TheRocketCrafter Posted July 25, 2016 Report Share Posted July 25, 2016 Hello Forum! So today I spent some time creating these cards for an Archetype I'd definitely like to see in the actual game, an archetype based on Alice in Wonderland! The story has been incorporated into many other card games so, why not Yu-Gi-Oh? I thought about the effects with the thought that the mechanic of the archetype would be somewhat crazy as stated in the name of the Archetype. Please let me know what you think! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 25, 2016 Report Share Posted July 25, 2016 Just a note that you actually need cards for us to grade when you post the thread; not just tell us you have stuff, but don't post it. I'm locking this, but if you PM me the required content, I will re-open this. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 26, 2016 Report Share Posted July 26, 2016 OP gave me the requested content, so thread has been reopened and bumped up. Link to comment Share on other sites More sharing options...
Dokutah Posted July 26, 2016 Report Share Posted July 26, 2016 reminder: even if your card text is visible due to pic size or simple effects, next time in addition to a little layout cleaning just type the card text underneath it. since its much more clearer, neat looking, and easier to copy paste to be pointing & fixing mistake, etc. additional effects upon being revealed by card effect? certainly unique. aside of name based support the archetype don't have a in theme property (Level, Attribute, and Typing) to be fully synergize with one another Lass: due to quite high number of ways these guys can banish (50% of the current member), she can be a quite serious draw power with lack OPT, topped with averagely tough body Hatter: woah it able to retrieve resource form 2 source?! that kinda crazy, and its basically Twin Twister too. kinda want to be be careful here Queen: her summoning condition is basically a fake cost in this archetype, since that basically the main gimmick of the deck and summoning this alone helps it (kinda like Infernoid Tierra) which is not that bad. the removal is indeed powerful, but surprisingly tame with that HOPT which is nice World: let's assume that its either Field or Continuous, try to regenerate the card again. anyway it helping you to gathering more resource and (with a force) you can summon monster and triggering it effects. more liking this rather that the Hatter even if currently the archetype have under-supported gimmick Hole: another resource gathering power eh? with a substantial burn as its trigger effect. maybe if you planned to expand the archetype you can stop to make resource card and start on field control ones a little bit more Surprise Attack: fake cost with a huge value. it remove and and the end the phase in tandem, need to be tone down a bit. the trigger effect is kinda sub-par to as 2 of 3 has a quite thick stat to begin with Link to comment Share on other sites More sharing options...
TheRocketCrafter Posted July 26, 2016 Author Report Share Posted July 26, 2016 reminder: even if your card text is visible due to pic size or simple effects, next time in addition to a little layout cleaning just type the card text underneath it. since its much more clearer, neat looking, and easier to copy paste to be pointing & fixing mistake, etc. additional effects upon being revealed by card effect? certainly unique. aside of name based support the archetype don't have a in theme property (Level, Attribute, and Typing) to be fully synergize with one another Lass: due to quite high number of ways these guys can banish (50% of the current member), she can be a quite serious draw power with lack OPT, topped with averagely tough body Hatter: woah it able to retrieve resource form 2 source?! that kinda crazy, and its basically Twin Twister too. kinda want to be be careful here Queen: her summoning condition is basically a fake cost in this archetype, since that basically the main gimmick of the deck and summoning this alone helps it (kinda like Infernoid Tierra) which is not that bad. the removal is indeed powerful, but surprisingly tame with that HOPT which is nice World: let's assume that its either Field or Continuous, try to regenerate the card again. anyway it helping you to gathering more resource and (with a force) you can summon monster and triggering it effects. more liking this rather that the Hatter even if currently the archetype have under-supported gimmick Hole: another resource gathering power eh? with a substantial burn as its trigger effect. maybe if you planned to expand the archetype you can stop to make resource card and start on field control ones a little bit more Surprise Attack: fake cost with a huge value. it remove and and the end the phase in tandem, need to be tone down a bit. the trigger effect is kinda sub-par to as 2 of 3 has a quite thick stat to begin withThank you so much for the feedback! Link to comment Share on other sites More sharing options...
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