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[Sky Witch Archtype] I cast a spell on you!


Dasan

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This Archtype relys on "Sky Witch Spellbooks" cards to control the Field, not to mention they have a Synchro, Xyz, and a little Fusion Summon of their own without further or do let's introduce you to the Deck.

 

[spoiler=Monsters]

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Cannot be Special Summoned. If this card is Tribute Summoned: Target 1 "Sky Witch Spellbook" Spell/Trap card from your Graveyard; add it to your hand. Once per turn: You can send 1 "Sky Witch" monster from your hand to the Graveyard, and if you do, inflict 500 damage to your opponent, but if it does, this card cannot declare an Attack the turn you activate this card.

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Cannot be Normal, or set. This card cannot be Tribute Summoned except by Tributing 1 "Sky Witch" monster, and cannot be Special Summoned by other ways. Once per turn: You can Target 1 "Sky Witch Spellbook" from your Graveyard: banish it, and if you do, replace this effect with the banished monsters effect until the End Phase.

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If this card attacks a Defense position monster while you control another face-up "Sky Witch" monster: Destroy that monster immediately. Once per turn: you can change this cards battle position, then add 1 "Sky Witch Spellbook" from your Deck to your hand.

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When this card is Special Summoned: you can target 1 card on the Field: Shuffle it into the Deck. Once per turn: you can Target 1 "Sky Witch" monster you control; this card becomes the level of that monster until the End Phase.

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If you control a face-up "Sky Witch" monster except "Sky Witch - Elsa the Joker": you can Special Summon this card from your hand. Once per turn, During your Main Phase: you can target 1 "Sky Witch Spellbook" from your Graveyard; Set that target into your Spell & Trap Zone.

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Once per turn: you can reveal the top 3 cards from your Deck; your opponent picks one of those cards at random, then add that target to your hand, and Shuffle the rest back into the Deck. When this card is used as a Synchro Material monster for a Synchro Summon of a "Sky Witch" monster: Target 1 card on the Field; Shuffle that monster into the Deck.

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Once per turn: you can Shuffle 2 "Sky Witch" monsters from your hand into the Deck, and if you do, Draw 1 card. When this card is in your Graveyard: you can banish this card, then target 1 card your opponent controls; it's effect is negated.

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If your opponent controls a monster, and you control no monsters: You can Special Summon this card from your hand.

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When this card is Normal Summoned: Target 1 Level 4 or lower "Sky Witch" monster from your Graveyard: Special Summon it. When this card is sent to the Graveyard: Target 1 monster your opponent controls; it's effect is negated.

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When this card is Normal Summoned: you can set 1 "Sky Witch Spellbook" Spell card from your Deck to your Spell & Trap Zone. Once per turn: you can send 1 "Sky Witch Spellbook" card from your hand to the Graveyard, then Special Summon 1 level 4 or lower "Sky Witch" monster from your Deck.

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When your opponent declares an attack on a "Sky Witch" monster: you can discard this card to negate the attack. If this card is Special Summoned by a card effect: add 1 "Sky Witch" monster from your Deck to your hand.

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If your opponent Special Summons a monster this turn: you can discard this card and a "Sky Witch Spellbook" card from your hand to the Graveyard to negate the summon, and if you do, destroy it.

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Once per turn, During Main Phase 1: you can target 1 "Sky Witch Spellbook" card from your Graveyard; set that target directly into your Spell &Trap Zone.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

• Each time a "Sky Witch Spellbook" card is activated: inflict 600 damage to your opponent. Once per turn: you can banish 1 "Sky Witch" monster from your Graveyard, then target up to 2 "Sky Witch" monsters from your Graveyard; Special Summon it, but it is Destroyed during the End phase.

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When this card is Normal Summoned: Target 1 "Sky Witch" monster from your Graveyard; Special summon it, but it's effects are negated. If this card leaves the field: Draw 1 card.

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If you control another face-up "Sky Witch" monster you can Discard 1 other "Sky Witch" monster, and if you do, Special Summon this card from your hand. When this card is Special Summoned: add 1 "Sky Witch Spellbook" from your Deck to your hand.

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Once per turn: you can Shuffle 1 "Sky Witch" monster you control, then Special 1 Level 4 or lower "Sky Witch" monster from your Deck. When this card is used as an Xyz Material it gains the following effect:

• Target 1 monster your opponent controls; it loses 300 ATK for each "Sky Witch" monster you control.

