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Spirit of the Marionettes (Written)


TwinMaelstrom

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[spoiler=Monsters]

[spoiler=Marionette Spirit, Alice]

Level 4-Dark-Fiend-1600/1200

During your opponent's turn, if your opponent controls a monster: You can reveal 1 “Marionette Spirit” (from your hand), except “Marionette Spirit, Alice”; you can Activate 1 of the following effects:

  1. Target 1 monster your opponent controls; equip this card (from your hand) to that target.
  2. Special Summon this card (from your hand), then equip 1 monster your opponent controls to this card.

You can discard 1 card to Activate 1 of the following effects:

  1. Target 1 monster your opponent controls; equip this card you control to that target.
  2. Equip 1 monster your opponent controls to this card.

You can only use 1 of these effects of "Marionette Spirit, Alice" per turn and only once per turn. While this card is equipped to a monster: Take control of that monster. While this card is equipped with a monster: this card cannot be targeted by card effects. If this card would be destroyed you can destroy the equipped monster instead. While equipped to a monster, if this card leaves the field: Banish that monster. You can only control 1 face-up "Marionette Spirit, Alice."

 

 

[spoiler=Marionette Spirit Amy]

Level 4-Dark-Fiend-1600/1200

During your opponent's turn, You can reveal 1 “Marionette Spirit” (from your hand), except “Marionette Spirit, Amy”; Activate 1 of the following effects:

  1. Target 1 monster your opponent controls: equip this card to that monster.
  2. Equip 1 monster your opponent controls to this card.  

You can discard 1 card, and reveal 1 “Marionette Spirit” monster, except “Marionette Spirit, Amy”; Activate 1 of the following effects:

  1. Target 1 monster your opponent controls; equip this card you control to that target.
  2. Equip 1 monster your opponent controls to this card.

You can only use 1 of these effects of "Marionette Spirit, Amy" per turn and only once per turn. While this card is equipped to a monster: Take control of that monster. While this card is equipped with a monster: this card cannot be targeted by card effects. If this card would be destroyed you can destroy the equipped monster instead. While equipped to a monster, if this card leaves the field: Banish that monster. You can only control 1 face-up "Marionette Spirit, Amy."

[spoiler=Marionette Spirit, Chelsea]

Level 4-Dark-Fiend-1600/1200

You can target 1 monster in your opponent’s Graveyard and reveal 1 “Marionette Spirit” monster, except “Marionette Spirit, Chelsea”; Activate 1 of the following effects:

  1. Special Summon that monster to your side of the field, then equip this card to that monster. 
  2. Equip that target to this card.

You can discard 1 card, and reveal 1 “Marionette Spirit” monster, except “Marionette Spirit, Chelsea”; Activate 1 of the following effects:

  1. Target 1 monster your opponent controls; equip this card you control to that target.
  2. Equip 1 monster your opponent controls to this card.

You can only use 1 of these effects of "Marionette Spirit, Chelsea" per turn and only once per turn. While this card is equipped to a monster: Take control of that monster. While this card is equipped with a monster: this card cannot be targeted by card effects. If this card would be destroyed you can destroy the equipped monster instead. While equipped to a monster, if this card leaves the field: Banish that monster. You can only control 1 face-up "Marionette Spirit, Chelsea."

[spoiler=Marionette Spirit, Charlotte]

Level 4-Dark-Fiend-1600/1200

You can target 1 of your opponent’s monster and reveal 1 “Marionette Spirit” monster, except “Marionette Spirit, Charlotte”; Activate 1 of the following effects:

  1. Special Summon that monster to your side of the field, then equip this card to that monster. 
  2. Equip that target to this card.

You can discard 1 card, and reveal 1 “Marionette Spirit” monster, except “Marionette Spirit, Charlotte”; Activate 1 of the following effects:

  1. Target 1 monster your opponent controls; equip this card you control to that target.
  2. Equip 1 monster your opponent controls to this card.

