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Mad World Card


GaaraoftheSand

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Um...no. Don't get me wrong; I'm all for impeding Graveyard plays. However, coupling that with an effect that discards all card from BOTH hands is excessive. And with how it's set up right now, it sets both you and your opponent empty-handed. Not only does this hurt your opponent, but it simultaneously hurts you, too. If you just removed the first effect, it would be more tolerable. As it stands now, it's pretty ridiculous.

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Guest BGMCANN0N

 This idea is problematic if say you went 1st or your opponent went 1st and didn't A) Make a good enough field and B) Got enough good cards in the Graveyard before you activated this because... If it does what I think it does... It basically puts BOTH players hand into the bottom of the deck which would put your opponent in the position where they can't play just because you activated 1 card that doesn't even extend into other plays other than off of itself (which I will get to in a bit) . Sorry, but  that is really flawed design I have to say.

 

Also, another real big problem with this card is because it is unclear where the stuff that is "played" from the Graveyard or Banished Zone would go... I mean what happens to them when you activate them? Do the stuff that you activate remain in the Graveyard or Banished Zones simply to be reused again. If so, Spells and Traps with a no OPT or HOPT clause could be activated infinitely. I mean you could OTK your opponent with something as stupid as Sparks.

 

I really think you should reconsider the design of this altogether... Unless you want it to be in the Overpowered/ Joke Section.

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Um...no. Don't get me wrong; I'm all for impeding Graveyard plays. However, coupling that with an effect that discards all card from BOTH hands is excessive. And with how it's set up right now, it sets both you and your opponent empty-handed. Not only does this hurt your opponent, but it simultaneously hurts you, too. If you just removed the first effect, it would be more tolerable. As it stands now, it's pretty ridiculous.

I don't think you understand. This card essentially turns the Graveyard and Banished INTO your hand, meaning discarding your hand doesn't hurt either of you;.

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I don't think you understand. This card essentially turns the Graveyard and Banished INTO your hand, meaning discarding your hand doesn't hurt either of you;.

Do you recall archetypes like Burning Abyss and Shaddoll? Sure, you'd lose your hand, but with the effects they have (as they activate when they're sent to the Graveyard, you've hardly lost anything. It's like implementing sending from the top of the Deck as a cost. It's hardly a cost when you still benefit from it.

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Do you recall archetypes like Burning Abyss and Shaddoll? Sure, you'd lose your hand, but with the effects they have (as they activate when they're sent to the Graveyard, you've hardly lost anything. It's like implementing sending from the top of the Deck as a cost. It's hardly a cost when you still benefit from it.

You might want to look at the card again, I made a big mistake when I first made it which I changed.

Also, the card says to discard your hands, but because of the card's effect, anything sent to the grave is sent to the bottom of the deck, meaning your hands goes to the bottom of the deck.

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You might want to look at the card again, I made a big mistake when I first made it which I changed.

Also, the card says to discard your hands, but because of the card's effect, anything sent to the grave is sent to the bottom of the deck, meaning your hands goes to the bottom of the deck.

It's still not good design. It only serves to lock you and/or your opponent from doing anything. ESPECIALLY with that last effect.

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It's still not good design. It only serves to lock you and/or your opponent from doing anything. ESPECIALLY with that last effect.

No it doesn't. It makes it so you are basically on a timer according to how many cards are in your banished/graveyard. The last effect makes it so you have to immediately play any card you draw, or you lose it.

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The card's first part is a big problem. If you get lucky on turn 1, you'll just set anything and everything and then activate this card. You will have cards to play with, and your opponent will start the game with no hand at all.

 

It doesn't matter if the discarded cards go to the Graveyard or back to the deck, it still remains that you just stripped your opponent of their entire hand and they won't be bouncing back unless the first discards get to stay in the Graveyard AND your opponent is lucky enough to be running something like Dark Worlds or Burning Abyss or something Graveyard-loving like that, and even then they need a lucky hand because not even those decks will guarantee something to come out of them.

 

You cannot outright discard your opponent's entire hand without making it situational-ish. Otherwise it is just a better Delinquent Duo. What is more, the card encourages a turbo build full of Hand Destruction discards and milling effects before being setup so you can start up with a Graveyard and your opponent can't. Outside of the card itself, it is very easy to make it so that you are always in way more favorable odds than your opponent.

 

Besides, this card is at the very least an infinite loop with Toon Table of Contents, since it would always return to the Deck and get a second copy which would be able to search out the first copy and be ready to return to the deck for the first copy to search the second again and so on. There are Spell Counter burn FTKs that can be done with it and infinite LP gain loops with Spell Absorption, which in turn are a different infinite LP burn loop with Fire Princess. The deck makes itself.

 

HOWEVER
I actually think there are suggestions that can be made on this card to keep as much of the concept as possible while trying to throw as much of the abuse as possible out the window, but the card might become a little bit more on the situational side, and have a somewhat longer effect due to the clauses. Tell me what you think of this:

Suggested Effect:
Can only be activated if both players have the same number of cards in their hand, also, each of their total number of cards in their Graveyard and/or banished cards must be equal: Both players return their entire hand to the bottom of their deck, and if both players did not return the same number of cards this way, this card is destroyed. If you have no cards banished and/or in your Graveyard, destroy this card. All cards banished or sent to the Graveyard are returned to the bottom of the Deck instead. Once per turn: Each player can target 1 of the turn player's banished cards or in their Graveyard; the turn player adds both cards to their hand.

^I have a bunch of notes on this card. So I'm gonna explain my reasoning here.

-First, your Graveyard/banished pile (both combined) must be equal to your opponent's Graveyard/banished pile (combined). This ensures that if you are going the turbo-thinning route, your opponent will have about as many options as you do, and you won't get such an obvious upper hand. Otherwise this card would suffer from the same issue that got Exchange of the Spirit banned back in the day.

 

-Second, both of your hands must be equal to use this card. This makes sure you aren't ditching your opponent's hand without losing just as many cards yourself. I get that this makes the card next to impossible to use broadly even if someone where to spend a lot of thinking on a dedicated build for it, but that's how much restricting an effect of this magnitude warrants.

 

-Third, both players get to use their Graveyard/banished cards as hand, but not infinitely, since the card will self destruct if you run out of cards to use, returning the game to normal, and because you only get to choose 1 card to grab for yourself AND your opponent will also choose 1 more of your cards for you to add, and you'll have to put up with those for the turn. It's a game of patiently waiting for your cards to add up so that combos can be made, and both have a say on half the cards each other gets. Even then, you can still pretty much make the infinite Toon Table of Contents loop this way......

I think you can ditch the hand-size condition either by decreasing the discard to something like "1 card discarded by each player" or getting rid of it altogether.
There are also other possible routes to take such as offering a minimum size for the future resource pool you both will get (the Graveyard/banished cards accumulated up until that point) in order to activate the card, just like how Exchange of the Spirit currently does it.

 

Anyways, those are my thoughts/suggestions..... 
 

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