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Advanced Fossils (Dinosaur Pendulums) (Written)


TwinMaelstrom

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Transformers-Dino.gif?itok=1tXH6CGx

 

 

[spoiler=Monsters]

[spoiler=Advanced Fossil Velociraptor]

Level 4-Earth-Dinosaur-Pendulum-2000/1300-Scale 1

 

Pendulum Effect: 

Once per turn during either player’s turn: You can place 1 “Fossil” Pendulum monster you control face-up in your Extra Deck and reveal 1 Dinosaur-Type monster or "Fossil" card in your hand; draw 1 card. You can only use this effect of “Advanced Fossil Velociraptor” once per turn. Face-up Dinosaur-Type monsters you control cannot be destroyed by card effects.

 

Monster Effect: 

If this card is Summoned: You can place this card in a Pendulum Zone; draw 1 card and reveal it, then it if is a "Fossil" card or a Dinosaur-Type monster, you can add 1 "Fossil" Trap card from your Deck or Graveyard to your hand. Otherwise, discard the card you drew. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Fossil" monster from your hand or Deck, except "Advanced Fossil Velociraptor.” You can only use each effect of “Advanced Fossil Velociraptor” once per turn.

 

 

[spoiler=Advanced Fossil Spinosaurus]

Level 4-Earth-Dinosaur-Pendulum-1900/1400-Scale 1

 

Pendulum Effect: 

Once per turn during either player’s turn: You can place 1 “Fossil” Pendulum monster you control face-up in your Extra Deck, and target 1 “Fossil” card you control; once this turn it cannot be destroyed by battle and is unaffected by other card effects. You can only use this effect of “Advanced Fossil Spinosaurus” once per turn. Face-up Dinosaur-Type monsters you control cannot be targeted by card effects. 

 

Monster Effect: 

If this card is Summoned: You can place this card in a Pendulum Zone; draw 1 card and reveal it, then it if is a "Fossil" card or a Dinosaur-Type monster, you can add 1 “Fossil" Pendulum monster from your Graveyard or face-up in your Extra Deck to your hand. Otherwise, discard the card you drew. If this card on the field is destroyed by battle or card effect: You can add 1 "Fossil" monster from your Deck to your hand, except "Advanced Fossil Spinosaurus”. You can only use each effect of “Advanced Fossil Spinosaurus” once per turn.

[spoiler=Advanced Fossil Triceratops]

Level 4-Earth-Dinosaur-Pendulum-1700/1600-Scale 5

 

Pendulum Effect: 

Once per turn during either player’s turn: You can place 1 “Fossil” Pendulum monster you control face-up in your Extra Deck; add 1 “Fossil” Spell/Trap Card from your Deck or Graveyard to your hand. You can only use this effect of “Advanced Fossil Triceratops” once per turn. All face-up monsters you control and monsters in your Extra Deck are treated as Dinosaur monsters.

 

Monster Effect: 

If this card is Summoned: You can place this card in a Pendulum Zone; draw 1 card and reveal it, then it if is a "Fossil" card or a Dinosaur-Type monster, you can add 1 "Fossil" Spell Card from your Deck or Graveyard to your hand. Otherwise, discard the card you drew. If this card on the field is destroyed by battle or card effect: You can add 1 "Fossil" monster from your Deck to your hand, except "Advanced Fossil Triceratops”. You can only use each effect of “Advanced Fossil Triceratops” once per turn.

[spoiler=Advanced Fossil Pterodactyl]

Level 4-Earth-Dinosaur-Pendulum-1800/1500-Scale 5

 

Pendulum Effect: 

Once per turn during either player’s turn: You can place 1 “Fossil” Pendulum monster you control face-up in your Extra Deck; return 1 card on the field to the owner’s hand. You can only use this effect of “Advanced Fossil Pterodactyl” once per turn. Dinosaur-Type monsters and “Fossil” cards cannot be banished.

 

Monster Effect: 

If this card is Summoned: You can place this card in a Pendulum Zone; draw 1 card and reveal it, then it if is a "Fossil" card or a Dinosaur-Type monster, you can Special Summon 1 "Fossil" monster card from your Deck. Otherwise, discard the card you drew. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Fossil" monster from your hand or Deck, except "Advanced Fossil Pterodactyl”. You can only use each effect of “Advanced Fossil Pterodactyl” once per turn.

 

 

[spoiler=Advanced Fossil Tyrant Rex]

Level 8-Earth-Dinosaur-Pendulum-3100/2500

 

Pendulum Effect: 

Once per turn, if a “Fossil” card you control is destroyed: You can add 1 “Fossil” card from your Deck to your hand. Summons of Dinosaur-Type monsters cannot be negated.

