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"Mad World" Archetype (37/?)


GaaraoftheSand

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I would suggest reading the "Mad World" card in the Spells section before anything else, because that's the main card this deck is built around.


 


[spoiler=Monsters]


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[spoiler=Spells]


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[spoiler=Traps]


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[spoiler=Extras]


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AFTERWORDS AND STUFF:


I just realized I didn't put the "1 tuner + 1 or more non-tuner monsters" on the Synchro's, I'll add those when I get some time. Basically, the idea behind this deck was that I wanted a card that would pretty much change the game entirely, which is what the card "Mad World" essentially does. Rather than having around 7 cards hidden from your opponent in your hand that you can play, you have a large selection of cards that both players can see.


 


All art by http://eemeling.deviantart.com/


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