You can only use 1 of these effects of "Marionette Spirit, Charlotte" per turn and only once per turn. While this card is equipped to a monster: Take control of that monster. While this card is equipped with a monster: this card cannot be targeted by card effects. If this card would be destroyed you can destroy the equipped monster instead. While equipped to a monster, if this card leaves the field: Banish that monster. You can only control 1 face-up "Marionette Spirit, Charlotte."

[spoiler=Marionette Spirit, Juliet]

Level-4-Dark-Fiend-Tuner-1400/1000

You can discard this card (from your hand), and target 1 “Marionette Spirit” card you control; Activate 1 of the following effects:

  1. Special Summon the target from your Spell/Trap Card Zone, then equip the monster that was equipped to then target to that card.
  2. Special Summon the monster equipped to the target, then equip the target to that monster.

You can this banish this card from your Graveyard, except during the turn this card was sent to the Graveyard and target 1 “Marionette Spirit” monster equipped to a monster you control; Special Summon that target, then equip the monster that the target was equipped to the Special Summoned monster. You can shuffle this card face-up card your control and 1 other “Marionette” card you control except,  “Marionette Spirit, Juliet” into your Deck; add 2 “Marionette Cards from your Deck or Graveyard to your hand, with different names.

[spoiler=Soulless Marionette Spirit, Ragna (Fusion)]

Level 8-Dark-Fiend-Fusion-2400/1800

2 “Marionette Spirit” monsters and/or monsters equipped with “Marionette” cards

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use “Polymerization".) When this card is Summoned: target 2 “Marionette Spirit” monsters in your Graveyard; add those targets to your hand. During either players turn: You can send 1 “Marionette Spirit” card you control, except this card, to the Graveyard and target 1 “Marionette Spirit” monster in your Graveyard; Equip that target to 1 monster your opponent controls, then negate the effects of all face-up monsters your opponent controls. During your turn: You can look a your opponent’s hand; Equip 1 monster from your opponent’s hand to this card. During your opponent’s turn: You can target 1 “Marionette Spirit" card you control: Activate 1 of the following effects:

  1. Special Summon the monster equipped to the target, then equip the target to that monster.
  2. Special Summon the target from your Spell/Trap Card Zone, then equip the monster that was equipped to then target to that card.

You can only use 1 of these effects of "Marionette Spirit, Amy" per turn and only once per turn. If this card is destroyed: equip this card to 1 card your opponent controls. While this card is equipped to a monster: Take control of that monster. While this card is equipped with a monster: this card cannot be targeted by card effects. If this card would be destroyed you can destroy the equipped monster instead. While equipped to a monster, if this card leaves the field: Banish that monster.

[spoiler=Grand Marionette Spirit, Annabelle (Synchro)]

Level 8-Light-Fiend-Synchro-2400/1800

1 DARK Tuner + 1 or more “Marionette Spirit” non-Tuner monster and/or 1 or more monsters equipped with “Marionette Spirit” cards

When this card is Synchro Summon: You can target any number of “Marionette Spirit” monsters in your Graveyard, except “Grand Marionette Spirit, Annabelle”; equip the first targets to the second. During either player’s turn: You can target 1 “Marionette Spirit” card in your Spell/Trap Card Zone and target 1 “Marionette Spirt” monster in your Graveyard with a different name; Send the first target to the Graveyard and Special Summon the second target, then equip 1 monster your opponent control to that card. During either player’s turn: You can target 1 “Marionette Spirit” in your Graveyard; Equip that target to 1 monster your opponent controls. You can use each effect of “Grand Marionette Spirit Annabelle” once per turn. You can only control 1 face-up “Grand Marionette Spirit, Annabelle.”

 

 

[spoiler=Spells]

[spoiler=Marionette Playhouse]

Normal Spell

Activate only if you control 2 face-up “Marionette” cards. Banish 1 “Marionette” card from your Graveyard; Add 1 “Marionette Spirit” monster from your Deck to your hand, if you do and you control a monster equipped with a “Marionette Spirit” card, you can add 1 “Marionette” Spell/Trap card from your Deck to your hand.

