Jump to content

Archived

This topic is now archived and is closed to further replies.

Zaziuma

Miracleric Archetype (13/13)

Recommended Posts

Miracleric is an Archetype of Spellcaster-Type/EARTH monsters with various Levels. They focus on Ritual Summoning and LP gaining. Each non-Ritual Monster can discard a Ritual Spell Card to gain LP, and have another effect that you pay 500 LP for. The Ritual Monsters have effects that activate on Ritual Summon and effects that apply while your LP are higher than your opponent's LP, and a discard effect that adds their non-Ritual Monster counterpart from your Deck your hand. As just mentioned, each monster has a counterpart, which ties into the sub-Archetypes of Miracleric Apprentice and Mentor, for the non-Ritual and the Ritual Monsters respectively. Also, the Ritual Spell Cards are called Miracleric Chant. The name is a portmanteau of Miracle and Cleric and its themed around a magic academy and various concepts related to healing.


Non-Ritual Monsters:


Miracleric Apprentice of Rejuvenation
Spellcaster-Type/EARTH
Level 2
Once per turn: You can discard 1 Ritual Spell Card; gain 1000 LP, then if the discarded card is a "Miracleric Chant" card, draw 1 card. When this card is Normal or Flip Summoned: You can pay 500 LP, then target 1 "Miracleric" monster in your Graveyard, except "Miracleric Apprentice of Rejuvenation"; add that target to your hand. You can only use this effect of "Miracleric Apprentice of Rejuvenation" once per turn.
500/1500    

Miracleric Apprentice of Healing
Spellcaster-Type/EARTH
Level 4
Once per turn: You can discard 1 Ritual Spell Card; gain 1000 LP, then if the discarded card is a "Miracleric Chant" card, draw 1 card. You can Tribute this card and pay 500 LP; Special Summon 1 "Miracleric Apprentice" monster from your hand or Deck in Defense Position, except "Miracleric Apprentice of Healing". You can only use this effect of "Miracleric Apprentice of Healing" once per turn.
1000/2000

Miracleric Apprentice of Resurrection
Spellcaster-Type/EARTH
Level 6
Once per turn: You can discard 1 Ritual Spell Card; gain 1000 LP, then if the discarded card is a "Miracleric Chant" card, draw 1 card. If this card is Tributed for a Ritual Summon of a "Miracleric Mentor" Ritual Monster: You can pay 500 LP; Special Summon this card from your Graveyard, but banish it when it leaves the field. You can only use this effect of "Miracleric Apprentice of Resurrection" once per turn.
1500/2500

 

Miracleric Apprentice of Restoration

Spellcaster-Type/EARTH
Level 8

Once per turn: You can discard 1 Ritual Spell Card; gain 1000 LP, then if the discarded card is a "Miracleric Chant" card, draw 1 card. During your turn, except the turn this card was sent to the Graveyard: You can banish it from your Graveyard and pay 500 LP; add 1 "Miracleric" card from your Deck to your hand, except "Miracleric Apprentice of Restoration". You can only use this effect of "Miracleric Apprentice of Restoration" once per turn.

2000/3000

 

Ritual Monsters:


Miracleric Mentor of Rejuvenation
Spellcaster-Type/EARTH/Ritual
Level 2
You can Ritual Summon this card with any "Miracleric Chant" Ritual Spell Card. If this card is Ritual Summoned: You can target 1 Set card on the field; destroy it, and if you do, gain 1000 LP. While your LP are higher than your opponent's LP, this card gains 1000 ATK and it cannot be destroyed by your opponent's card effects. You can discard this card; add 1 "Miracleric Apprentice of Rejuvenation" from your Deck to your hand, also you cannot Special Summon monsters, except "Miracleric" monsters for the rest of the turn. You can only use this effect of "Miracleric Mentor of Rejuvenation" once per turn.
1500/500

