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REPOST: The Stealthseekers (AKA Delay and Destroy, Inc.)


Black D'Sceptyr

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Suffiice to say, I've changed enough of the Archetype that I feel I need to place it back under a new post, to commemorate its motion.

 

For those of you who don't know, allow me to reintroduce them.

 

These Stealthseekers you see before you are a group of EARTH Thunder-Type monsters (because they can deliver a shock before they turn back the clock) (hey that rhymed) and they work around being the most inventive handtraps in history: banishing themselves from the hand to delay effects until the end of the next turn, only to pop onto the field during your foe's next moment of combat. Working off the same physic as Scheduled Extinction, they work upon not just being anti-meta, but being un-meta. 

 

Also, they ALL (well, save for the tuner, which has 2000 DEF) have exactly 2000 ATK to their name.

 

Of course, they also have an extra Deck complement called the Shining Stealthseekers, where their desire for overwhelming power even starts encroaching on their natural ability of subterfuge. Using exactly 3 materials for their arrival tends to have them use their power, not just to control effects, but to end Phases in their entirety.

 

Here's an example of how they all work. First card of the Monster Category, too!

 

stealthseeker_prime_urge_by_bdsceptyr-da

 

 

Backstory on the Stealthseekers are here.

 

[spoiler=Stealthseeker History]

 

The Stealthseekers are a collection of living tanks and bipedal robots, sent out to eradicate any enemy, army, or nation, no matter where it is, how strong it is, or how well they're prepared. Their tactical advantage comes from a piece of machinery kept alive by its own artificial sun (yes, that powerful) called the Memory Gear.
 
Problem is, that much dwelling in a realm left them with what we'll call the "Omnidroid's Dilemma": With all their power at their disposal, and so many enemies threatening the society that built them, why bother waiting to take orders? Why not keep their creators safe-in an near-inescapable realm of THEIR making-and cleanse the world of all that could threaten them? After all, they were the Stealthseekers-they answered to noone, and defended their own.
 
And so they did. With an almost insulting amount of ease, considering the people now trying to stop their will were now their makers-the Monsters locked away their Victors in a trans-dimensional "safe zone", and left to make the world a better (and emptier) place. And with the time-stopping Memory Gear at their call, who on this world can stop them?

 

 

 

 

 

iU8EggM.png

 

[spoiler=Stealthseeker - Monsters]

 

stealthseeker_prime_urge_by_bdsceptyr-da

 

[spoiler=Stealthseeker Prime-Urge: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 8/2000 ATK/2750 DEF
 
Lore: When the effect of a face-up card on the field is activated that is Chain Link 1, except a "Stealth" card, while this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. When this card is Summoned during the Battle Phase, if you have no monsters in your Graveyard, you can: End that turn immediately, also after that, banish this card. You can only control 1 "Stealthseeker Prime-Urge".

 

 

stealthseeker_core_breacher_by_bdsceptyr

 

[spoiler=Stealthseeker Core Breacher: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 10/2000 ATK/3200 DEF
 
Lore: When the effect of a face-up card on the field is activated that is Chain Link 1, except a "Stealth" card, while you control a "Stealthseeker" monster and this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn."Stealthseeker" monsters you control cannot be targeted by card effects. Once per turn, when exactly 1 monster in your possession is banished: You can add 1 "Stealth" Spell/Trap Card from your Deck to your hand. You can only control 1 "Stealthseeker Core-Breacher".

 

 

stealthseeker_silver_stream_by_bdsceptyr

 

[spoiler=Stealthseeker Silver-Stream: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 6/2000 ATK/2400 DEF
 
Lore: When the effect of a face-up card on the field is activated that is Chain Link 1, except a "Stealth" card, while this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. When this card is Tribute Summoned, or when this card is Special Summoned by a "Stealth" card: You can banish 1 monster currently on the field, but return it when you control no "Stealthseeker" monsters.

 

 

stealthseeker_log_booker_by_bdsceptyr-da

 

[spoiler=Stealthseeker Log-Booker: Errata]

___________________
 
EARTH/Thunder-Type Tuner Effect Monster/Level 4/2000 ATK/800 DEF
 
Lore: Cannot be Normal Summoned (but can be Normal Set.) When the effect of a face-up card on the field is activated that is Chain Link 1, except a "Stealth" card: You can Special Summon this card (from your hand), and if you do, that activated effect resolves during the end of the next turn. Once per turn, during the Main Phase 2 of the turn this card was Summoned: You can add 1 Level 2 or 6 "Stealthseeker" monster from your Deck to your hand, and if you do, you can make this card's Level equal to that added monster's Level.

 

 

stealthseeker_over_watch_by_bdsceptyr-da

 

[spoiler=Stealthseeker Over-Watch: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 6/2000 ATK/1000 DEF
 
Lore: When the effect of a face-up card on the field is activated that is a Chain Link 1, except a "Stealth" card, while this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. During either player's turn, when a "Stealth" monster you control battles: You can return this card you control to your hand; change the battle positions of any of those battling monsters, and if you do, negate those monster's effects.