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Once per turn: you can send 1 "Sky Witch" monster from your hand or field to the Graveyard; look at your opponents hand, send 1 card from their hand to the Graveyard. When this card is destroyed by battle or by a card effect: add 1 "Sky Witch Spellbook" card from your Deck to your hand.

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Once per turn: you can return 1 "Sky Witch" monster to your hand except "Sky Witch - Lux the Wanderer", then target 1 Spell/Trap Card your opponent controls; Destroy it. When this card is Destroyed: add 1 "Sky Witch" monster from your Deck to your hand.

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If you control another face-up "Sky Witch" monster: you can Special Summon this card from your hand. Once per turn: you can discard 1 card, then target 1 monster your opponent controls; return it to the owners hand.

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If this card is in your Graveyard, and if you control 1 "Sky Witch" monster: You can Special Summon this card from your Graveyard, but banish it when it leaves the Field. When this card leaves the field: add 1 "Sky Witch Spellbook" Spell/Trap Card from your Deck to your hand.

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This card cannot be destroyed by battle. Once per turn: you can target 1 "Sky Witch Spellbook" Spell/Trap Card; Shuffle it into your Deck, and if you do, replace this effect with that targets effect until the End phase.

 

 

[spoilers=Spells]

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Add 1 level 4 or lower "Sky Witch" monster from your Deck to your hand. You can only activate 1 "Sky Witch Gathering" once per turn.

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Each time a "Sky witch" monster attacks: it gains 1000 ATK during damage calculation only. Once per turn: you can discard 1 "Sky Witch" monster, then target 1 "Sky Witch Spellbook" card from your Graveyard; Set that target in your Spell & Trap Zone, but you cannot activate it the turn you activate this cards effect.

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As long as this card remains face-up on the field you take no battle damage involving a "Sky Witch" monster. Once per turn, if you Normal or Special Summoned a "Sky Witch" monster: you can Normal Summon a "Sky Witch" monster in addition to your normal Summon/ or set. When this card is Destroyed: add 1 "Sky Witch" monster from your Deck to your hand.

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Fusion Summon 1 "Sky Witch" monster from your Extra Deck by using monsters from your hand or either players field as Fusion Materials. If This card is in your Graveyard: Shuffle this card into the Deck, then add 1 "Sky Witch" monster from your Graveyard to your hand. You can only use the effect of "Sky Witch Spellbook - Alchemy Fusion Spell" once per turn.

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Target 1 "Sky Witch" monster you control, then banish 1 level 4 or lower "Sky Witch" monster from your Graveyard: it gains ATK equal to its DEF until the End phase. You can only activate the effects of "Sky Witch Spellbook - Gliding Spell" once per turn.

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Target 1 "Sky Witch" monster you control; it can attack your opponent directly this turn. You can only use the effect of "Sky Witch Spellbook - Levitation Spell" once per turn.

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You can Send 1 "Sky Witch" monster from your Deck to your Graveyard, then Destroy all monsters your opponent controls. You can only use the effect of "Sky Witch Spellbook - Pumpkin Bomb Spell" once per turn.

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Shuffle 5 "Sky Witch" monsters with different names into the Deck and if you do, you gain 300 Life points. You can only activate 1 "Sky Witch Spellbook - Rejuvenation Spell" once per turn.

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Special Summon 1 "Sky Witch" monster from your Deck, but if you do, it is Banished during the End Phase. You can only activate 1 "Sky Witch Spellbook - Teleportation Spell" once per turn.

 

 

[spoilers=Traps]

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"Sky Witch" monsters you control cannot be destroyed by battle. Each time a "Sky Witch" monster is Normal or Special Summoned: place 1 "Star Witch" counter on this card. You can Remove any number of "Star Witch" counter to activate the Following effects depending on who's turn it is:

• Your Turn: you can Remove 3 counters on this card, then Target 1 "Sky Witch" monster you control; it gains 1000 ATK until the End Phase.

• Your opponents turn: if a "Sky Witch" monster you control would be destroyed, or banished by a card effect: You can remove 1 "Star Witch" counter from this card to destroy 1 monster your opponent controls instead.

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While you control a face-up "Sky Witch" monster: Target 1 monster your opponent controls; take control of that monster until the End Phase. You can activate 1 "Sky Witch Spellbook - Temptation Spell" once per turn.

