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Madolche Course (Of Course Its Short for Full Course, Why D'ya Ask?)


Black D'Sceptyr

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(Because otherwise, when one makes a card that gives +1 Field advantage (+2 with the Ticket, +3 with that and Puddingcess) and Mewfeuille/Magileine/Anjelly shanaenaes, calling it anything but a reference to a complete meal would be sacrilege.)

 

Oh, and you're only getting one a day. Gotta keep those calories in check, Puddingcess. We need you to be in tip-top shape if you're to be doing the waltz with Butlerusk. A princesses' moderation is always key to mind. Bon appetit!

 

madolche_course_by_bdsceptyr-daa4g9c.png

 

[spoiler=Madolche Course: Errata]

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Continuous Spell Card
 
Lore: When this card is activated: You can target up to 3 "Madolche" cards in your Graveyard, except "Madolche Course"; shuffle them into the Deck, then if you returned 3 cards this way, draw 1 card, also if you returned a "Madolche" Spell/Trap Card(s) this way, Set 1 "Madolche" Trap Card directly from your Deck. That Set card can be activated this turn if you control a "Madolche" Xyz Monster. During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You only gain this effect once per turn.) You can only control 1 "Madolche Course".

 

Review, revel, you know the drill.

 

BDS, signing off.

 

*UPDATE: Worked up the Course to be a bit more advantageous in the returning situation. Not all Madolche players see the benefit of Madolchepalooza as I do, and I can't really ding 'em for it.

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Shuffling 2 Madolche cards doesn't sound like a whole lot, but it's a nice exchange for setting a card like Madolche Nights (or Madolchepalooza if you're ambitious). However, the best utility from this card is being capable of Summoning 2 Madolche monsters in one turn. That's one thing the archetype lacked: Being able to bring out more than one monster on to the field without the set up collapsing completely. While not exactly what the archetype needed, it's a step in the right direction.

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Shuffling 2 Madolche cards doesn't sound like a whole lot, but it's a nice exchange for setting a card like Madolche Nights (or Madolchepalooza if you're ambitious). However, the best utility from this card is being capable of Summoning 2 Madolche monsters in one turn. That's one thing the archetype lacked: Being able to bring out more than one monster on to the field without the set up collapsing completely. While not exactly what the archetype needed, it's a step in the right direction.

 

Again, you're on point today! The main point has to be allowing more Summons. And this isn't the last say on this attempt-stay tuned.

 

But about the first effect of course. This allows you to shuffle CARDS, not just monsters. Don't have to wait for Tiaramisu to blaze onto the field to recover-and setting one of the Madolche Traps can also help if you have Puddingcess, considering they both (Tea Break and Nights) get a boost if Puddingcess is on the field.

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