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Aura Dragon Archetype


Yuya-Kun

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(Monsters)

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Name: Aura Reviver

Lore: When this card is Normal Summoned, Target up to 2 "Aura Dragons" In your Graveyard. Add both targets to your Hand. If this card is returned to your Hand due to a card Effect. Add 1 "Aura" Monster From your Deck to your Hand

Atk.1900. Def.1700. Level 4. Type: Spellcaster. Attribute: Light.

 

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Name: Aura Summoner

Lore: When this card is Normal Summoned, Add 1 "Aura" Monster from your Deck to your Hand. If This card is Destroyed in Battle. you can target 1 "Aura" Monster in your Graveyard, Special Summon that target.

Atk. 1800. Def. 200. Level 4. Type: Spellcaster. Attribute: Light

 

 

Atk. 2950. Def.3000. Level: 8 Type: Dragon. Attribute: Wind

 

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Name: Aura Dragon - Red

Lore: This card cannot be Normal Summoned/Set. This card can only be Special Summoned (From your hand) by paying 800 Life Points. You can only Special Summon 1 "Aura Dragon" Once Per Turn. If this card is Destroyed By Card Effect. Add 1 "Aura Dragon" From your Deck to your Hand

Atk. 1800. Def. 1700, Level 5. Type: Dragon. Attribute: Wind. Subtype: Tuner

 

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Name: Aura Dragon - Yellow

Lore: This card cannot be Normal Summoned/Set. This card can only be Special Summoned (From your hand) by paying 1500 Life Points. You can only Special Summon 1 "Aura Dragon" Once Per Turn. If this card is Destroyed By Card Effect. Add 1 "Aura Dragon" From your Deck to your Hand

Atk. 2400. Def.2400. Level 7. type: Dragon. Attribute: Light. 

 

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Name: Aura Evolved Dragon - Blazing Red

Lore: Cannot be Normal Summoned/Set. This card Can only be Special Summoned by the Effect of "Aura Evolution" And cannot be Special Summoned any other way. Once Per Turn, You can Destroy 1 Monster Your Opponent Controls, add 1 "Aura Evolved Dragon" From your Deck to Your Hand.

Atk: 2300. Def:1800. Level 10. Type: Dragon. Attribute: Fire.

 

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Name: Aura Evolevd Dragon - Darkness Black

Lore: Cannot be Normal Summoned/Set. This card Can only be Special Summoned by the Effect of "Aura Evolution" And cannot be Special Summoned any other way. Once Per Turn, You can Target 1 "Aura Dragon" In your Graveyard and 1 "Aura Evolution" In you graveyard, add both Targets To your Hand.

Atk: 3500. Def:3500. Level 10. Type: Dragon. Attribute: Dark.

 

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Name: Aura Evolved Dragon - Lightning Yellow

Lore:Cannot be Normal Summoned/Set. This card Can only be Special Summoned by the Effect of "Aura Evolution" And cannot be Special Summoned any other way. Once Per Turn, You can Target 2 "Aura" Monster's In your Graveyard, Special Summon both Targets but they cannot Attack.

Atk: 2700. Def:2700. Level 10. Type: Dragon. Attribute: Light.

 

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Name: Aura Evolved Dragon - Neo Blue

Lore: Cannot be Normal Summoned/Set. This card Can only be Special Summoned by the Effect of "Aura Evolution" And cannot be Special Summoned any other way. Once Per Turn, You can target up to 2 "Aura Dragons" in your Graveyard. Shuffle those targets into the Deck. Also Add 1 "Aura" Monster form your Deck to your Hand.

Atk: 2400. Def:2800. Level 10. Type: Dragon. Attribute: Water

 

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Name: Aura Evovled Dragon - Quaking Brown.

Lore: Cannot be Normal Summoned/Set. This card Can only be Special Summoned by the Effect of "Aura Evolution" And cannot be Special Summoned any other way. Once Per Turn, You can Discard 1 "Aura" Monster. Target 1 "Aura Dragon" In your Graveyard, Shuffle that target into the Deck, and if you do, this card Gains Attack Points equal To half that Monster's Attack points until the End Phase

Atk: 3000. Def:3000. Level 10. Type: Dragon. Attribute: Earth

 

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Name: Aura Evolved Dragon - Storming Green

Lore: Cannot be Normal Summoned/Set. This card Can only be Special Summoned by the Effect of "Aura Evolution" And cannot be Special Summoned any other way. Once Per Turn, When This Card destroys and Opponents Monster in Battle, Destory 3 Spell and Trap Cards on the Field.