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Once per Turn: During your Main phase: If you control 1 "Sky Witch" monster: You can Special Summon 1 Level 4 or Lower "Sky Witch" monster from your Deck, but it's effects are negated. You can send this card to the Graveyard: Target 1 "Sky Witch Spellbook" Spell/Trap Card from your Deck; Set that target in your Spell & Trap Zone.

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When a Spell, Trap, or a Monster Effect is activated that targets 1 "Sky Witch" monster: Target 1 monster your opponent controls; Negate the Activation, and if you do, Destroy it. You can activate the effect of 1 "Sky Witch Spellbook - Tarot Counter Spell" once per turn.

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Target up to 2 cards your opponent controls; your opponent cannot activate their effects as long as this card remains face-up on the field, and if it's a monster that is targeted by this card; your opponent cannot activate their effects, or Declare an attack using that target. When that target leaves the field: destroy this card.

 

 

[spoilers=Fusion Monsters]

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"Sky Witch - Carly the Magician Knight" + 1 "Sky witch" monster

This can only be fusion Summoned by the effect of "Sky Witch Spellbook - Alchemy Fusion Spell" and cannot be Special Summoned by other ways. If this card battles a Special Summoned monster: target up to 2 cards in your opponents Graveyard; banish those targets.

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"Sky Witch - Haruko the Prodigy" + 2 or more "Sky Witch" monsters

If this card is Fusion Summoned due to the effect of "Sky Witch Spellbook - Alchemy Fusion Spell": This card is unaffected by card effects. If this card declares an attack: All "Sky Witch" monsters gain 300 ATK until the End of the battle Phase. If this card in your possesion is destroyed by battle, or if this card is destroyed by a card effect: Target 1 "Sky Witch Spellbook" Spell/Trap Card from your Graveyard; Set that target in your Spell & Trap Zone.

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1 or more "Sky Witch" monsters with different names

When this card is Fusion Summoned due to the effect of "Sky Witch Spellbook Alchemy Fusion Spell", you can activate 1 of the following effects based on the Fusion Materials used to fusion summon this card:

• Level 4 or lower LIGHT or WIND Spellcaster-Type monsters: if this card attacks or is attacked: Your opponent cannot activate card effects until the End of the damage step.

• Level 5 or higher LIGHT or WIND Spellcaster-Type monsters: If this card attacks a Defense Position monster; inflict piercing battle damage to your opponent. If this card destroys a monster: Target 1 card your opponent controls; Shuffle it into the Deck.

You can only activate the effects of "Sky Witch - Natsue the Enlightened Neko" once per turn.

 

 

[spoilers=Synchro monsters]

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1 WIND tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned: you can Target 1 "Sky Witch Spellbook" from your Graveyard; Set that target into your Spell & Trap Zone, but you cannot activate that target this turn. If you control another face-up "Sky Witch" monster: Your opponent cannot select this card as an attack target. Once per turn: you can send 1 "Sky Witch" monster from your hand to the Graveyard, then add 1 "Sky Witch" monster with different names from your Deck to your hand.

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1 WIND tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned: Shuffle up to 3 "Sky Witch" monsters into the Deck. If this card destroys a Special Summoned monster: Special Summon that monster on the field, but it's effect is negated. When this card leaves the field: target 1 monster your opponent controls; banish it.

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1 "Sky Witch" tuner + 1 or more non-tuner monsters

Once per turn: you can target 1 "Sky Witch Spellbook" from your Graveyard; Replace this effect with that effect until the End Phase, but if you do, Shuffle that target into the Deck. When this Synchro Summoned monster is destroyed: you can target 1 level 4 or lower "Sky Witch" monster from your Graveyard; Special summon it.

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1 tuner + 1 or more non-tuner WIND monsters

When this card is Synchro Summoned: you can shuffle 1 "Sky Witch" monster from your Graveyard into the Deck, then Draw 2 cards. Once per turn, During either player's turn: you can target 1 "Wand" Equip Spell Card; equip it to this card. If this card would be destroyed: destroy 1 "Wand" Equip Spell card instead.

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1 tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: you can Special Summon 1 "Sky Witch" monster from your Deck for each monster Your opponent controls, but they are Shuffled into the Deck during the End phase. Once per turn: you can Reveal 1 "Sky Witch" monster from your hand, then target 1 card your opponent controls; Destroy it, then Shuffle the Revealed monster into the Deck.