[spoiler=Marionette Shadow Doll]

Normal Spell

If you control no monsters you can: Reveal 1 “Marionette Spirit” monster in your hand; Special Summon 1 “Marionette Spirit” monster from your Deck, with a different name than the revealed monster and equip the revealed monster to that card.  You can banish this card, except during the turn that this card was sent to the Graveyard and target 1 “Marionette Spirit” equipped to a monster your control; Destroy that target then Special Summon 1 “Marionette Spirit” monster form your except with a different name than the destroyed monster.

[spoiler=Marionette Puppet]

Quick-Play Spell

Reveal 1 “Marionette” card in your hand; look at your opponent’s hand, choose 1 card from your opponent’s hand, Special Summon that monster to your opponent’s side of the field, ignoring summoning conditions no effects are activated at this time, if you do you can add 1 “Marionette Spirit” monster from your Deck to your hand.

 

 

[spoiler=Marionette Roleplay]

Quick-Play Spell

Target 1 monster you control equipped with a “Marionette Spirit” monster; Special Summon the equipped monster, then banish the target, if you do, add 1 “Marionette Spirit” monster from your Deck to your hand with the same name as the Special Summoned monster.

[spoiler=Traps]

[spoiler=Marionette Advent]

Normal Trap

Target 1 face-up monster your opponent controls and 1 “Marionette Spirit” monster in your Graveyard; equip the second target to the first target. During either player’s turn, except the turn this card was to the Graveyard: You can banish this card and target 1 face-up monster your opponent control; equip that monster with 1 “Marionette Spirit” monster from your hand.

[spoiler=Marionette Crisscross]

Normal Trap

You can target 1 “Marionette Spirit" card you control: Activate 1 of the following effects:

  1. Special Summon the target from your Spell/Trap Card Zone, then equip the monster that was equipped to then target to that card.
  2. Special Summon the monster equipped to the target, then equip the target to that monster.

During either player’s turn: You can banish this card from your Graveyard: Activate 1 of the following effects:

  1. Special Summon 1 “Marionette Spirit” monster from your Graveyard.
  2. Equip 1 “Marionette Spirit” from your Graveyard or side of the field to 1 monster your opponent controls.

 

 

[spoiler=Marionette Spirit]

Normal Trap

Target 1 face-up monster your opponent controls and 1 “Marionette Spirit” monster in your Graveyard; equip the second target to the first target. During either player’s turn, except the turn this card was to the Graveyard: You can banish this card and target 1 face-up monster your opponent control; equip that monster with 1 “Marionette Spirit” monster from your hand.

[spoiler=Marionette Strings]

Normal Trap

Reveal 1 “Marionette Spirit” in your hand; look at your opponent’s hand, choose 1 card from your opponent’s hand, Special Summon that monster to your side of the field, ignoring summoning conditions no effects are activated at this time, if you do equip the revealed “Marionette Spirit” monster to that card. During either player’s turn: You can banish this card from your Graveyard; Special Summon 1 “Marionette Spirit” monster from your Graveyard.

 

 

[spoiler=Marionette Soul]

Normal Trap

Target 1 monster your opponent controls; Equip 1 “Marionette Spirit” monster form your Deck to that target. During either player’s turn, except the turn this card was to the Graveyard: You can banish this card and 1 “Marionette Spirit” card you control or in your Graveyard; add 1 “Marionette” Spell/Trap card from your Deck or Graveyard to your hand, except “Marionette Soul”. 

[spoiler=Final Marionette]

Continous Trap

Destroy 1 “Marionette” card you control; Add 1 “Marionette” card from your Deck to your hand. You can only use this effect of “Final Marionette” once per turn. During either player’s turn, while this card is in your Graveyard: If a monster’s control is changed, your opponent takes damage equal to that monsters ATK.

 

 

 

 

(Help with pictures would be Appreciated)

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