Miracleric Mentor of Healing
Spellcaster-Type/EARTH/Ritual
Level 4
You can Ritual Summon this card with any "Miracleric Chant" Ritual Spell Card. If this card is Ritual Summoned: You can target 1 other face-up card on the field; destroy it, and if you do, gain 1000 LP. While your LP are higher than your opponent's LP, this card cannot be targeted by your opponent's card effects and if it battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can discard this card; add 1 "Miracleric Apprentice of Healing" from your Deck to your hand, also you cannot Special Summon monsters, except "Miracleric" monsters, for the rest of the turn. You can only use this effect of "Miracleric Mentor of Healing" once per turn.
2000/1500

Miracleric Mentor of Resurrection
Spellcaster-Type/EARTH/Ritual
Level 6
You can Ritual Summon this card with any "Miracleric Chant" Ritual Spell Card. If this card is Ritual Summoned: You can target 1 other card on the field; return it to the hand, and if you do, gain 1000 LP. While your LP are higher than your opponent's, you take no effect damage and "Miracleric" monsters you control cannot be destroyed by battle, except "Miracleric Mentor of Resurrection". You can discard this card; add 1 "Miracleric Apprentice of Rejuvenation" from your Deck to your hand, also you cannot Special Summon monsters, except "Miracleric" monsters, for the rest of the turn. You can only use this effect of "Miracleric Mentor of Resurrection" once per turn.
2500/1500

 

Miracleric Mentor of Restoration
Spellcaster-Type/EARTH/Ritual
Level 8
You can Ritual Summon this card with any "Miracleric Chant" Ritual Spell Card. If this card is Ritual Summoned: You can discard 1 random card from your opponent's hand, and if you do, gain 1000 LP. While your LP are higher than your opponent's, this card can attack twice per turn, also any card sent to your opponent's Graveyard from their hand or field is banished instead. You can discard this card; add 1 "Miracleric Apprentice of Restoration" from your Deck to your hand, also you cannot Special Summon monsters, except "Miracleric" monsters, for the rest of the turn. You can only use this effect of "Miracleric Mentor of Restoration once per turn.

3000/2000

 

Spell/Trap Cards


Miracleric Chant of Mastery
Ritual Spell Card        
This card can be used to Ritual Summon any "Miracleric Mentor" Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand.

Miracleric Chant of Revival
Ritual Spell Card
This card can be used to Ritual Summon any "Miracleric Mentor" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Miracleric Mentor" Ritual Monster from your Graveyard whose Level exactly equals the total Levels of those monsters, and if you do, gain LP equal to its current ATK on the field. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand.

 

Miracleric Chant of Spirit
Ritual Spell Card
This card can be used to Ritual Summon any "Miracleric Mentor" Ritual Monster. Shuffle monsters from your Graveyard into your Deck, then Ritual Summon 1 "Miracleric Mentor" monster from your hand whose Level exactly equals the total Levels of those monsters. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand.


Miracleric Academy
Field Spell Card
When this card is activated: You can add 1 "Miracleric Mentor" Ritual Monster from your Deck to your hand, then discard 1 card. If a "Miracleric Apprentice" monster is Normal or Flip Summoned: You can add 1 "Miracleric Chant" Ritual Spell Card from your Deck to your hand. You can only use each effect of "Miracleric Academy" once per turn.


Miracleric Finals

Normal Trap Card

Activate 1 of these effects.

● Target 1 "Miracleric Apprentice" monster you control and pay 1000 LP; return that target to your hand, and if you do, add 1 "Miracleric Chant" Ritual Spell Card and 1 "Miracleric Mentor" Ritual Monster with the same Level as that target from your Deck to your hand.

● Target 1 "Miracleric Mentor" Ritual Monster you control; return that target to your hand, and if you do, add 1 "Miracleric Chant" Ritual Spell Card and 1 "Miracleric Apprentice" monster with the same Level as that target from your Deck to your hand.

Share this post


Link to post
Share on other sites

×
×
  • Create New...