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1 WIND Synchro-Tuner monster + 1 or more non-tuner "Sky Witch" monsters.

Once per turn, During your turn: you can Destroy 1 face-up "Sky Witch Spellbook" Spell/Trap card you control, then target 1 Level 4 or lower "Sky Witch" monster you control; it gains 800 ATK until the End phase. If a "Sky Witch" monster battles an opponents monster: Banish that target.

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1 tuner + 1 or more non-Tuner monsters

When This card is Synchro Summoned: You can send 1 "Sky Witch Spellbook" from your hand, or Deck to the Graveyard, then Target 1 monster your opponent controls; it loses 100 ATK for each "Sky Witch Spellbook" card(s) in your Graveyard. Once per Turn: You can send 1 "Sky Witch Spellbook" Spell/Trap Card from your Deck to the Graveyard, then add 1 Level 4 or lower "Sky Witch" monster from your Deck to your hand.

 

 

[spoilers=Xyz Monsters]

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2 level 4 monsters

Once per turn: you can detach 1 Xyz Material from this card, then target 1 "Sky Witch" monster you control; it can attack twice during the same battle phase this turn. If this Xyz Summoned card is destroyed: Special Summon 1 "Sky Witch" monster from your Deck.

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2 Level 5 monsters

You can also Xyz Summon this card by using 1 "Sky Witch" Xyz Monster you control as an Xyz Material. (Xyz Materials attached to that card is also attached to this card.) While this card has an Xyz Material: you can Shuffle 1 "Sky Witch Spellbook" Spell/Trap from your Graveyard, and if you do, you can replace this effect with that effect until the End Phase of this turn, but you must Detach 1 Xyz Material from this card to activate the cards activation. If this Xyz monster is Destroyed by battle, or if this card in your possession is destroyed by a card effect: Target 1 WIND, or LIGHT attribute Spellcaster-Type monster from your Graveyard: Special Summon it.

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2 Level 3 monsters

Once per turn: you can Detach 1 Xyz Material from this card, then activate 1 of the following effects depending on the "Sky Witch" monsters you control:

• +1: You can banish 1 "Sky Witch" monster, then Discard 1 Random card from your opponents hand.

• +2: Send 1 "Sky Witch Spellbook" from your hand to the Graveyard, then You can Synchro Summon 1 "Sky Witch" monster by Banishing 1 tuner, and 1 or more non-tuner monster. (This is treated as a Synchro Summon)

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2 Level 4 Spellcaster-Type monsters

This card gains 300 ATK for each Xyz Material on this card. Once per turn, during your Standby Phase: You can Detach 1 Xyz Material from this card, then target 1 banished "Sky Witch" monster; add it to your hand. Once per Turn, During either players turn, if your opponent activates a Spell, Trap, or a monster effect: you can banish 1 "Sky Witch" monster from your Graveyard; negate the activation, and if you do, destroy it, then you can attached the Destroyed monster as an Xyz Material. If this card is Destroyed: Target 1 WIND, or LIGHT Spellcaster-Type monster; add it to your hand.

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2 Level 3 monsters

Once per turn: You can Detach 1 Xyz Material from this card, then target 1 Level 4 or lower "Sky Witch" monsters from your Graveyard; Special Summon it, but if you do, it's effects are negated. If a "Sky Witch" monster you control destroys an opponents monster except "Sky Witch - Mia the Spellbook Creator": add 1 "Sky Witch Spellbook" card from your Deck to your hand.

 

 

Credit goes to: the artists from Safebooru

I had to find a pic to fit the theme and I was pretty much inspired of the "Wind Witch" Archtype Rin was using not to mention inspired by the prophecy spellbook cards I made this. What do you think?

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Keep in mind that the bump rule is 12 or more hours between your posts; the bump posts you have are way before that time period. If you need to make updates, just do them in the main post, then bump the post when you need to.

 

If no one posts in your thread right away, it is not the end of the world. Section tends to be quieter than singles, especially as sets get larger. 

