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R-Genex Ally Automaton (Rage Against the (Synchro) Machine)


Black D'Sceptyr

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Another leafbladie inspired card. And it's a Field Spell, b'cause that's new on me. 

 

But it helps Genex! Not as much as Ultimate Offering did, but...you saw how Ultimate Offering worked. Right under the the stand of the almighty banhammer.

 

So this. 

 

Also, giving you bneefits on having a Normal Monster out?! Haven't seen this since Blue-Eyes/Red-Eyes/Metalphosis/Magnet Warirors/okay, maybe hte Normal Monsters are having too many members hit prominence.

 

r_genex_ally_automaton_by_bdsceptyr-dain

 

[spoiler=R-Genex Ally Automaton: Errata]

Field Spell Card
 
Lore: During your Main Phase, you can Normal Summon 1 "R-Genex" or "Genex Ally" monster in addition to your Normal Summon/Set. (You only gain this effect once per turn.) Once per turn, during either player's turn, if you control "Genex Controller": You can target 1 Effect Monster on the field; send it to the Graveyard, then if there are no cards in your hand, draw 1 card. During either player's Battle Phase; You can send this card to the Graveyard: Special Summon 1 "Genex" non-Tuner monster from your Graveyard, also if it is a Synchro Monster, you can treat that Special Summon as a Synchro Summon.

 

 

 

May the reviews and revelry arrive in abundance.

 

P.S. Hard to believe, but its only now that I realized that "Automaton' is an actual word.

 

P.S.B.D.S. Signing off.

 

UPDATE I: Fixed up the second effect and took off an unneccessary HOPT from the third effect. Is a Field Spell, and it occurs during BP, so unless people are fitting to run Demise of the Land...

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Cool stuff, helps with the R-Genex Synchros. The uh, quick effect, non-destruction removal seems a bit strong, but then again, you're playing Genex, you need all the help you can get, however I'd either make it destroy the monster, or make it not a quick-effect. Also, hey, you can summon Locomotion R-Genex to steal some sheet from your opponent during their battle phase, which is great. Not sure why you have that OPT though, since it's only during the Battle Phase, and you can't activate another during that period though. Honestly a pretty cool card, wish it went a bit more to advancing the gamestate, but the recovery and removal effects are a nice touch.

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1st Effect: A great way to gain value out of your Deck's searcheability (as they could add and add, but without many ways to Summon, it ultimately amounted to no pay-off). Second effect is rather bland removal, but it is cute to have the option. And that last effect is a rather neat way of getting back your monsters. Really, it's the first effect that this archetype could really use. The last effect is slightly less direct and slower.

 

And a Terraforming target, but that's a given.

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