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Trinihil: Bewildering Forces of Friendship (12/12+?)

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#1
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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The Lore

 

the Trinihils (Tri + Nihil, which reflect Bermuda Triangle). consist a wide variant of WIND,LIGHT, and WATER low-stat Monsters with Psychic, Reptile, Winged Beast, and even Aqua for their typing. their play-style is focused on control, stalling, and synchro summoning. their win-con is actually to stay ahead in the game in term of number of card in your deck by constantly recycling your resource while further to deck-out your opponent. and their gimmick support this by having a ignition effects by recycling or when you recycled your cards. also when the number cards in your deck is higher than your opponent is either the gain additional bonus ignition effects or it applying a separate continuous effects.

 

the method these guys used to deck-out is by numerous banishing cards face-down in succession turn after turn. i know what you think..."omg a deck out deck like empty jar but it banish face down is downright OP", no its not like that. all of the monster have drawback of allowing opponent to "draw" his/her banished cards for their normal draw effectively making it sort like a thin-downed second deck to be used (3rd if you count grave-centrist strategy most decks have today) which will help them instead. so is important to Trinihil Players to out pace enemies before the their thinned deck start to become less and less bricking

 

Monsters

 

Spell

 

Trap

 

Synchros


#2
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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Massive update:

1) partial to complete changes in some card effects

2) +3 cards

 

Synchro will added soon



#3
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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update:

+4 cards (which include 3 Synchros)



#4
Dr. Jolly Glot the III

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#5
Dr. Jolly Glot the III

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#6
Dr. Jolly Glot the III

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#7
Dr. Jolly Glot the III

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#8
Dr. Jolly Glot the III

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