 

(Also, put your cards in spoiler tags)

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First impression of the deck is that this deck is what happens when Spellbooks and Blackwings have a wild night in Vegas (LOL)  

A few bullet points:

1) This deck is HYPER fast that Special Summons like crazy (Maxx "C" might be an issue, as may be my bestie Krystia)

2) The Attributes (Wind and Light) make for two opposing schools of thought, as you can well put together a Light variety as well as a Wind variety. Multiple options are a plus

3) Maya The Loner would be just fine with the normal Cyber Dragon effect. The Special Summoned monster requirement is not necessary

4) Fumiko might be the biggest issue. Draw THREE cards? Especially since a lot of these cards will NEVER be dead draws because most Special Summon from the hand.

5) Spells and Traps definitely seem Spellbook inspired. I'm not saying you copied Spellbooks, I'm just saying they seem inspired by Spellbooks. Nothing wrong with that.

6) The two fusions are okay. Not a fan of the fact that a Synchro card is a requirement.

7) I believe that this is meant to be a Synchro deck. Emi concerns me though. What Wand equip spells? The ones that already exist?
 
8) I probably wouldn't even run Xyzs in this deck. I'm certain you COULD, but, this is a very Tuner-heavy Deck, and I'd stick with Synchros. In this way it is a lot like Blackwings.

Overall, a great deck and good artwork, I'd at least experiment with this deck
7/10
 

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First impression of the deck is that this deck is what happens when Spellbooks and Blackwings have a wild night in Vegas (LOL)

A few bullet points:

1) This deck is HYPER fast that Special Summons like crazy (Maxx "C" might be an issue, as may be my bestie Krystia)

2) The Attributes (Wind and Light) make for two opposing schools of thought, as you can well put together a Light variety as well as a Wind variety. Multiple options are a plus

3) Maya The Loner would be just fine with the normal Cyber Dragon effect. The Special Summoned monster requirement is not necessary

4) Fumiko might be the biggest issue. Draw THREE cards? Especially since a lot of these cards will NEVER be dead draws because most Special Summon from the hand.

5) Spells and Traps definitely seem Spellbook inspired. I'm not saying you copied Spellbooks, I'm just saying they seem inspired by Spellbooks. Nothing wrong with that.

6) The two fusions are okay. Not a fan of the fact that a Synchro card is a requirement.

7) I believe that this is meant to be a Synchro deck. Emi concerns me though. What Wand equip spells? The ones that already exist?

 

8) I probably wouldn't even run Xyzs in this deck. I'm certain you COULD, but, this is a very Tuner-heavy Deck, and I'd stick with Synchros. In this way it is a lot like Blackwings.

Overall, a great deck and good artwork, I'd at least experiment with this deck

7/10

 

(Lol) that's a perfect analogy to describe this archtype.

The Wand Equip Spells I was talking about is the ones that already exist like Bound Wand, and One Shot Wand. I fixed the effects of Fumiko, and reducing it to 1 card for Draw power, and Changed Maya's effect. more "Sky Witch" support is coming thank you for the review I hope this archtype will fit to your liking.

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The Wand Equip Spells I was talking about is the ones that already exist like Bound Wand, and One Shot Wand. I fixed the effects of Fumiko, and reducing it to 1 card for Draw power, and Changed Maya's effect. more "Sky Witch" support is coming thank you for the review I hope this archtype will fit to your liking.

Oh, well ok.

 

7/10 still. Would at least try out.

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okay first of all my reviews is not gonna as detail due to huge number of card. like 31+ cards in this archetype alone (and looks like you keep adding it) for now gonna focus on the Main Deck Monster first.

 

at one side, congrats to you to push the theme to be this large. not may of us have time and inspiration of doing so. but in other hand 1 thing that i afraid of making large archetype as this one. like, how you keep the signature theme of the deck? how you make 1 card not to be overshadowed by another? at the real deck building can i crammed all these cards to make a decent sized deck or end up with 50+ cards deck that will back fire the tempo curve? sure even now konami or any games developer want to always further expanding their theme to keep it fresh and exciting, but some times they could and should just tone down or stop the theme before they become to confusing.

 

obviously my preference is toward a smaller deck but a carefully thought one design wise. but by any means i'm not against a big deck with multiple tech. it just big theme is prone to uncertain mix-max of cards that ranging from forced to work together (usually by near broken generics like Stratos or Dark Law for HEROes), forced to split their theme and overall playstyle (Zefras), or at worst having huge number of cards that end up obsolete (Early D HEROes).

