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Burstbeast Archetype (10/10)


Atypical-Abbie

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Burstbeast is an Archetype of Level 4-6 LIGHT and FIRE Beast-Warrior and Winged Beast-Type Pendulum Monsters. They focus on Pendulum Summoning, battling and changing their position during Main Phase 2 after they attack to use their effects. Each monster has a Pendulum Effect that prevents a Pendulum Summoned Burstbeast monster from being destroyed by battle that turn, so you can ram into the opponent's monster to change position, if that's ever needed, or just for some unexpected surprises.

 

Along with that, they have another unrelated Pendulum Effect. They each also have a monster effect that allows them to change their battle position during Main Phase 2 after they have attacked that turn. The reason for this being that they have another effect that works if you control 2 or more Burstbeast monsters.

 

They also have sub-Archetypes, those being Great, Mighty and Amazing Burstbeast, for Level 4, Level 5 and Level 6 respectively, and each Pendulum Scale has 2 monsters from each Level. The Winged Beast-Type monsters are all Scale 3, while the Beast-Warrior-Types are all Scale 7. Lastly, they have images this time!

 

[spoiler=Cards]

[spoiler=Monsters]

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Pendulum Effect:

"Burstbeast" monsters you control cannot be destroyed by battle during the turn they are Pendulum Summoned. Once per turn, if a "Burstbeast" monster(s) you control would be destroyed by your opponent's card effect, that card(s) is not destroyed.

 

Monster Effect:

Once per turn, if damage calculation is performed involving this attacking card, during your Main Phase 2: During your Main Phase 2, if you control 2 or more "Burstbeast" monsters in Defense Position:  You can Special Summon 1 "Burstbeast" Pendulum Monster from your hand or face-up in your Extra Deck, but its effects cannot be activated this turn. You can only use this effect of "Farco, the Great Burstbeast" once per turn.

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Pendulum Effect:

"Burstbeast" monsters you control cannot be destroyed by battle during the turn they are Pendulum Summoned. If a "Burstbeast" monster you controls battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step.

 

Monster Effect:

Once per turn, if damage calculation is performed involving this attacking card, during your Main Phase 2: During your Main Phase 2, if you control 2 or more "Burstbeast" monsters in Defense Position: You can add 1 "Burstbeast" card from your Deck to your hand, except "Naru, the Great Burstbeast". You can only use this effect of "Naru, the Great Burstbeast" once per turn.

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Pendulum Effect:

"Burstbeast" monsters you control cannot be destroyed by battle during the turn they are Pendulum Summoned. Once per turn, during each End Phase: You can add 1 face-up "Burstbeast" Pendulum Monster from your Extra Deck to your hand, except "Suku, the Mighty Burstbeast".


Monster Effect:

Once per turn, if damage calculation is performed involving this attacking card, during your Main Phase 2: You can change its battle position. During your Main Phase 2, if you control 2 or more "Burstbeast" monsters in Defense Position: You can target 1 Spell/Trap Card on the field; destroy it. You can only use this effect of "Suku, the Mighty Burstbeast" once per turn.

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Pendulum Effect:

"Burstbeast" monsters you control cannot be destroyed by battle during the turn they are Pendulum Summoned. Once per turn, during either player's turn, when your opponent activates a card or effect: You can send 1 "Burstbeast" Pendulum Monster from your hand or face-up in your Extra Deck to the Graveyard; negate the activation, and if you do, destroy it.


Monster Effect:

Once per turn, if damage calculation is performed involving this attacking card, during your Main Phase 2: During your Main Phase 2, if you control 2 or more "Burstbeast" monsters in Defense Position: You can draw 1 card. You can only use this effect of "Takka, the Mighty Burstbeast" once per turn.

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Pendulum Effect:

"Burstbeast" monsters you control cannot be destroyed by battle during the turn they are Pendulum Summoned. All "Burstbeast" monsters you control gain 200 ATK and DEF for each "Burstbeast" Pendulum Monster face-up in your Extra Deck.


Monster Effect:

Once per turn, if damage calculation is performed involving this attacking card, during your Main Phase 2: You can change its battle position. During your Main Phase 2, if you control 2 or more "Burstbeast" monsters in Defense Position: You can target 1 "Burstbeast" card in your Graveyard, except "Yakko, the Amazing Burstbeast"; add it to your hand. You can only use this effect of "Yakko, the Amazing Burstbeast" once per turn.

mIgbhfn.png

 

Pendulum Effect:

"Burstbeast" monsters you control cannot be destroyed by battle during the turn they are Pendulum Summoned. Once per turn, when a "Burstbeast" monster you control destroys an opponent's monster by battle: You can Special Summon 1 "Burstbeast" monster from your hand or Deck, except "Tazaki, the Amazing Burstbeast", but its effects are negated and it is destroyed during the End Phase.


Monster Effect:

Once per turn, if damage calculation is performed involving this attacking card, during your Main Phase 2: During your Main Phase 2, if you control 2 or more "Burstbeast" monsters in Defense Position: You can negate the effects of all face-up cards your opponent controls. You can only use this effect of "Tazaki, the Amazing Burstbeast" once per turn.

 

 

[spoiler=Spell/Trap Cards]

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If you control no Pendulum Monsters: Excavate the top 5 cards of your Deck, if you excavated any "Burstbeast" cards, your opponent chooses 3 of the excavated cards, including at least 1 "Burstbeast" card, then you (the activator of this card) adds 1 of those cards to your hand, also, after that, shuffle the rest into the Deck. Otherwise, shuffle all the excavated cards into the Deck. You can only activate 1 "Burstbeast Inauguration" per turn.

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When this card is activated: You can add 1 "Burstbeast" monster from your Deck to your hand. You cannot Special Summon, nor attack with monsters, except "Burstbeast" monsters during the turn you activate this effect. During your Main Phase 2, if you control both a "Great Burstbeast", "Mighty Burstbeast" and "Amazing Burstbeast" Pendulum Monster: You can send this face-up card you control to the Graveyard; conduct a second Battle Phase this turn, also change all "Burstbeast" Pendulum Monsters you control to Attack Position, but they are changed to Defense Position at the end of the Battle Phase. You can only activate 1 "Burstbeast Prime" per turn

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Target 1 "Burstbeast" Pendulum Monster you control; equip this card to that target. It gains 1000 DEF and cannot be targeted by your opponent's card effects while in Defense Position. If this card is in your Graveyard while you control 2 "Burstbeast" cards in your Pendulum Zones: You can Special Summon this card from your Graveyard as a Normal Monster (Machine-Type/LIGHT/Level 4/ATK 0/DEF 2500), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, your opponent cannot target "Burstbeast" Pendulum Monsters for attacks.

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If you control both a "Great Burstbeast", "Mighty Burstbeast" and "Amazing Burstbeast" Pendulum Monster: Destroy as many "Burstbeast" Pendulum Monsters you control as possible, then destroy cards your opponent control up to the number destroyed, and if you do, inflict 1000 damage to your opponent for each of their cards you destroyed.

 

 

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