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[Finished]天体卡亭 Tiāntǐ kǎ tíng [Results Have Arrived] COMPLETED


Lung Tien Lien

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With the advent of my brethren, I must act, to ensure that you all may keep your hands full through the duration of this event. If you happen to perform well enough, I may even grace you with a hint.

 

I have devised a preliminary test to those willing and brave enough to challenge the monsters of YCM. Show me how well in tune you are with your inner chi. You must create a set of 2 cards that are not only capable of interaction, but balance alongside the effects of their counterpart. I shall outline the details for you humans below.

 

 

~Celestial Card Pavilion~

 

 

-You must create create 2 cards that balance each other. They do not have to be direct support, but they must demonstrate a clear intent to be used together. How in tune they are shall be 30% of your grade.  (Places that you may look to as representations under this context include such cards as fire and ice hand, Xiangsheng Magician and Xiangke Magician, Sun and Moon dragon, Edea and Idea, the list goes on.)

 

 

-Your cards must demonstrate creativity. While i may have listed fire and ice hand, i do not wish to see something so simple in this contest. Show me that you put both thought and effort into the cards that you create. This shall be 20% of your grade. Think outside the box. Although It is fine to remain upon the safer side, or to find new ways to refresh old strategies, you must show that your soul and mind are aligned with your body in everything you do. Surprise me with your creations.

 

 

-Each card must be able to act on it's own, but the full potential must come from coordinated use of both. Show me balance. I do not wish to see cards that would be right at home upon the next ban list, nor do i wish to see a card that would never see play. Show me power, and demonstrate purpose. If there is an excess of yin or yang within your technique, you may never seize victory from among your peers. This shall be 40% of your grade.

 

-Last, is your card simple to understand? This shall be 10% of your grade, but make no mistake, while it is also small, it is by no means an insignificant margin. Would it not be the utmost folly to have lost to your peers by such a margin as these 10 points? check your TCG knowledge. It is better to find your mistakes, than to let your mistakes find you.

 

 

This shall be the first challenge form that I propose to you, and as a the first challenge, i shall be lenient, and allow you to enter at no cost to yourselves. But do hurry, as i will only allow a maximum of 8 people to seek their fortune in this competition.

[spoiler=The pavilion's challengers]

1: Sad Quasar  submitted

2: EndUser: submitted

3: Talim Rave: submitted

4: CuriousHeartless: submitted

5: Ecchitori excluded

6: ~Nya~: submitted

7: senorchavez: submitted

8: Komaeda Nagito Excluded

 

 

 

I am sure you may wonder: what might the reward be for demonstrating such skill? And the reward shall be as follows

 

  • 1st: 3000 points, 6 of these "reps", and the right to move onto the second stage of the contest.

 

  • 2nd: 2500 Points, 3 of these "reps", and the right to move onto the second stage of the contest.

 

  • 3rd: 1500 points, 2 "reps", and the right to move onto the second stage of the contest.

 

  • 4th: 1000 points, 1 "rep", and the right to move onto the second stage of the contest.

 

The deadline to submit your cards has passed. The details of the second contest shall be revealed to the victorious shortly.

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[spoiler=The scheme is finished.]Do you have any idea how difficult it was to make enemy characters that could work together? Both of these guys are from a long-standing (and I mean sparked-in-the-4th-grade-and-I'm-28-now long-standing) scheme of a story that I'm having a hard time getting past the prologue because of the extreme chance of accidental plagiarism, due to the nature of the story. Also, despite multiple attempts to learn proper card-wording for Yugioh, I've had my progress reset multiple times due to my epilepsy.

