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Airknight Parshath support (Written)


GoldenTide

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Neo Summoner
LIGHT/Fairy/Tuner/Effect
Level  4 ATK: 1400 DEF: 800
Effect:

When this card is sent to the Graveyard, you can Special Summon "Airknight Parshath" from your hand or Deck. If "The Sanctuary in the Sky" is face-up on the field, you can Special Summon 1 "Neo-Parshath The Sky Paladin" instead.

Parshath, Guardian of the Sanctuary
LIGHT/Fairy/Effect
Level  5 ATK: 2000 DEF: 1500
Effect:
(This card is always treated as “Airknight Parshath”)

If this card attacks Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 2 cards.

Absolute Paladin
LIGHT/Fairy/Fusion/Effect
Level  5 ATK: 2700 DEF: 1900
Effect:
“Airknight Parshath” + 1 or more LIGHT Fairy-type monsters
(This card is always treated as “Airknight Parshath”)

You can Fusion Summon this card from your Extra Deck by sending the Fusion Materials of this card from your field to the Graveyard. When this card is Fusion Summoned: Gain 2000 Life Points. If this card attacks Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.

Knight’s Sanctuary
Field Spell
Effect:
(This card is always treated as “The Sanctuary in the Sky”)
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. All LIGHT Fairy-Type monsters gain 500 ATK and DEF. Once per turn, you can banish a Level 5 or higher LIGHT Fairy-Type monster from your field to Special Summon 1 Level 8 Fairy-Type monster from your Deck.

Knight’s Joust
Counter Trap
If your opponent declares an attack on “Airknight Parshath” Switch the attacking monster to face-down Defense Position, and your opponent’s Battle Phase immediately ends.

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neo summoner is nice, extremely good though because you can sanctuary then foolish for an instant neo parshath, but its still not OP.

parshath is just a better parshath (wait.. what?)

paladin is a better neo, but a bit harder to summon. its ok i guess.

sanctuary is great in multiple decks, not just counter-fairies. decks like cloudians. its nice, as i love cloudians.

joust is a good battle-trap, and its a counter trap, but the means that the opponent has to attack parshath, which is highly unlikely in this current meta.

 

all-around, good cards.

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