great peace, the Avatar has vanished.
In the mean time, bending has become the norm. Used in restaurants for cooking and cleaning, or in classrooms for everyday studies, bending to save a few seconds of time here and there. This quickly made the human race lazy, causing them to rely on bending so much, that it was almost unnatural to complete a task without bending. And while the spirit world continues to feed the everyday world the necessary energies to sustain its bending, the connection between the Overworld and the Spirit World is rapidly dwindling, causing even the great Lion-turtles to fade from existence. Because of this, the world has begun to age and fester at a rapid rate. And with this same fading connection, bending too is in jeopardy. Now, because of the strained connection between the Overworld and Spirit World, bending causes great strain on the body of the benders, bringing about a powerful new disease to benders everywhere: Elemental Dystrophy. First appearing nearly two years ago, around the end of 538 AG, Elemental Dystrohy was first discovered in a local Republic City school, called Republic City First. An eighth grade teacher was breaking up a fight among her students, when she extended her arm to separate the students by earth bending. But as her technique crumbled, her arm became numb, and slowly began to lose color before the sickening deep purple climbed through her veins, and destroyed her arms. She was rushed to Republic City Medical. Initially she survived, but the disease had already begun to spread throughout her body. She was dead in three months time.
Over time, as humans continued to rely so heavily on the art of bending, they lost touch with hand work, labor, and sciences. Benders began to struggle with even the simplest of bending techniques, because they were not taught the proper way to bend. In this time, elemental Dystrophy has caused the deaths of hundreds of people in Republic City alone. Now, cities and countries around the globe are seeing and feeling the effects of Elemental Dystrophy in full force.
E.D. is believed to be caused when a bender improperly uses a bending technique, resulting in extreme strain on their bodies. Most commonly, a severe, sharp pain in the bender's feet and legs will be the first sign, as a deep shade of purple etches its way up the bender's body from their soles. They appear to drain of color, until their feet and legs begin to wither and die from the inside out. Their muscles and tendons begin to rapidly decay, until eventually they lose all use of the limb, as E.D. spreads throughout their body. And while some benders have escaped only losing their fingers or toes, there has yet to be a discovery of a cure for Elemental Dystrophy. In addition, due to the precarious make-up of a bender's blood, attempts to perform surgery on patients with E.D. has resulted in catastrophe. As E.D. is now known to go as far as affecting the blood of benders, when combined with their own elemental affinity, a toxic waste would seep through open wounds and eat away at anything it touches. Often times, this has resulted in a swift death for those afflicted, placing doctors in an impossible predicament.
To make matters worse, current bending techniques have been rendered ineffective against E.D. It has become a task for those who are not gifted with bending techniques to find a cure. And though most herbal medicines and techniques have been useless against fighting E.D., some breakthroughs have been made.
A privately funded medical facility has funded an inhibitor that has slowed E.D. by as long as one year. By attaching to nerves in a bender's body and cycling blood through a filtration system, a device known as the Purification Orthro Device--or the P.O.D.--was created to aid benders and slow E.D., by doctor Erik J. Orthro. It recycles clean blood while using the bender's natural elemental alignment as a source of pressure to keep E.D. down. With a lack of working aid for benders afflicted with E.D. however, P.O.D.s have become unnecessarily expensive, and a single corporation is buying them all up left and right. The conglomerate known as Trigate.
And at the head of Trigate, and being the C.E.O.'s only child, a young man with a distinct hatred for benders is using his cover as a brilliant entrepreneur's protege to wage war. Using his nearly unlimited funds, he has dawned a mask and separated the benders from non-benders, using the rise of Elemental Dystrophy to smear the name of benders everywhere.
"That's what happens when you're a greedy, unnatural, spirit stealing pig!" he has proclaimed, under the name of N. N. Order. "If you're not a Natty, then you'll get what's coming to you! You'll die in the name of our world! And you'll return those techniques, back to the spirit world!" Referring to natural born humans without an elemental affinity as 'Naturals' or 'Nattys', N. N. Order seeks to divide benders and non-benders, separating them and generating chaos, and fuel for the fire.
But not every non-bender will willingly and recklessly feud with benders. In fact, a small number of them have joined Dr. Orthro in finding ways to not only slow E.D., but join benders in looking for a cure. Eight persons, unknown and unnamed, have rallied behind a local mechanic by his sheer magnetism and desire to aid his own people. Using a device called the Single Elemental Discharge Glove, these six natural humans have been gifted a single element to bend by Doctor Orthro, in order to help the benders fight back against Elemental Dystrophy. And with a member of the Republic City council on their side, they have some leeway in this world.
