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[RATE] Twelve Beast Spells and Trap


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Zodiac Sign
Spell Field
(1) “Juunishishi” monsters you control gain 300 ATK and DEF.
(2) Your opponent cannot target Beast-Warrior-Type monsters you control for an attack, except the Beast-Warrior-Type monster you control with the highest ATK.
(3) Once per turn, if a “Juunishishi” monster you control would be destroyed by a card effect, you can destroy 1 other monster you control or have in your hand instead.
 
 
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Juunishishi no Kaikyoku
Spell Continuous
You can only use the (1) effect of “Juunishishi Kaikyoku” once per turn.
(1) You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “Juunishishi” monster from your Deck.
(2) If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 “Juunishishi” Xyz Monster you control; attach this card from your Graveyard to that target as Xyz Material.
 
 
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Juunishishi no Hougou
Trap Normal
(1) Target 1 “Juunishishi” Xyz Monster you control; attach 1 “Juunishishi” monster from your Deck to that target as Xyz Material.
(2) During either player’s turn, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 “Juunishishi” cards with different names in your Graveyard; shuffle all 5 into the Deck, then, draw 1 card.

 

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Well, that trap will certainly trump Jar of Avarice in deck recycling. Although I did expect the spells to be the ones that attach overlays. Still, doing so from the deck is pretty nice, albeit slow since it's a trap. In all these are pretty nice, except maybe the field spell, which is only iffy. Still, if that Plasma deck is any indication, it might work in favour of Pixie Barrier.

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So, that basically confrims they're the Dracostory theme of the set, which in turn means next set we're getting another WIND Ritual Archetype - not that I'm complaining, after all, Konami needs to make up for almost 2 decades of OCG without WIND Rituals. About freaking time!

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