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Revolution of Electro Spark; The New Cyber Dragons (30/30)


TwinMaelstrom

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[spoiler=Synopsis]

Does any one remember the card Photon Generator Unit or Attack Reflector Unit?

[spoiler=Cards]

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These cards evolved Cyber Dragon to it stronger in so many ways. The "Electro Dragon" archetype are the new "old" Cyber Dragons. One Part Evolution, One Part Fusion, All Parts Power. Electro Spark Dragon is in itself the New Cyber Dragon. It starts off all the combos, being able to fuse with itself or other Electro Cards, or Evolve into different Electro Dragons Fusions or other cards using different Traps. Most of the Spell are used to Set up your Card Zones, and hand for Fusion and Evolution, which are what the traps do. So let me be the first to welcome you to the next Cyber Evolution of Yu-gi-oh.

 

 

 

[spoiler=Monsters]

[spoiler=Main Deck]

[spoiler=Electro Spark Dragon]

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[spoiler=Effect]

If you control no monsters: You can Special Summon this card from your hand. You can discard this card; Add up to 2 "Electro Spark Dragons" from your Deck to your hand. You can use this effect of "Electro Spark Dragon" once per turn. You can only use 1 of the following effects of "Electro Spark Dragon" per turn. If this card is tributed: You can target 1 "Electro" card in your Graveyard, except this card; shuffle that card into your Deck, then add 1 "Electro" Card from your Deck to your hand, except "Electro Spark Dragon". If this is card is banished: Add 1 "Electro" Spell/Trap Card from your Deck to your hand.

 

 

 

 

 

[spoiler=Electro Dusk Dragon]

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[spoiler=Effect]

If you control a face-up monster whose original name is "Electro Spark Dragon" this card gains 500 ATK. During either player’s turn: You can tribute this card; Special Summon 1 "Electro" Fusion monster from your Graveyard, its effect's negated until the end of the turn. During either player’s turn: You can banish this card from your Graveyard; Special Summon 1 “Electro Spark Dragon” from your hand or Graveyard. This card is treated as "Electro Spark Dragon" while in your hand, on the field, and in your Graveyard. You can one effect of "Electro Dusk Dragon" per turn and only once per turn.

 

 

 

 

 

[spoiler=Electro Sky Dragon]

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[spoiler=Effect]

During either player’s turn: You can shuffle 1 "Electro" Spell/Trap Card in your Graveyard into your Deck: Draw 1 card. During either player’s turn: You can banish this face-up card you control; Add 1 "Electro" Spell/Trap from your Deck or Graveyard to your hand. This card returns to the field during your next Standby-Phase. If this card is removed from the field, except by its own effect: You can add 1 "Electro Spark Dragon" from your Deck to your hand. This card is treated as "Electro Spark Dragon" while in your hand, on the field, and in your Graveyard. You can use each effect of "Electro Sky Dragon" once per turn.

 

 

 

 

 

[spoiler=Electro Repair Dragon]

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[spoiler=Effect]

This card cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If an "Electro Spark Dragon" you control is sent to the Graveyard: You can Special Summon this card from your Deck or Graveyard. If this card is Summoned: You can Special Summon 1 "Electro Spark Dragon" from your Graveyard. During either player’s turn: You can add 1 “Electro Spark Dragon” from your Graveyard to your hand. Face-up "Electro" monsters you control cannot be destroyed in battle. You can shuffle this card (from your hand) into your Deck; Face-up "Electro" monsters you control cannot be destroyed in battle this turn. You can use each effect of “Electro Repair Dragon” once per turn. You can only control 1 face-up "Electro Repair Dragon".

 

 

 

 

 

[spoiler=Electro Evolution Dragon]

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[spoiler=Effect]

This card cannot be Normal Summoned/Set. This card cannot be Special Summon except by the effect of "Electro Evolution." While there is an "Electro Spark Dragon" in your Graveyard: This card is unaffected by your opponent card effects. During either player’s turn: You can banish 1 "Electro Spark Dragon" from your hand or Graveyard; Destroy all Set cards your opponent controls, if you do Draw 1 card for every card destroyed by this effect. You must control a face-up monster whose original name is "Electro Spark Dragon" to activate and resolve this effect. During either player’s turn: You can shuffle this card (from your hand) into your Deck and target 1 "Electro" monster you control: Double that monster’s ATK until the end of this turn. If this card is removed from the field: You can Special Summon 2 "Electro Spark Dragons" from your hand, Deck, or Graveyard. You can use each effect of "Electro Evolution Dragon" once per turn. You can only control 1 face-up "Electro Evolution Dragon."