But before they can change anything for the better, they have to first understand what it means to bend. And they're about to get a taste of bending for the first time, right now. Natty's were recently spotted assaulting a group of young benders near the outgrowth of spirit vines in Downtown Republic City. By order of Council Member Jasper Janook, they're being sent on their first official mission as a privately controlled organization to combat Nattys, while searching for a cure for Elemental Dystrophy.
"Go. Dispel these. . .Nattys, while we continue our work here. After hundreds of years of searching, the Council firmly believes we've found traces as to where the--"
"Don't say it," exclaims a man from the group of newly created benders. His fully metal right arm was heavily detailed, pumping with gears, hissing steam into the air as he balled his fist. "We don't talk about the Avatar. Period," he said aggressively, stepping forwards as he berated Councilman Janook. "You recruited us for this. We'll do this our own way. The rest of you benders," he said not looking over his shoulder. "Keep looking for your ghost. I'm gonna go find a solution." With those words, Udal Cho turned his back to the Councilman, and disappeared into a dark staircase as he headed for the ground floor of Republic City, seven other comrades in tow.
- Elemental Dystrophy - A powerful disease caused by putting too much stress on the body through elemental bending. Symptoms include weakened bending, headaches when elemental bending, and jagged purple scars running over the surface of the skin where veins would be. The pain is very intense, and the first muscles in the body that usually begin to waste away, begin in the ankles and feet. Elemental Dystrophy is classified as a disease, and is not contagious. It causes the blood of the effected bender to change color from red to purple, almost as if they are starved of oxygen. The blood becomes extremely toxic, and when exposed to air, ignites in flame.
- Technology is very stagnant. It had become forsaken in favor of bending, and is not very common. Mechanics are a rare sight, and things like radios and satellites are valued highly.
- The Avatar is no where to be found. Adventurers have scoured the world for more than two hundred years, and have not found the Avatar.
- Benders are seen in a dark light, and are not widely accepted anymore. It is because of them that the world is in chaos.
- Udal is the only natural bender on your team. He previously lost his arm to Elemental Dystrophy, but with a stroke of luck and quick reaction, he cut his arm off at the source of the E.D. A bit of restructuring allowed him to keep his muscles working, but a tinge of E.D. does remain within him. His arm is entirely mechanical, and very powerful.
- Councilman Janook has requested your help. He will be in touch as often as he can, for as long as he can, assuming E.D. doesn't kill him.
- I have quite a few surprises regarding the elements, so be sure to play with them often.
Firebending―the pyrokinetic ability to control fire―is infamously the most aggressive of the elements. It was once met with a horrible stigma by the Earth Nation and Water Tribes, because of the atrocious crimes of war committed in the Hundred Year War. Over the years, and with the cooperation of the avatar and all three nations, the Fire Lord, Zuko, was able to rebuild the reputation of the benders of the element. The Fire Nation was the largest supporter in the effort to create the United Republic Nations, and even gave their own land as territory.
Firebending is unique amongst the bending arts, as it is the only one in which the performer doesn’t require it to be present in the area around them and can generate it themselves. It is the element that symbolizes power, and often drills lessons on complete and total self-control into the student's head because of how dangerous it can be when a bender doesn’t understand their own strength. It is chaotic, aggressive, and seeks to overwhelm opponents with an array of composed and powerful pyroblasts.
E.D. has not affected the Fire Nation in number anymore than any other nation, but in spirit it has devastated them. The Fire Lord, Baa-fun, was one of the first to fall sick when E.D. began to spread, but didn’t let even his wife and son know until it had become severe and the best Water Tribe healers couldn’t save him. Even then, he kept it between his friends and family, saying his goodbyes and making arrangements. The Fire Nation didn’t realize anything was wrong with their beloved leader until his death was announced, and his son was put upon the throne.
- Lightning generation
- Lightning redirection
- Combustion bending
Airbending―the aerokinetic ability to control air―is notable for being the most defensive of all the elements. It was originally used by the Air Nomads, and was once almost lost to the world during the Hundred Year War, but due to the efforts of Avatar Aang and his descendants has slowly grown to its former glory. It is still among the rarest of the elements.
The teaching of the Air Nomads was among the most spiritual of all the nations, and that is still true now. Almost all experienced airbenders are very passive and unusually calm, seemingly unphased by the troubles besetting the rest of the world and the voice of reason among the gathered benders. Regardless, even the airbenders agree that E.D.’s not a problem that can be ignored, but most of them believe that the answer is within the spiritual side of bending.
The key to airbending is flexibility and following the path of least resistance. They are loose in their stance, similar to the wind itself, and their style involves constantly moving in circles around an opponent, evading rather than simply striking them down.