Atk: 2950. Def; 3000. Level 10. Type: Dragon. Attribute: Earth.

 

(Spells)

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Name: Aura Evolution

Lore: Target 1 "Aura Dragon" You control. Tribute that Monster, and then Special Summon 1 "Aura Evolved Dragon" With The Same name as That Monster.

Type: Normal Spell.

 

Name: Aura Rebirth.

Lore: Target 1 "Aura Dragon" In your Graveyard. Special Summon that Target, but it's Effects are negated and any Battle Damage it inflicts is halved. Also equip This card to that monster. When this card Leaves The field, Destroy that Monster. 

Type: Normal Spell.

 

(Extra Deck)

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Name: Aura Dragon - White

Lore: "Aura Dragon - Red" Tuner Monster + 1 "Aura Dragon" Non-Tuner Monster. When this card is Synchro Summoned, Return all Face-Down Spell and Trap cards back to their owners hands. If this card Would be destroyed by card effect, you can tribute 1 "Aura Dragon" Instead. Any Effect that inflicts damage to you is inflicted to your Opponent instead

Atk: 3000. Def:3000. Level: 11. Type: Dragon, Card-Type: Synchro. Attribute: Water

 

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Name: Aura Dragon - Purple

Lore:Aura Dragon - Blue + Aura Dragon - Black

This card can only be Fusion Summoned by banishing the above cards you control. If this card would be Destroyed in battle you can Tribute 1 "Aura Dragon" Instead. Any effect that would inflict damage to you is added to your life points, instead.
Atk: 3800. Def: 3500. Level 10. Type: Dragon, Card-Type: Fusion. Attribute: Fire.
 
Name: Aura Hope
Lore: 2 Level 4 Aura Monsters
Once Per Turn. You can Detach 1 Xyz Material From this card. Any Effect damage you take is halved until the End Phase also Target a Monster on your Side off the field. Return that Target to the Hand.
Atk: 2300. Def:2000. Rank 4. Type: Spellcaster. Card-Type: Xyz. Attribute: Light.
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Yeah, there's Sauravis, the Crowned Ancient Sage; which is a Ritual Monster that's basically targeting negation. Though, it would also depend on what the Japanese naming comes out to be, as that usually decides things (and the TCG names simply don't carry it over); phonetics-wise, Sauravis wouldn't count as an "Aura" monster (even if the Archetype name is written in katakana)

 

But anyway, specific thoughts about what you like/disliked about the set in general (or improvements)? You're a bit short under the requirement for Multiple cards.

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Oh, I really like the "only one" mechanic and there's a lot of ways to search the dragons, based on "Aura Reviver" rff, Cards like "Dragons Ravine" or "Dragons Shrine" might be great supports for this set. Though, I had some doubts/tips

 

1 - Maybe you can reduce that Black ATK a bit because 2x + Atk up + 3500 looks insane hahaha

 

2 - "Aura Rebirth" ignores the Summon Conditions of the dragons? I think you need to list it on the eff.

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Thanks, i'll see what i can do!

 

 

Editor won't change certain thing for me, so i'll post changes here

*Changed blacks Attack to 3200

*Rebirths Effect negates summoning conditions.

*Adding a field Spell Card "Aura Sanctuary"

Lore: Once per Turn: "Aura" Monster's you control gain 1 "Elemental" (max. 1) Counter, When a monster who has an "Elemental" Counter attacks a monster your opponent controls, you can remove 1 "Elemental" Counter form that Monster, the attack target is destroyed and your opponent takes halve of that monster's Attack points as Damage. You can remove 3 "Elemental" Counter's from anywhere on the field, Target 1 "Aura Dragon" and 1 "Aura Evolution" In your Graveyard, add both targets to your Hand.

 

Umm. apparently the editor for my post deleted Blue, Black, Green, and Brown along with "Aura Summoner"

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