 

 

 

 

 

[spoiler=Electro Ancient Dragon]

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[spoiler=Effect]

You can banish 1 "Electro Spark Dragon" you control; Special Summon this card from your hand or Graveyard. If an "Electro" card, you control is removed from the field: You can draw 1 Card. If this card is removed from the field: Special Summon 1 monster whose original name is "Electro Spark Dragon" from your hand, Deck, or Graveyard. This card is treated as "Electro Spark Dragon" while in your hand, on the field, and in your Graveyard. You can only use this effect of "Electro Ancient Dragon" once per turn. You can control 1 face-up "Electro Ancient Dragon".

 

 

 

 

 

[spoiler=Electro Blast Dragon]

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[spoiler=Effect]

You can banish 2 "Electro Spark Dragons" from your hand or side of the field; Special Summon this card from your hand or Graveyard. If an "Electro" card, you control is removed from the field: You can target 1 card on the field; destroy that target. If this card is removed from the field: Destroy cards on the number equal to the number of "Electro"  monsters you control. You can only use this effect of "Electro Blast Dragon" once per turn. You can control 1 face-up "Electro Blast Dragon".

 

 

 

 

 

 

 

[spoiler=Extra Deck]

 

[spoiler=Electro Burst Dragon]

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[spoiler=Effect]

Must first be Special Summoned by the effect of "Electro Burst". During either player’s turn: You can discard 1 "Electro Spark Dragon" or tribute 1 "Electro Spark Dragon" you control, and target 1 monster you control: That monster gains ATK equal to the discarded or tributed monster’s ATK until the end of the turn. You can banish 1 "Electro" Card in your Graveyard; Draw 1 card, then reveal it, if it is an "Electro," shuffle 1 card on the field into their owner’s Deck. If this card is removed from the field: You can Special Summon 1 "Electro Spark Dragon" from your hand, Deck, or Graveyard. You can use each effect of "Electro Burst Dragon" once per turn.

 

 

 

 

 

[spoiler=Electro Sonic Dragon]

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[spoiler=Effect]

Must first be Special Summoned by the effect of "Electro Sonic". During your turn: You can discard 1 "Electro Spark Dragon" and target 2 cards your opponent controls: Send them to the Graveyard. Your opponent cannot activate card effects in response to this cards activation or resolution. During your opponent’s turn: You can tribute 1 "Electro Spark Dragon" you control; your opponent discards 1 card. "Electro" monsters you control cannot be targeted by your opponent card effects. If you control a face-up "Electro Spark Dragon," this card is unaffected by your opponent’s card effects. If this card is removed from the field: You can Special Summon 1 "Electro Spark Dragon" from your hand, Deck, or Graveyard. You can use each effect of "Electro Sonic Dragon" once per turn.

 

 

 

 

[spoiler=Electro Dominance Dragon]

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[spoiler=Effect]

"Electro Spark Dragon" + "Electro Sonic Dragon" + "Electro Burst Dragon" + "Electro Repair Dragon" + "Electro Evolution Dragon"

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control and cannot be Special Summon by other ways. (You do not use "Polymerization".) This card is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. During either player’s turn: You can shuffle 1 banished "Electro Spark Dragon," 1 "Electro Spark Dragon" in your Graveyard, and 1 "Electro Spark Dragon" on your field or in your hand into your Deck: Your opponent shuffles all cards on their field and in their hand into their Deck. Your opponent cannot activate cards effect in response to this card’s activation or resolution. If this card is removed from the field: You can Special Summon any number of "Electro Spark Dragons" from your hand, Deck or Graveyard.

 

 

 

 

[spoiler=Electro Vision Dragon]

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[spoiler=Effect]

"Electro Spark Dragon" + 2 or more “Electro” monsters

Must be Fusion Summoned and cannot be Special Summoned by other ways. The original ATK and DEF of this card each become equal to the combined levels of Fusion Material Monsters used for its Fusion Summon x 200. During either player’s turn: You can banish 1 "Electro" monster in your Graveyard: This card gains that monster’s effect until the end of this turn. If this card would be destroyed: You can send 1 "Electro" Fusion monster from your Extra Deck to the Graveyard, instead. If this card is removed from the field: You can Special Summon any number of banished "Electro" monsters. You only use this effect of "Electro Vision Dragon" once per duel.

 

 

 

 

[spoiler=Electro Drive Dragon]

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[spoiler=Effect]

"Electro Spark Dragon" + "Electro Spark Dragon" + 1 "Electro" monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card three times during each battle phase. If this card destroys an opponent’s monster by battle: You can add 1 "Electro" Card from your Deck or Graveyard to your hand. During either player’s turn: You can discard 1 "Electro" Card: This card is unaffected by card effects and cannot be destroyed in battle until the end of this turn. If this card is removed from the field: You can banish 5 other "Electro" Cards from your Graveyard; Destroy all card your opponent controls. You can only control 1 face-up "Electro Drive Dragon."

