◇ Void ◇ Posted July 18, 2016 Report Share Posted July 18, 2016 Dispel Exorcism[Normal Trap Card] When your opponent activates a Spell/Trap Card, send the top 2 cards of your Deck to the Graveyard: Negate the activation, and if you do, banish it and all cards your opponent’s Deck with the same name as the activated card. You may only activate 1 “Dispel Exorcism” per turn. Custom artwork photoshop’d by me using official Yu-Gi-Oh card artwork assets. Foil filter used as feeble attempt to prevent stealing. Template derived from Grezar’s Series 9 DX Edition. C&C appreciated. Link to comment Share on other sites More sharing options...
{Mister Hungry} Posted July 19, 2016 Report Share Posted July 19, 2016 When your opponent activates a Spell/Trap card(:) send the top 2 cards of your Deck to the Graveyard(;) Since the card negates the activation of the card, it should probably be a Counter Trap instead of a Normal Trap. This card seems incredibly overpowered. It's a generic Spell/Trap negation with the only cost being to mill 2 (which is more of a benefit than a cost in most decks today) that also banishes it and any other copies. Most generic Spell negation cards require a discard cost or greater (Dark Bribe, Magic Jammer, etc.), and all they usually do is destroy that card. I don't see a reason not to run this at 2-3 in most decks. A discard cost added to the mill cost or something would make this card less broken, making it a nice rival to Ultimate Providence (giving up the potential for monster negation for a less specific discard cost, free mills, and banishing of the negated card). Link to comment Share on other sites More sharing options...
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