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Vomit Jar


{Mister Hungry}

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[spoiler=Lore]Level 2 EARTH Rock-Type monster
"FLIP: Special Summon 2 level 4 or lower monsters from your Graveyard, but their effects are negated until the end of the turn, also they are destroyed during your next End Phase."
1000 ATK 900 DEF

 

 

[spoiler=Old Version (1)]

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[spoiler=Lore]Level 2 EARTH Rock-Type monster
"FLIP: Special Summon 2 level 4 or lower monsters from your Graveyard, but they are destroyed during the End Phase of this turn."
1000 ATK 900 DEF

 

 

ft. pro paint.net skillz

 

Allows you to easily go into a XYZ/Synchro at the cost of being a bit slow due to it being a quick effect. I named it "Vomit Jar" since it vomits monsters onto the field

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It's too slow to be good.  This thing would most often be flipped during your opponent's turn because of damage calculation.  I think you would be better served removing the destruction clause but negating the effects of the summoned monsters, because of Stratos and whatnot.  These days your opponent will always have a monster to attack with so this would rarely flip up during your turn for the mega +2.

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Just by look ing at it, I think you mean Fever Dream Jar.

 

Anywho:

 

It's a FLIP effect monster, but that doesn't necessarily mean it's bad. Sure, more likely than not, it'll go off on your opponent's turn. However, you could use this on monsters capable of Grave-triggering if you wanted to, or perhaps effects that activate upon Summon. So while intended to be a drawback, it doesn't seem to impede you all that much.

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Kozmo, BA, PK, Pendulums stuck in the graveyard; all could utilize this. Although not the greatest it would be fun to see it played, Fire Kings would love this, just because blowing up Raksha and Barong in End Phase. Not a whole lot of decks that could take a lot of advantage off of this.

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I've come up with this for a potential errata/change to the card.

 

FLIP: Special Summon 2 level 4 or lower monsters from your Gravyeyard, but their effects are negated until the end of the turn, also they are destroyed during your next End Phase.

 

That way the monsters will have a better chance to survive to your turn while still having the destruction as an option. Thoughts?

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I've come up with this for a potential errata/change to the card.

 

FLIP: Special Summon 2 level 4 or lower monsters from your Gravyeyard, but their effects are negated until the end of the turn, also they are destroyed during your next End Phase.

 

That way the monsters will have a better chance to survive to your turn while still having the destruction as an option. Thoughts?

I'm not the creator, but I like it a lot.
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