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Last Resort - E.S. Cape Chute (I'm In Your Base, Stealin' Your Intels...)


Black D'Sceptyr

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Continuing on from the wonderful week of SPYRAL, this card is the rather unorthodox option for the SPYRAL organization, one that often does as good a job of putting harm in people's way as it does at putting people (agents, what have you) out of harm's way.

 

last_resort___e_s__cape_chute_by_bdscept

 

[spoiler=Last Resort - E.S. Cape Chute: Errata]

Counter Trap Card
 
Lore: When a Spell Card, Trap Card or monster effect in your opponent's possession is activated while you control a "SPYRAL" monster: You can negate that activation, and if you do, reveal the top 2 cards of your opponent's Deck, then place the negated card and those 2 revealed cards on the top of your opponent's Deck, but in any order. You can only activate 1 "Last Resort - E.S. Cape Chute" per turn.

 

 

 

Now available with Rappel-Case technology, for when you want your escape as crisp and sharp as your suit! Just point and click, and whatever you want is in the palm of your hands, no matter where you run, jump or glide to! 

 

-Sorry, had no idea where that came from. Anyways, may the {REDACTED} and {REDACTED} arrive in {INFORMATION CLASSIFIED}. 

 

....oh, never mind. BDS, signing off. This topic will explode in 60 seconds. (Hopefully. In reviews, I mean. Not that unsightly fireball-like thing.)

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Seems a bit strong, for the cost of controlling a "Spyral" monster, which isn't to hard a cost to fulfill, you can negate any card effect, then you can use non-targeting, non-destruction removal of any card your opponent control. If it returned the card it negated to the top of the Deck, I think it'd actually work. The resource your opponent used isn't gone, just put back on the top of the deck for them to possibly use again if it was a powerful card. It also fits with the "Spyral" theme, adapting to a surprise, and then using their intel to avoid the similar trap (i.e. by using Drone to move it lower, or using it to summon Super Agent). Also, as a general rule for counter traps, they don't usually net you benefit, rather they're supposed to stun the opponent. I think returning a "Spyral" or "Resort" card free of charge is something not really fitting for a Counter Trap. While there are some Counter Traps like "Hieratic Seal of Reflection" that can have you break even, they don't usually make you plus. I think having it just return the card negated to the top of the deck would be enough, as it does net you a type of advantage relevant to "Spyrals".

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Seems a bit strong, for the cost of controlling a "Spyral" monster, which isn't to hard a cost to fulfill, you can negate any card effect, then you can use non-targeting, non-destruction removal of any card your opponent control. If it returned the card it negated to the top of the Deck, I think it'd actually work. The resource your opponent used isn't gone, just put back on the top of the deck for them to possibly use again if it was a powerful card. It also fits with the "Spyral" theme, adapting to a surprise, and then using their intel to avoid the similar trap (i.e. by using Drone to move it lower, or using it to summon Super Agent). Also, as a general rule for counter traps, they don't usually net you benefit, rather they're supposed to stun the opponent. I think returning a "Spyral" or "Resort" card free of charge is something not really fitting for a Counter Trap. While there are some Counter Traps like "Hieratic Seal of Reflection" that can have you break even, they don't usually make you plus. I think having it just return the card negated to the top of the deck would be enough, as it does net you a type of advantage relevant to "Spyrals".

 

Thanks for the intel. I'm thinking of making the E.S. Cape Chute a bit more tied into the format. Still keeping the scrying tho.

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