This post exists for two announcements. First off, my first post in this thread (right below the OP) has been used and turned into a roster post! Please confirm that any information I've listed is accurate, and let me know if I missed anyone. Second, I'll be writing Hiromi out of the RP soon-ish. I'm just not feeling her in this RP's context anymore. Her replacement is below.
"Not backing down is kinda what I do, so..."
Name: Raiko Musashibo-Ganjōna
Weight: 107 pounds
There are two traits that have long plagued the women of Raiko's family. A lack of height, and a lack of chesty bits. Raiko got the full brunt of both of these, with a small stature and a cutting board of a chest. Boasting long hair and bright eyes both of a chocolately brown color, Raiko's hair is generally tied back into a long, braided ponytail. Most of her clothes are notably frayed around the edges, and the cards in her deck are growing old as evidenced by the frayed edges and faded colors.
Luckily, although she's stupidly stubborn, Raiko's at least a good person. She's the sort of person who would feed a stray dog or let a homeless person in her house to keep them out of the cold, then brew up some hot tea for them. Raiko isn't really a selfish person, although she can be pretty firmly set in her ways, and if she spots a person in need, she'll be sure to see what she can do for them. Ideally, she believes that doing good for others will cause them to do good for those they meet, the whole thing will spread, and the world will become a better place little by little. That's really all she wants; to leave the world as a better place than she entered it in.
To that end, even if her patience can be easily worn out, Raiko does her best to be a good listener and a vigilant defender. She's pretty sturdy, both physically and mentally, so she doesn't mind taking a hit or two for somebody else's sake. Of course, now and then, she'll have the wrong idea and act upon a misunderstanding. While most of the time, she acts slowly and deliberately, Raiko jumps to conclusions rather quickly, and forms an uneducated opinion that - being Raiko - won't change easily. If she's given the truth and it makes more sense, she's perfectly capable of realizing she was wrong and even apologizing if she's wronged anyone as a result, but try as she might, it's not a flaw of hers that's getting fixed anytime soon.
In tune with her typically slow and deliberate pace in life, when Raiko speaks, she does so confidently and with certainty, as if what she's said has already come to pass. She isn't one to phrase things delicately or elaborately, preferring to just tell it like it is, then take things from there. That being said, she's not stupid. While not a long-term planner, Raiko's pretty good at planning things for the short-term and reading people. She's generally an energetic, yet ever-alert, girl, who won't stand for people manipulating others or reckless violence. She'll give those sorts of people the same thing she'd give anyone trying to attack her: A lesson in self-defense and to not underestimate somebody based on their size.
When the city of Hearthome descended into the month of rioting that saw the city ultimately ruined, the Musashibo and Ganjōna Dojos were once again at odds as each had different stances on the matters that led up to the riots. However, it was during this time that the rivalry between the two would come to a close. Over the course of the month, both the Musashibo and Ganjōna families were slowly but surely destroyed as each tried to keep some semblance of order on the streets, leaving just Raiko and Katsu. The two ultimately buried the hatchet after cooperating to save a group of people from a burning building; an incident that left Raiko with a broken leg and in Katsu's care.
When the dust had settled across Hearthome, things never were the same for the city again. However, both Raiko and Katsu were too stubborn to move anywhere else, and had several more encounters as each one tried to keep what little peace could still be kept. Ultimately, the two united as a couple, though working out who was to take whose family name was no small task. In the end, they decided to just both take both names. The Ganjōna dojo had been rebuilt by this time, and was now the Ganjōna-Musashibo Dojo of Steadfast Dueling. A dojo which, by now, even has two heirs.
As one of the dojo's two leaders, Raiko's worked hard to teach the people of Hearthome about how to defend themselves, and - at least in her part of town - has had a pretty big impact on warding off gang violence. With the Fortune Cup now closing in, Raiko plans to take the prize money and use it to see Hearthome restored to even a fraction of its former glory. She could live without leaving her husband and two kids in the giant slum of a city, but they're her family. Raiko knows they can take care of themselves.
Another distinct trait of this archetype is that many of the monster effects do not work if the player has any Spell/Trap Cards in their graveyard. To compensate for this flaw, the monster effects typically aren't anything to scoff at, and some cards - namely Superheavy Samurai Thief and Susanowo - are capable of stealing opposing Spells/Traps, which lets player skirt around this restriction.