 

 

stealthseeker_quick_loader_by_bdsceptyr-

 

[spoiler=Stealthseeker Quick-Loader: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 4/2000 ATK/0 DEF
 
Lore: During the end of the turn this card was Normal Summoned, if you do not control another face-up "Stealth" card: Banish it. Once per turn, during the end of a Phase where the effect of a monster(s) on the field was activated, but not resolved: You can destroy 1 of those monsters on the field. During your opponent's turn, if you control a "Stealthseeker" card: You can return this banished card to the Graveyard; inflict 1000 damage to your opponent. You can only use this effect of "Stealthseeker Quick-Loader" once per turn.

 

 

stealthseeker_straight_edge_by_bdsceptyr

 

[spoiler=Stealthseeker Straight-Edge: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 2/200 ATK/2000 DEF
 
Lore: When your opponent's monster declares a direct attack: You can discard this card; Special Summon 1 Thunder-Type monster with exactly 2000 ATK from your Deck, and if you do, change the attack target to that monster. You can only use this effect of "Stealthseeker Straight-Edge" once per turn. During your opponent's Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using this card you control and "Stealthseeker" monsters in your hand as Synchro Materials.

 

 

stealthseeker_high_lander_by_bdsceptyr-d

 

[spoiler=Stealthseeker High-Lander: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 8/2000 ATK/2900 DEF
 
Lore: When the effect of a face-up card on the field is activated that is a Chain Link 1, except a "Stealth" card, while you control a "Stealthseeker" monster and this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase, also that activated effect resolves during the end of the next turn. Once per turn: You can banish 1 "Stealth" card from your hand: banish 1 card from either player's hand, until the end of the next turn. You can only control 1 "Stealthseeker High-Lander".

 

 

stealthseeker_colossal_clutch_by_bdscept

 

[spoiler=Stealthseeker Colossal-Clutch: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 10/2000 ATK/2900
 
Lore: When the effect of a face-up card on the field is activated that is a Chain Link 1, except a "Stealth" card, while you control a "Stealthseeker" monster and this card is in your hand: You can banish this card, but Special Summon it during your opponent's next Battle Phase. Once per turn, during either player's turn: You can target 1 face-up "Stealthseeker" monster you control; it gains 500 ATK, then 1 face-up monster currently on the field loses 1000 ATK. If this card is attacked: You can banish the attacking monster, also banish this card.

 

 

stealthseeker_centurion_cruiser_by_bdsce

 

[spoiler=Stealthseeker Centurion-Cruiser: Errata]

___________________
 
EARTH/Thunder-Type Effect Monster/Level 12/2000 ATK/4000 DEF
 
Lore: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing a total of 3 Level 10 or lower "Stealthseeker" monsters (1 each from your hand, your field, and your Graveyard), and cannot be Special Summoned by other ways. Your opponent cannot activate the effects of monsters with 2000 or more ATK. When this card battles a monster: You can have this card lose 1000 ATK, until the end of this turn; the monster it is battling loses 3000 ATK. When this card is destroyed: You can Special Summon up to 2 Level 6 or lower "Stealthseeker" monsters from your Deck. You can only control 1 "Stealthseeker Centurion-Cruiser".

 

 

 

 

[spoiler=Stealthseeker - Spells]

 

shining_stealthseeker_stronghold_by_bdsc

 

[spoiler=Shining Stealthseeker Stronghold: Errata]

___________________
 
Field Spell Card
 
Lore: "Stealthseeker" monsters you control gain 500 ATK during your opponent's turn. Once per turn, if you control no monsters: You can pay 1000 LP, then target 1 "Stealthseeker" monster in your Graveyard: Special Summon that target. Its ATK and DEF is halved, also shuffle it into the Deck when it leaves the field. When this card is destroyed or banished while in the Field Spell Zone: You can banish any number of "Stealth" cards from your Graveyard, and if you do, add 1 "Stealthseeker" monster from your Deck to your hand with a Level equal to or lower than the number of cards you banished +2.

 

 

stealth_gear_by_bdsceptyr-da7vojg.png

 

[spoiler=Memory Gear: Errata]

___________________

 
Continuous Spell Card 
 
Lore: (This card is also always treated as a "Stealth" card.)

Reduce the Levels of all Level 4 or higher "Stealthseeker" monsters in your hand or face-up on the field by 2. The Synchro Summon and attacks of "Stealthseeker" Synchro Monsters you control cannot be negated. During your opponent's turn, when you Special Summon a banished monster(s): You can banish this card you control; banish 1 "Stealthseeker" monster with 2000 or less DEF from your Deck. During your next Standby Phase, Special Summon the monster banished by this effect. You can only control 1 "Memory Gear".

 

 

 

[spoiler=Stealthseeker - Traps]

 

stealth_flank_by_bdsceptyr-da6rbct.png

 

[spoiler=Stealth Flank: Errata]

___________________
 
Normal Trap Card
 
Lore: Reveal any number of "Stealthseeker" monsters in your hand and banish them, then draw the same number of cards you banished +1, then all face-up monsters your opponent currently controls lose 200 ATK and DEF for each "Stealthseeker" monster you banished. During either player's Battle Phase, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Stealthseeker" monster from your hand.