- Spiritual Projection
- Flying Bison
Waterbending―the hydrokinetic ability to control water―is the element of change. It was used by the Northern Water Tribe and Southern Water Tribe prevalently, though a few centuries ago the Foggy Swamp Tribe was discovered by Avatar Aang and his companions. Each of the three tribes have drastically different methods, and a seasoned bender could discern where a waterbender studied just by watching the way they bend.
Watching a waterbender in action is very similar to a dance. They flow seamlessly from offense to defense, and one of the most ancient techniques is simply allowing their defense to become their offense. They can be very unruly in a battle as well, shifting from water to ice at a moment's notice, forcing an opponent to stay on their toes if they are going to defeat them. Most waterbenders are taught restraint and discipline, and have a very composed manner in everyday life because of their training.
Of the four elements, waterbending is the most spiritual. This has little to do with their teaching, and unlike most of the Air Nomads they do not teach of the spirit in all things, but it is because they are the only element that wasn’t a technique learned from an animal. Waterbenders learned their trade by studying the moon, and they’re thoroughly tied to things like lunar phases, being at their most powerful during a full moon. Waterbenders have suffered nearly twice the casualties of other benders from the sickness of E.D. because of this, especially those who were taught by a parent or casual bender instead of the masters of the Water Tribes.
- The Moon
Earthbending―the geokinetic ability to control earth and rock―is the most palpable of the four elements. It’s most commonly used by members of the Earth Kingdom, yet it possesses many branching schools and techniques. It’s an oddity to see two practitioners with the exact same style, even those taught by the same master, and one can find a thousand schools spread through the Earth Kingdom and the United Republic Nations. Earthbenders are taught the necessity of patience and endurance, and most benders are strong, resilient, and cautious.
Amongst the bending arts, earthbending requires much more physical exertion, resulting in practitioners being very physically fit and generally muscular. To defeat an opponent with earthbending is to outlast them, weathering every attack they can throw at you and then striking hard and fast when a weak point presents itself. Because of this most earthbenders become very observative, and many often choose to listen instead of speak. An onlooker wouldn’t be very captivated by an earthbender; in fights, they are like an unyielding rock atop a mountain, waiting for when the enemy is right below them to bring the avalanche down upon their head.
Earthbenders have suffered from E.D. as much as every other nation. They built their cities with earthbending, with a dozen massive stone gates and other structures that require bending to get past, yet everyone is either too afraid to bend open the gates, or have fallen sick when they have tried. Many areas have been abandoned because of the bending required to get to them, and the N. N. Order has been able to wreak havoc upon the normally impenetrable Earth Kingdom and its citizens because of this fact.
Please remove everything in parenthesis upon filling out your application.
Character Quote: (Optional.)
Name: (first and last)
Age: (should be no younger than 17; you'll be traveling the world in serious danger all of the time)
Description: (An image is acceptable. If not, at least 4 written lines.)
Personality: (At least 5 lines.)
Biography: (You are a normal human. Where you were born, how you got here, and what you went through are up to you. Try to include a reason as to why you accepted the request from Janook.)
Chosen Element S.E.D. Glove: (There will be four elements to choose from. There may be more than one type of elemental glove on your team, but choose wisely. Don't be afraid to bring along more than one element of the same type. (Water, Air, Earth, Fire,)
Skills and Specilizations: (Were you raised in a house of doctors? Were you trained to be a mechanic? Be sure to choose some kind of trade or technique that could help you in the long haul. You may include any special combat statistics your character may have. At this time, you are not allowed to know any bending techniques, but you do have access to your chosen element. You'll earn them as the rp progresses.)
Greatest Desire During the Quest: (We all know you're looking for a cure, but everyone has their own selfish wants/needs. What is yours?)
- All standard YCM rules apply, and all RP section rules apply. This means no godmodding, power playing, personal attacks, etc. Keep that shit outta here please.
- My co-host and I have the final word. We have the right to converse with one another without consulting you, but we will be as transparent as possible.
- Most of the lore will be indirectly related to the main series. Meaning that--while Aang and Korra certainly existed--what you know of the main Avatar story will likely be irrelevant. Feel free to ask questions for clarity.
- Have fun. That's what this is all about.
- Clarified elements and sub-types in the OP
- Adjusted total character allotment from six to eight
- Removed Lightning and Metal as a choice for elemental selection with the E.D. glove in "Character Application"
- Added an origin to E.D. in the OP, and an approximate "first sighting" period
- Changed S.E.D. glove from bending one technique to bending one element
- Added Hakima's IG Lore to the database.
- Added accepted applicants to the OP.
Edited by Hi I'm Dad, 18 July 2016 - 12:01 PM.