 

 

 

 

[spoiler=Electro King Dragon]

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[spoiler=Effect]

Must first be Special Summoned by the effect of "Electro Royals". When this card is Summoned: You can target 1 banished "Electro" monster or 1 "Electro" monster in your Graveyard; Equip that target to this card (max 1). This card's original ATK and DEF are equal to the ATK and DEF of the equipped monster +1000. This card also gains that monster's effect. If this card would be destroyed: You can send the equipped monster to the Graveyard instead. During either player's turn: You can send 1 "Electro" Fusion monster from your Extra Deck to the Graveyard: Send all monsters on the field to the Graveyard, whose levels are less than the sent monster's level, if you do you can equip 1 banished "Electro" monster or 1 "Electro" monster in your Graveyard to this card. During either player's turn: You can shuffle 1 banished "Electro Spark Dragon" and 1 "Electro Spark Dragon" in your Graveyard into you Deck; Send all Spell/Trap Card on the field to the Graveyard, then Draw 1 Card. If you control a face-up "Electro Spark Dragon," this card is unaffected by your opponent's card effects. You can only control 1 face-up "Electro King Dragon".

 

 

 

 

 

[spoiler=Electro Ascension Dragon]

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[spoiler=Effect]

Must first be Special Summoned by the effect of "ElectroCension". During either player's turn: You can banish 1 'Electro" Card (from your hand) and target 1 "Electro Spark Dragon" in your Graveyard: Special Summon that target, if you do add 1 "Electro" monster from your Deck to your hand. You can use this effect of "Electro Ascension Dragon" once per turn. While this card is face-up on the field, each time an "Electro" monster(s) is Summoned: Draw 1 Card. If you control a face-up "Electro Spark Dragon," this card is unaffected by your opponent's card effects.

 

 

 

 

 

[spoiler=Electro Descension Dragon]

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[spoiler=Effect]

Must first be Special Summoned by the effect of "ElectroCension". During either player's turn: You can send 1 "Electro" monster from your hand or side of the field to the Graveyard; Special Summon 1 "Electro Spark Dragon" from your Deck or Graveyard, if you do your opponent discards 1 card. You can use this effect of "Electro Descension Dragon" once per turn. While this card is face-up on the field, each time your opponent summons a monster(s): Draw 1 Card. If you control a face-up "Electro Spark Dragon," this card is unaffected by your opponent's card effects.

 

 

 

 

 

 

 

 

 

[spoiler=Spells]

[spoiler=Electro Path]

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[spoiler=Effect]

If you control a face-up "Electro Spark Dragon": Add 2 "Electro" Trap Cards from your Deck to your hand. You can only activate this effect of "Electro Path" once per duel. If you control a face-up "Electro Spark Dragon": You can banish this card from your Graveyard: Draw 1 Card.

 

 

 

 

 

[spoiler=Electro Crisscross]

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[spoiler=Effect]

Banish 1 "Electro Spark Dragon" from your hand, field, or Graveyard; Send 1 "Electro Spark Dragon" from your Deck to the Graveyard, if you do add 1 "Electro Spark Dragon" from your Deck to your hand. You can only activate 1 "Electro Crisscross" per turn.

 

 

 

 

[spoiler=Electro Cell]

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[spoiler=Effect]

Target 1 "Electro Spark Dragon" in your Graveyard; Special Summon that target, if you do Special Summon 1 banished "Electro Spark Dragon". You must control a face-up "Electro Spark Dragon" to activate and resolve this effect. You can banish this card from your Graveyard: Add 1 "Electro" Spell/Trap Card from your Deck to your hand, except "Electro Cell".

 

 

 

 

[spoiler=Electro Boost]

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[spoiler=Effect]

This turn, you can activate "Electro" Trap Cards from your hand. You must control a face-up "Electro Spark Dragon" to activate and resolve this effect. While this card is in your Graveyard: Face-up "Electro" monster you control gain 500 ATK. If this card is banished: Draw 1 Card.

 

 

 

 

[spoiler=Electro Signal]

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[spoiler=Effect]

Add 1 “Electro Spark Dragon” from your Deck to your hand, then if you control a face-up “Electro Spark Dragon” add 1 “Electro” Spell/Trap Card from your Deck to your hand. You can only activate 1 “Electro Signal” per turn.

 


 

 

[spoiler=Electro Royals]

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[spoiler=Effect]

Tribute 1 "Electro" monster you control. Special Summon 1 "Electro King Dragon" from your Extra Deck. During either player turn, except the turn this card is sent the Graveyard: You can banish this card; "Electro" monsters you control are unaffected by cards effect this turn.