 

 

stealth_call_by_bdsceptyr-da7mvhx.png

 

[spoiler=Stealth Call: Errata]

___________________
 
Continuous Trap Card
 
Lore: During the Standby Phase of the next turn after this card was activated, Special Summon all of the "Stealth" monsters that were banished, destroyed, or returned to the hand by card effects during the previous turn. Once per turn, if you control a "Stealthseeker" monster: You can target 1 face-up monster on the field; switch its ATK and DEF until the end of the next turn (even if this card is no longer face-up on the field.) When this card is destroyed or banished by a card effect: Gain 1000 LP for each monster you control.

 

 

stealth_charge_by_bdsceptyr-da6rbq1.png

 

[spoiler=Stealth Charge: Errata]

___________________

 
Counter Trap Card
 

Lore: When a Spell/Trap effect is activated, while you control a "Stealthseeker" monster: You can negate that activation, and if you do, destroy that card, also banish all face-up Spell/Trap Cards your opponent currently controls. If the total Levels of all "Stealthseeker" monsters you control is 8 or higher, you can activate this card during the same turn it was Set. When this card is banished, if your opponent controls more Spell/Trap Cards than you do (min. 1): You can destroy 1 Set card your opponent controls.

 

 

 

 

[spoiler=Shining Stealthseekers]

 

shining_stealthseeker_javelin_by_bdscept

 

[spoiler=Shining Stealthseeker Javelin: Errata]

___________________
 
EARTH/Thunder-Type Synchro Effect Monster/Level 6/2000 ATK/2300 DEF
 
Lore: 1 Thunder-Type Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned: You can make the ATK of 1 face-up monster on the field 1000, and the ATK of 1 other face-up monster on the field 3000. When this card attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent. During your End Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 other Thunder-Type monster from your Graveyard, then target 1 of your banished Thunder-Type monsters with a different Level than the monsters you banished: Special Summon it in Defense Position.

 

 

shining_stealthseeker_tomahawk_by_bdscep

 

[spoiler=Shining Steathseeker Tomahawk: Errata]

___________________
 
EARTH/Thunder-Type Synchro Effect Monster/Level 8/2000 ATK/2950 DEF
 
Lore: 1 Thunder-Type Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using 3 "Stealthseeker" monsters as Material,  your opponent's monsters cannot attack during their next Battle Phase. Cannot be destroyed by battle or be targeted by card effects, except "Stealth" cards. During either player's Main Phase, if you control another Thunder-Type monster: You can banish this card you control: Special Summon 1 Thunder-Type monster with 2000 or less ATK from your Deck, and if you do, it is unaffected by other card effects this turn.

 

 

shining_stealthseeker_bertha_by_bdscepty

 

[spoiler=Shining Stealthseeker Bertha: Errata]

___________________
 
EARTH/Thunder-Type Synchro Effect Monster/Level 10/2000 ATK/3550 DEF
 
Lore: 1 Thunder-Type Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using 3 monsters as Material, your opponent skips their next Main Phase 1. During either player's turn, when a Spell/Trap or monster effect is activated, if you control another Thunder-Type monster: You can banish this card you control and send 1 monster from your Deck or Extra Deck to the Graveyard: negate that activation, and if you do, banish up to 2 cards on the field or in the Graveyard, and if you do that, you can Special Summon 1 Thunder-Type monster with 2000 or less ATK from your Deck.

 

 

shining_stealthseeker_spacevoider_excel_

 

[spoiler=Shining Stealthseeker Spacevoider Excel: Errata]

___________________
 
EARTH/Thunder-Type Synchro Effect/Level 12/2000 ATK/4550 DEF
 
Lore: 1 Thunder-Type Tuner + 1 non-Tuner Synchro Monster + 1 or more non-Tuner monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. If this card is Synchro Summoned, your opponent cannot activate monster effects, or Normal Summon/Set monsters, during their next turn. Each time a "Stealthseeker" card(s) you control is banished, inflict 1000 damage to your opponent. During either player's turn, if this card is in your Graveyard because it was sent there from the field: You can banish this card from your Graveyard; Special Summon 1 Thunder-Type monster that is either banished or in your Extra Deck.

 

 

shining_stealthseeker_carrier_rail_by_bd

 

[spoiler=Shining Stealthseeker Carrier Rail: Errata]

___________________
 
EARTH/Thunder-Type Synchro Effect/Level 12/2000 ATK/5000 DEF
 
Lore: 1 Thunder-Type Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. If this card is Synchro Summoned using 3 "Stealthseeker" monsters as Material, your opponent skips their next Draw Phase. Once per turn: You can banish 1 card your opponent controls (permanently), plus 1 additional face-up card your opponent controls for each of your banished Thunder-Type Synchro Monsters, but  return those cards to the field during your next Standby Phase. If this card leaves the field, shuffle all banished cards into the Deck.

 

 

 

 

 

 

iU8EggM.png

 

More Stealthseekers will be coming up on the future horizon. Stay tuned.

 

Also, review and revel. You never know if they'll stop to cleanse your world as well.

 

BDS, signing off.

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