VCR_CAT Posted September 29, 2016 Report Share Posted September 29, 2016 Zodiac SignSpell Field(1) “Juunishishi” monsters you control gain 300 ATK and DEF.(2) Your opponent cannot target Beast-Warrior-Type monsters you control for an attack, except the Beast-Warrior-Type monster you control with the highest ATK.(3) Once per turn, if a “Juunishishi” monster you control would be destroyed by a card effect, you can destroy 1 other monster you control or have in your hand instead. Juunishishi no KaikyokuSpell ContinuousYou can only use the (1) effect of “Juunishishi Kaikyoku” once per turn.(1) You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “Juunishishi” monster from your Deck.(2) If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 “Juunishishi” Xyz Monster you control; attach this card from your Graveyard to that target as Xyz Material. Juunishishi no HougouTrap Normal(1) Target 1 “Juunishishi” Xyz Monster you control; attach 1 “Juunishishi” monster from your Deck to that target as Xyz Material.(2) During either player’s turn, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 “Juunishishi” cards with different names in your Graveyard; shuffle all 5 into the Deck, then, draw 1 card. Link to comment Share on other sites More sharing options...
Catman25 Posted September 29, 2016 Report Share Posted September 29, 2016 The Kozmo synergy Link to comment Share on other sites More sharing options...
The Warden Posted September 29, 2016 Report Share Posted September 29, 2016 Well, that trap will certainly trump Jar of Avarice in deck recycling. Although I did expect the spells to be the ones that attach overlays. Still, doing so from the deck is pretty nice, albeit slow since it's a trap. In all these are pretty nice, except maybe the field spell, which is only iffy. Still, if that Plasma deck is any indication, it might work in favour of Pixie Barrier. Link to comment Share on other sites More sharing options...
CraneMonk Posted September 29, 2016 Report Share Posted September 29, 2016 The continuous spell has good synergy with the fire formations. Link to comment Share on other sites More sharing options...
Althemia Posted September 29, 2016 Report Share Posted September 29, 2016 The Continuous Spell can pop itself, but the important part is that it's more copies of Rat. So now you can play 12 copies of Rat. Konami whyyyy Link to comment Share on other sites More sharing options...
~~~~ Posted September 29, 2016 Report Share Posted September 29, 2016 Lol they just went and gave some random archetype a continuous Ancient Gear Catapult. These are really really solid. Link to comment Share on other sites More sharing options...
Toffee. Posted September 29, 2016 Report Share Posted September 29, 2016 Lol they just went and gave some random archetype a continuous Ancient Gear Catapult.'sfunny cuz' the Archetype won't really make plays otherwise. Outside of topdecking Rat Link to comment Share on other sites More sharing options...
Neochu-H Posted September 30, 2016 Report Share Posted September 30, 2016 i found out the hard way the juunishishi don't work at all without these Link to comment Share on other sites More sharing options...
Pchi Posted October 6, 2016 Report Share Posted October 6, 2016 So, that basically confrims they're the Dracostory theme of the set, which in turn means next set we're getting another WIND Ritual Archetype - not that I'm complaining, after all, Konami needs to make up for almost 2 decades of OCG without WIND Rituals. About freaking time! Link to comment Share on other sites More sharing options...
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