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Sonic Forces


Shradow

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The madmen!

The Sonic fandom has always been a fandom with overblown OCs, google "[your name] the hedgehog" and I guarantee 95% of the time that character will exist. So it's hilarious and interesting that they embraced that fact by adding this to the game.

I might buy it, hopefully it's another hit instead of a miss.

What is this "another" hit you mean? They've had "hits" previously?

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Well...can't say I expected this feature for this game. However, I change my mind. I look forward to this game much more now. Mainly because customization is arguably my favorite feature in games (see Pokemon X, Y, Sun, Moon, Dark Souls, Fallout, ect.). Maybe I'm setting my expectations too high, but no matter. I still intend to play this when it comes out.

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Didn't people like Sonic Colors? And I think Generations had mixed reactions, but more positive than negative.

The old 2D Sonic games are generally liked, and games like Adventure 2, Colors, and Generations were actually good. The problem is the series has had more misses than hits, especially lately.

Those hits aren't that good though.

 

Like straight up, the Adventure games aren't very good. Like I know how people who like sonic games talk about them, but they're not that well designed, fairly janky, broken in certain places, city escape is cool but the rest of the levels aren't really. Anything where you don't play as Sonic ranges from mundane to a nightmare. And on top of all that, none of it has aged well. We think fondly of them because of how weird they are in memory, but most enjoyment people are going to get out of them these days is how hilariously bad they can get.

 

Generations and Colors were passable, but going back to them... they got problems.

 

I'm not even sure if I like the original 2D games at this point.

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That seems like more you just not liking Sonic games so much, then. Colors, the not-3DS Generations, and Adventure 2 all did quite well both critically and commercially. Adventure 2 Battle was even the 11th best-selling GC game despite being a Dreamcast port (behind games like SSBM, MK:Double Dash, LoZ:WW, and Metroid Prime, but ahead of games like LoZ:TP and Paper Mario:TTYD). If stuff like that simply isn't good enough I think your Sonic standards might be a bit unreasonable.

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That seems like more you just not liking Sonic games so much, then. Colors, the not-3DS Generations, and Adventure 2 all did quite well both critically and commercially. Adventure 2 Battle was even the 11th best-selling GC game despite being a Dreamcast port (behind games like SSBM, MK:Double Dash, LoZ:WW, and Metroid Prime, but ahead of games like LoZ:TP and Paper Mario:TTYD). If stuff like that simply isn't good enough I think your Sonic standards might be a bit unreasonable.

I've played most sonic games. I enjoyed most of them when I first played them. I also played most of them when I hadn't played many games.

 

Looking back on them now, after playing a ton of games, I think there are parts of Sonic games that are good, and the series has opportunities to be excellent platformers. I just don't think Sonic Team is very good at making them.

 

Sales =/= great games either. Even the critically panned titles have sold well. I'm not being unreasonable, I'm just not judging them on how they are as sonic games.

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You're gonna have to remind me which titles you mean that were panned but still sold well, because the only one I can think of is Sonic 06, which was close to the start of the decline, I feel, so one could argue people didn't know any better about the series by that point. But even games like Sonic Unleashed, Shadow the Hedgehog, and Sonic and the Secret Rings got mixed/average reviews and weren't that bad so selling well is more expected, while Sonic Boom for example was definitely critically panned and did not sell well. 

 

And I'm not judging them only as Sonic games, either.

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You're gonna have to remind me which titles you mean that were panned but still sold well, because the only one I can think of is Sonic 06, which was close to the start of the decline, I feel, so one could argue people didn't know any better about the series by that point. But even games like Sonic Unleashed, Shadow the Hedgehog, and Sonic and the Secret Rings got mixed/average reviews and weren't that bad so selling well is more expected, while Sonic Boom for example was definitely critically panned and did not sell well. 

 

And I'm not judging them only as Sonic games, either.

Just so we're on the same page, an average of 60% in the video game industry's weird, school-inspired, 10-point rating system is not "mixed". It's bad.

 

The problem with Sonic games are that no matter what they release, you can point out 10 issues or things that need to be improved. Whether it be the level design, the camera, how sonic feels to control (probably the worst part about the 3D games), the fact that in the last 10 years they've tried to boost how fast Sonic goes so much that a lot of gameplay ends up being automatic or the player dying because something happened faster than they could react to it leading the player needing to memorize the level instead of relying on their platforming skills, the second half of generations, the werehog, lack of originality, glitches and bugs, or just generally an inability to consistently improve on these issues from game to game.

 

And it's not like they don't try to improve, they do. They don't make you play as Sonic's friends anymore. They slowed the game down a bit, added parkour mechanics and played into the more platformy elements in Lost World. They didn't bring the werehog back.  But like I said: I don't think they're very good at it, and I really wish they were. I like Sonic's aesthetics. I like how funking weird the games can get. I like the Sonic the Hedgehog Twitter account. I like the music a hell of a lot. I think City Escape and Emerald Coast are iconic. Despite how frustrating they can be when I go pack to play them, I have enjoyed playing quite a number of Sonic games and often think fondly back on some of them. I've defended the games before from criticism, even. But how I feel about Sonic games are much different to how I think about them. I like Sonic games and I don't think they're very good.

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From what I looked at a fair amount were closer to 70% ~ 7/10, to be fair. I'd say that's not bad.

 

And your opinion is fine, and despite the series' problems I just think that you're not giving enough credit to the games that are actually really good, and maybe to a lesser extent the series overall.

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I think I'm giving the good enough games enough credit. Which is to say they're average and don't nearly reach the potential the franchise could reach if Sonic Team were more active and capable in trying to improve the series instead of just adding more things on top of a faulty initial design.

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  • 1 month later...

To be fair, the only thing I've seen that Liam O'Brien voiced a character was Digimon Xros Wars, and that was like 2 years ago (and I didn't pay attention to credits) so I wouldn't have guessed it was him tbph

You mean the role he had as a dying Mercurymon? Yeah, I did find that odd.

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