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Courtesy of the Millennium Book. My PSCT may be off because anime lore, oy.

 

Yugi

 

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Time Chain

Continuous Trap

If your monster is attacked by an opponent's monster: Your monster is not destroyed by that battle, then both monsters are treated as though they are not face-up on the field until the controller's 2nd Standby Phase.

 

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Warrior's Supervision

Normal Trap

When an opponent's monster declares a direct attack: Send 1 Warrior-Type monster from your hand to the Graveyard; the attacking monster loses ATK equal to the original ATK of the sent monster.

 

Kaiba

 

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Victim's Darkness

Normal Trap

When a Spell/Trap Card is activated that would destroy a face-up monster(s): Send 1 Level 3 or lower DARK monster from your Deck to the Graveyard, and if you do, your face-up monsters cannot be destroyed by that effect.

 

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Enhanced Counter

Normal Trap

If you would take battle damage: That damage becomes 0, then 1 face-up monster you control gains ATK equal to the damage you would have taken until the end of the Battle Phase.

 

NOTE: This was used to counter Dimension Reflector, which does battle damage in the anime, so presume the OCG one would counter effect damage, or even any damage.

 

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Dragon's Orb

Normal Trap

This turn, the effect of Dragon-Type monsters you control cannot be negated.

 

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Fast Chant

Normal TRap

Send 1 Normal Spell Card from your hand to the Graveyard; this card's effect becomes the effect of that Normal Spell Card when it was activated, also you cannot activate Spell Cards during your next turn.

 

Aigami

 

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Cubic Avatar

Normal Trap

When an opponent's monster declares an attack: Special Summon 1 "Vijam, the Cubic Seed" from your Deck, then make that card the attack target and proceed to damage calculation.

 

This isn't all of them but it's all we have lores for. Aigami has another Cubic Trap that was used to summon 2 Crimson Nova from the Deck and destroy 2 opponent's monsters.

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Fast Chant is interesting since it lets the user activate spell card on their Opponent's turn....with a quite hefty cost....

Dragon's Orb is also a decent one for Dragon type decks, like Tachyon Dragon?.... Double Negation

Time Chain acts like a "Negate Attack", but less practical...

Enhanced Counter is decent....

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> Time Chain: How's Time Chain ruling? i mean "then both monsters are treated as though they are not face-up on the field" kinda weird?

So they're still face-up on the field but not treated as face-up? What if i activate Fissure/Smashing Ground/Hammer Shot?

 

> Victim's Darkness: Dunno, BA/PK?

 

> Fast Chant: (look around . . . . where's Aman Indra?)

[spoiler= '']

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Best thing is, it turns any heavy cost Normal Spell into Trap with literally 1 discard card as a cost (discarding sending the said Normal Spell) and becomes SS2 (because Trap)

 

Others are okay or just meh . . .

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> Time Chain: How's Time Chain ruling? i mean "then both monsters are treated as though they are not face-up on the field" kinda weird?

So they're still face-up on the field but not treated as face-up? What if i activate Fissure/Smashing Ground/Hammer Shot?

The actual lore explains the effect in brackets as "they cannot attack or use their effects, also they cannot be targeted for attack or card effects", which would seem to imply those cards would work. Basically it imposes a Phantom Knights' Fog Blade on them.

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