Black D'Sceptyr Posted July 27, 2016 Report Share Posted July 27, 2016 [spoiler=Mesmerizing Maze: Errata] Field Spell Card Lore: The player with the fewest number of monsters on their field and in their Graveyard selects the targets of their opponent's cards and effects on the field, also they choose the attack targets for their opponent's attacks. Unaffected by monster effects. When this card leaves the field: You can target 1 face-up card on the field; flip that target face-down. You can only use this effect of "Mesmerizing Maze" once per turn. Look at how cute this picture is. THINK I'M PLACING THAT IN ADVANCED? That's Beary's turf. Man's gotta eat, ya kno. But seriously, the most broken part of this card (IMO) is the last one. Turn down that Phantom Knight's Fogblade/Call of the Haunted/Oasis of Dragon Souls/Vanity's Emptiness(?)) and watch how quickly the others scoop. Anyways, comment at will folks. BDS, signing off. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted August 4, 2016 Author Report Share Posted August 4, 2016 Time Warp again. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 4, 2016 Report Share Posted August 4, 2016 It's a cute little card that discourages targeting and attacking. Not sure why you made this immune to monsters. Any intentions? And it has a cute effect to impede attacks. Also: You can add this via Terraforming. Overall, it has three effects, but it still seems rather hollow. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted August 4, 2016 Author Report Share Posted August 4, 2016 It's a cute little card that discourages targeting and attacking. Not sure why you made this immune to monsters. Any intentions? And it has a cute effect to impede attacks. Point was that a structure designed to ensnare monsters, shouldn't be so easily overcome by a monster. Fit the theme. Overall, it has three effects, but it still seems rather hollow. Understandable, considering it's not too serious. But that flipping effect also allows you to reset SPELLS AND TRAPS. Feel up to saving that Vanity's Emptiness for your opponent's next turn. Bounce this. Think you can get another catch from that Call of the Haunted? Bounce this. Not like your opponent can do it proper, considering how they're too busy with the targeting effect on this thing to destroy it. All in all,MM is mainly made to disrupt. Not too complex here. Link to comment Share on other sites More sharing options...
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