 

Monster Effect: 

If you have 2 cards in your Pendulum Zones, at least 1 “Fossil” Card: You can Special Summon this card (from your hand), if you do, destroy 1 card in your Pendulum Zone or 1 Dinosaur-Type monster you control, except this card. If this card is Summoned: destroy as many cards in the Pendulum Zone as possible; your opponent sends cards from their hand to the Graveyard equal to the number of cards destroyed by this effect, then you draw cards equal to the number of monsters sent to the Graveyard by this effect. When a Spell/Trap Card, or monster effect, is activated: You can destroy 1 card in your Pendulum Zone or 1 Dinosaur-Type monster you control, except this card; negate the activation, and if you do destroy that it. If this card is removed from the field; Special Summon up to 2 “Fossil" Pendulum Monsters from your Graveyard or face-up in your Extra Deck to your hand. You can only use this effect of “Advanced Fossil Tyrant Rex” once per turn. You can only Special Summon 1 “Advanced Fossil Tyrant Rex” per turn.

 

 

 

 

[spoiler=Spells]

[spoiler=Fossil Rebirth]

Normal Spell

Special Summon 1 Fossil" Pendulum Monster from your Graveyard or face-up in your Extra Deck. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then select 1 “Fossil” monster you control; Special Summon 1 face-up “Fossil” monster from your Extra Deck with a different name than the selected monster, then destroy the selected monster. You can only activate this effect of “Fossil Rebirth” once per turn.

[spoiler=Fossil Impact]

Quick-Play Spell

Destroy any number of cards in your Pendulum Zone, then draw 1 card for every card destroyed. You must control a face-up Dinosaur-Type monster to activate this effect. You can only activate 1 “Fossil Impact” per turn.

 

 

[spoiler=Miraculous Find]

Normal Spell

Add 1 “Fossil" Pendulum Monster from your Deck to your hand. During your turn, except the turn this card was sent to the Graveyard: You can shuffle any number of face-up “Fossil” Pendulum Monsters in your Extra Deck into your Deck (min 5) and target 1 other “Fossil” card in your Graveyard; add that target and this card to your hand. You can only activate this effect of “Miraculous Find” once per turn. (This card is always treated as a "Fossil" card.) 

[spoiler=Fossil's Will]

Normal Spell

Add up to 2 “Fossil" Pendulum Monsters from your Extra Deck to your hand, then you can place 2 "Fossil" monsters from your Deck face-up into your Extra Deck. You must control a face-up Dinosaur-Type monster or have a “Fossil” card in your Pendulum Zone to activate and resolve this effect. You can only activate 1 “Fossil’s Will” per turn.

[spoiler=Fossil Rampage]

Quick-Play Spell

Target 1 card on the field; destroy that target. Then you can destroy all cards in the Pendulum Zone, if you do, destroy cards on the field equal to the number of cards destroyed by this effect. You must control a face-up Dinosaur-Type monster to activate this effect. You can only activate 1 “Fossil Rampage” per turn.

 

 

 

 

[spoiler=Traps]

[spoiler=Fossil Rapture]

Normal Trap

Destroy all cards in the Pendulum Zone, then place 2 face-up “Fossil" Pendulum Monsters from your Extra Deck in your Pendulum Zones. "Fossil" cards you control can't be destroyed by card effect the turn you activate this effect. During either player’s turn: You can banish this card from your Graveyard; this turn “Fossil” cards you control cannot be destroyed by card effects.

[spoiler=Fossil Crown]

Normal Trap

Activate only if you have Dinosaur-Type monsters face-up in your Extra Deck (min 2), and only Dinosaur-Type monsters face-up in your Extra Deck. Target 1 Dinosaur-Type monster you control, as long as that cards remains face-up on the field, neither player can Special Summon monsters, except Dinosaur-Type monsters.

[spoiler=Fossil Takeover]

Normal Trap

Select up to 2 “Fossil” cards you control; Special Summon face-up “Fossil” Pendulum Monsters from your Extra Deck with different names than the selected monster(s), equal to the number of targets, then destroy the selected monsters. During either player’s turn: You can banish this card and destroy 2 “Fossil” Pendulum cards you control; add 2 “Fossil” Pendulum monsters from face-up in your Extra Deck to your hand, except the destroyed monsters. You can only activate 1 effect of “Fossil Takeover” per turn, and only once per turn.

[spoiler=Fossil Reign]

Counter Trap

When a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Destroy 1 “Fossil” Card in your Pendulum Zone; negate the Summon or activation, and if you do, destroy that card.

 

 

 

 

(Help with pictures would be Appreciated)

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