 

 

 

 

 

[spoiler=ElectroCension]

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[spoiler=Effect]

Activate 1 of the following effects:

•Tribute 1 "Electro Spark Dragon"; Special Summon 1 "Electro Ascension Dragon" from your Extra Deck or Graveyard.

•Tribute 1 "Electro Spark Dragon"; Special Summon 1 "Electro Descension Dragon" from your Extra Deck or Graveyard.

•Tribute 2 "Electro Spark Dragons"; Special Summon 1 "Electro Ascension Dragon" and 1 "Electro Descension Dragon" from your Extra Deck or Graveyard.

If this card is sent from you hand to the Graveyard or if this card is banished: Draw 1 Card.

 

 

 

 

 

[spoiler=Electro Stream]

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[spoiler=Effect]

Your opponent sends 1 card from your hand to the Graveyard, then you can send 1 "Electro Spark Dragon" from your hand to the Graveyard and Special Summon 1 "Electro monster from your Graveyard. You must control a face-up "Electro Spark Dragon" to activate and resolve this effect. You can only activate 1 "Electro Stream" per turn.

 

 

 

 

 

 

 

[spoiler=Traps]
[spoiler=Electro Burst]

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[spoiler=Effect]

Tribute 1 "Electro Spark Dragon" you control: Special Summon 1 "Electro Burst Dragon” from your Extra Deck or Graveyard. If this Set card is destroyed: Destroy 1 Card on the field. You can banish this card and 1 other "Electro" Card in your Graveyard: Draw 1 card. You can only use 1 effect of "Electro Burst" per turn and only once per turn.

 

 

 

 

 

[spoiler=Electro Sonic]

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[spoiler=Effect]

Tribute 1 "Electro Spark Dragon" you control: Special Summon 1 "Electro Sonic Dragon" from your Extra Deck or Graveyard. If this Set card is destroy: Draw 1 Card. You can banish this card and 1 other "Electro" Card in your Graveyard: Send 1 card on the field to the Graveyard. You can only use 1 effect of "Electro Sonic" per turn and only once per turn.

 


 

 

[spoiler=Electro Evolution]

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[spoiler=Effect]

Tribute 2 "Electro Spark Dragons" you control; Special Summon 1 "Electro" monster from your Deck, hand or Graveyard. If this Set card is destroyed: Add 1 "Electro" Card from your Graveyard to your hand, except "Electro Evolution". You can banish this card from your Graveyard: Add 1 "Electro" Spell/Trap Card from your Deck to your hand, except "Electro Evolution". You can only use 1 effect of "Electro Evolution" per turn and only once per turn.

 


 

 

[spoiler=Electro Vision]

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[spoiler=Effect]

Send, from your hand, your side of the field to the Graveyard and/or banish from your Graveyard, the Fusion Material Monsters that are listed on an "Electro" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed: Special Summon 1 "Electro Spark Dragon" from your hand or Graveyard. You can banish this card from your Graveyard: Shuffle all banished "Electro" card into your Deck, except this card. You can only use 1 effect of "Electro Vision" per turn and only once per turn.

 


 

 

[spoiler=Electro Trail]

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[spoiler=Effect]

Tribute 1 "Electro Spark Dragon" from your hand or side of the field and target 1 banished "Electro" monster or 1 "Electro" monster in your Graveyard; Special Summon that target. If this Set Card is destroyed: Draw 1 Card. During either player’s turn, except during the turn this card was sent to the Graveyard: You can banish this card and tribute 1 "Electro Spark Dragon" from your hand or side of the field: Special Summon 1 banished "Electro" monster or 1 "Electro" monster in your Graveyard.

 


 

 

[spoiler=Electro Circuit]

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[spoiler=Effect]

When a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Banish 1 "Electro" Card from your Deck; Negate the Summon or activation, and if you do, destroy that card. You must control a face-up "Electro" Card to activate and resolve this effect. If an "Electro" monster, you control is removed from your field you can add this card from your Graveyard to your hand. If this Set card is destroyed: Add 1 "Electro Spark Dragon" from your Deck to your hand. You can use each effect of "Electro Circuit" once per turn.

 


 

 

[spoiler=Electro Spirit]

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[spoiler=Effect]

Activate only if you a face-up "Electro" Card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card, if you do Special Summon 1 "Electro Spark Dragon" from your Graveyard. If an "Electro" monster, you control is removed from your field you can add this card from your Graveyard to your hand. If this Set card is destroyed: Banish 1 card on the field. You can use each effect of "Electro Spirit" once per turn.

 


 

 

 

 

 

 

 

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