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ITT I Didn't Really Think This One Through~


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So I was watching a couple of videos on Card Wars, and this is not how that game works but with how its zones are tangible and allow for some customization, it was a little more in my face (the realization that they can be locked/unlocked into not having any terrain in them). So this is the idea~

ITT:

At the beginning of the game all Zones are unavailable.

At the start of each turn (Draw Phase/Standby Phase), the turn player chooses 1 of their Zones, and said Zone becomes available for the rest of the game.

Essentially, you each slowly unlock your field for bigger plays as the game moves along.

There are 13 Zones total on each side (2 Pendulums, 1 Field Spell, 5 S/T, 5 Monster) to choose from.

 

 

 

 

What and how would the game change in this hypothetical mode? Would it be a bad idea?

Thoughts/Comments/Opinions/Suggestions encouraged ;9

 

 

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Maybe it could be healthy not having FTKs, but some decks require a little setup in order to be used. I feel like you'd have to open with a monster to do much.

 

Not a bad thing, but much different. Could give slower-paced decks with a Stratos more of a chance, because it would take much longer to accumulate resources.

 

I'd play it.

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Better idea; Give Ygo Summoning Sickness :^)

 

I'm not sure if you are familiar with the times in this forum when the so called "Chance Format" was a thing.

It had Summoning Sickness and inherent lowered consistency built in, and at some point the Summoning Sickness stopped mattering enough because of how much more prominent effects and Summons were against attacks.

 

Under Summoning Sickness, you are basically allowed to play everything you normally would, and your Battle Phase is the only real difference. It is inherently different than this thread's idea where small plays would be a norm at the beginning and eventually grow up to be the usual larger ones.

 

This is meant to encourage other little things like deciding if you wanna unlock a zone for a backrow or for a second/third monster to fit into the field.

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I was joking about Summoning Sickness.

Though, the idea you listed in the OP is similar to how that Ygo PS1 game went, but instead of slowly unlocking your field, you were only able to play a single card per turn. It.... Was really weird.

 

Random trivia:

In the original Battle City manga, you could only set 1 Spell and 1 Trap (max) per turn. The Temple of the Kings (Odion's card) allowed a whooping 2 Traps to be set per turn.

Though IRL that'd be kind of weird. Keeping track of that would be a chore xD

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  • 1 month later...

Procrastinated in posting here, but want to drop my thoughts on the idea:

I really like it; in a way it would be like playing a card game different to YGO, but with YGO cards, mainly because of the huge decrease on speed and the zone-unlocking choices you have to take during early game. I can already imagine how depending on your deck playstyle and current hand the player will lean towards unlocking either its Monster Zones, or Spell/Trap Zones first; then it gets more complicated for Pendulum Monsters and/or Field Spell users.

I find the idea exciting and IMO would work great as an alternate format/game mode.

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