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Ein-Savien & Ein-Savant Series: Level 1 Synchros Concept (6/6)

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#1
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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Basically a series of unique concept for Synchros along with its enablers revolving on impossible to summon Level 1 Synchros. my take on the solution: level modifying that works on your in deck-synchros. for those who wondering where the in archetype non-tuner? why lack of name based support like normal archetype does?, again ladies and gentleman it a SERIES (http://yugioh.wikia.com/wiki/Series) they meant to be splashed on stand of it own in deck building (admit that as i made them to support fairy and machine is borderline contrdict with the intention).

 

Main Deck

 

Synchros


#2
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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#3
Dr. Jolly Glot the III

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#4
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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#5
Dr. Jolly Glot the III

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#6
Dr. Jolly Glot the III

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#7
infinity234

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First thing i see wrong with your card is that all the main deck monsters are tuners. You need to put some non tuners in your archetype so you can actually synchro summon.

 

Also clarify on your tuners whether the level increase they give the synchro lasts even while they are on the field or for how long if theirs a turn limit to the increase. however this is only if you don't take my next advice.

 

Finally, instead of making the smoking conditions 1 tuner + 1 tuner monster and having their levels raised while in the extra deck, give them Ultamaya like summoning conditions and have like the non tuners or tuners give them effects that go something like this:

                  When a monster is synchro summoned using this card as a synchro material, you can have it gain this effect:

                  When this card is summoned, increase its level by the combined levels of the monsters used to synchro summon it.

This way you still get the effects of using your synchro in synchro summons to make bigger atk synchros (if that makes sense)



#8
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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First thing i see wrong with your card is that all the main deck monsters are tuners. You need to put some non tuners in your archetype so you can actually synchro summon.

 

technically i don't want to make it to an archetype. just a generic series that you can splash on any deck at will. thats why if you notice that they lack on name-based support and all the card is working generically without fully rely one-another. a bit same argument applied to why this series lack of non-tuner. as you fill the non-tuner requirement with any thing you put along side of these in deck building

 

Also clarify on your tuners whether the level increase they give the synchro lasts even while they are on the field or for how long if theirs a turn limit to the increase. however this is only if you don't take my next advice.

 

Finally, instead of making the smoking conditions 1 tuner + 1 tuner monster and having their levels raised while in the extra deck, give them Ultamaya like summoning conditions and have like the non tuners or tuners give them effects that go something like this:

                  When a monster is synchro summoned using this card as a synchro material, you can have it gain this effect:

                  When this card is summoned, increase its level by the combined levels of the monsters used to synchro summon it.

This way you still get the effects of using your synchro in synchro summons to make bigger atk synchros (if that makes sense)

not going for ultimaya route. as it meant to permanently increase the levels. most of real-life level modifier cards that do not specificy turn will applying the changes permanently.the only (a bit) necessary pre-caution need is adding (max 12) cap on the modifier and additional (even after their it summoned) wording  



#9
Dr. Jolly Glot the III

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