 

on to the cards

Ami, Elsa, & Akemi: these 3 has effect to retrieve the Spellbooks from grave which is a crazy start and not a good one since i don't have reason to having Ami (her other effects is awful) over Elsa or Akemi. this is what i meant by one card outclassing another in big sized archetype.

 

Sohara, Tara, Daisy, Haruko, & Phoebe: is it that necessary to having  5 spell searcher from deck? Tara and Haruko is garbage compare to Sohara (although Tara has that OP Confiscation effect, which not further justifying it), Phoebe and Daisy is almost tie if not that Daisy summoning requirement is a bit situational in addition to all people run Solemns and Vanity these days.

 

Stella, Luna, $ Eliza: triple Spin effect...like, have you been castel'ed on receiving end? i'm more tolerant towards Eliza at this one since it require more step if not the effort to pulling it out

 

Fumiko, Misty, Sarah, & Shira: fumiko and misty is annoying in right timing. i find my self to be uneasy on why they have summon negator of all things

 

the rest: just a bunch of ED summon enabler and gimmicky cards that don't synergize well that much (although i must admit Xia is amusing)

 

so far apparently,  if i have to built this deck i don't need Stella, Luna, Eliza, Fumiko, Misty, Sarah, & Shira. as i just need Elsa / Akemi, Sohara, Daisy, Pheobe, and the enablers to make a turbo- ED toolbox version of the deck. resulting more fluid deck and i got to focus my investment on the ED since everybody know the golden thumb rule of meta is having ED is better than cramming your our MD.

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okay first of all my reviews is not gonna as detail due to huge number of card. like 31+ cards in this archetype alone (and looks like you keep adding it) for now gonna focus on the Main Deck Monster first.

 

at one side, congrats to you to push the theme to be this large. not may of us have time and inspiration of doing so. but in other hand 1 thing that i afraid of making large archetype as this one. like, how you keep the signature theme of the deck? how you make 1 card not to be overshadowed by another? at the real deck building can i crammed all these cards to make a decent sized deck or end up with 50+ cards deck that will back fire the tempo curve? sure even now konami or any games developer want to always further expanding their theme to keep it fresh and exciting, but some times they could and should just tone down or stop the theme before they become to confusing.

 

obviously my preference is toward a smaller deck but a carefully thought one design wise. but by any means i'm not against a big deck with multiple tech. it just big theme is prone to uncertain mix-max of cards that ranging from forced to work together (usually by near broken generics like Stratos or Dark Law for HEROes), forced to split their theme and overall playstyle (Zefras), or at worst having huge number of cards that end up obsolete (Early D HEROes).

 

on to the cards

Ami, Elsa, & Akemi: these 3 has effect to retrieve the Spellbooks from grave which is a crazy start and not a good one since i don't have reason to having Ami (her other effects is awful) over Elsa or Akemi. this is what i meant by one card outclassing another in big sized archetype.

 

Sohara, Tara, Daisy, Haruko, & Phoebe: is it that necessary to having  5 spell searcher from deck? Tara and Haruko is garbage compare to Sohara (although Tara has that OP Confiscation effect, which not further justifying it), Phoebe and Daisy is almost tie if not that Daisy summoning requirement is a bit situational in addition to all people run Solemns and Vanity these days.

 

Stella, Luna, $ Eliza: triple Spin effect...like, have you been castel'ed on receiving end? i'm more tolerant towards Eliza at this one since it require more step if not the effort to pulling it out

 

Fumiko, Misty, Sarah, & Shira: fumiko and misty is annoying in right timing. i find my self to be uneasy on why they have summon negator of all things

 

the rest: just a bunch of ED summon enabler and gimmicky cards that don't synergize well that much (although i must admit Xia is amusing)

 

so far apparently,  if i have to built this deck i don't need Stella, Luna, Eliza, Fumiko, Misty, Sarah, & Shira. as i just need Elsa / Akemi, Sohara, Daisy, Pheobe, and the enablers to make a turbo- ED toolbox version of the deck. resulting more fluid deck and i got to focus my investment on the ED since everybody know the golden thumb rule of meta is having ED is better than cramming your our MD.

I know for the Spellbook retrievers as I call it I tried to make it look like the bee force archtype, and spellbook archtype mixed with the Special Summon method of blackwings. I'm only adding one more in the Main Deck, and that's it.
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