 

[spoiler=Representing the Collective Consciousness:]fTiYXo3.jpg

Name: One, the Collective Consciousness
Printed Attribute: DARK

Level: 8

Printed Type: Dragon
Pendulum Scales:

~Left: 0
~Right: 0

Pendulum Effect: Pay 1000 LP: Once per turn, if you have Pendulum Summoned this turn, you may Pendulum Summon again. You may only Pendulum Summon monsters with a printed Attribute/Type combination of DARK Dragon-type with this additional Pendulum Summon. Discard all cards in your hand after this Summon.
Monster Effect: The Attribute/Type combination of this card cannot be changed. Monsters with a printed Attribute/Type combination of DARK Dragon-type are unaffected by card effects from Spell/Traps and monsters without the printed Attribute/Type combination of DARK Dragon-type monsters.

ATK: 2600
DEF: 3400

 

Explanation: I finished off One here first, so I shall start with him and the mechanical. Unlike most cards, cards in the budding set that this guy's part of care about the Attribute and Type (aka the Attribute/Type combination) that's actually on the physical card, not taking into account at all any effects cards may have that can alter such. For example, you can Pendulum Summon (if you have the scales for it) most of the Red-Eyes family, but you can't play down a card that turns all monsters in your hand into Dragons to Pendulum Summon a Dark Magician, or do similar to turn all monsters in your hand DARK, then Pendulum Summon a Blue-Eyes Dragon.

 

In the story he's in, One is the subconscious leader of the realm. In the budding set, he's the leader of the Collective Archetype. The residents of the realm were all the same, 'different' wasn't a word known to any of them. There was peace among the realm, since conflict never arose. There was no need for it. This 'peace' is reflected by the general immunity to effects...though there is that strange exception clause at the end of the monster effect. There's a reason for it, which shows up in the next card...

[spoiler=Representing Individuality:]aiPrMAX.jpg

 

Name: You, the Heart of Imagination
Printed Attribute: DARK

Level: 7

Printed Type: Dragon
Pendulum Scales:

~Left: 13
~Right: 13

Pendulum Effect: Pay 1000 LP: Once per turn, if you have Pendulum Summoned this turn, you may Pendulum Summon again. Monsters Summoned by this additional Pendulum Summon may not share a printed Attribute/Type combination with each other. Discard all cards in your hand after this Summon.
Monster Effect: This card is also WIND, FIRE, WATER, EARTH, and LIGHT-Attribute. Twice per turn: You may target two monsters; you may change the Attribute of the first monster and the Type of the second monster. If a monster has a printed Attribute/Type combination than their printed Attribute/Type combination: Once per turn; it is negated.

ATK: 2600
DEF: 1800

 

Explanation: In the budding set, You is the leader of the Imagination Archetype. In regards to the card itself, I am pretty sure you are looking at You's Attribute/Type combination and his picture and scratching the top of your head at the disconnect between the two. He looks like a white kitsune (it was an utter b*tch to find a kitsune picture that was not either Pokemon or Naruto-related, pardon my wording...), but he's flagged as a dragon! Welp, that's because You originally was a dragon. Remember when I said that, originally all was the same? I do mean all was the same, even thoughts. At one point, it is unknown still why it happened, but one of the dragons had a thought that was not shared with the rest, a thought that was long lost to time. It literally transformed him into the form you see now. One, justifiably on edge about this, demanded that he revert back, due to being under the false impression that You could.

 

You simply turned towards One and said, "I won't".

 

Before this was said, the word "I" did not exist...and it was this phrase that started a severe chain reaction. You's mosaic foiling is symbolic of this shattering of the one realm into many...the Imagination Realms. Many of the dragons transformed and began to find and create their own homes and the peace that One had for his subjects vanished...

 

 

Now, remember when I said earlier that I had wound up working on four cards? That's because the other two are a Ritual Monster/Spell combination. The spell, "I Won't", is done, but the monster, "I, the Individual Thought", is not.

 

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[spoiler=Entries]Artemis

DARK

Level 7

Fairy/Effect

If a Fairy-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Send the top card of your library to the Graveyard: Special Summon 1 Fairy-Type Monster from your hand in fave-up Defense Position, but it loses 700 DEF until the end of your opponent's next turn. You can only use this ability of "Artemis" once per turn.

2700 ATK/2000 DEF

 

Apollo

LIGHT

Level 7

Fairy/Effect

When a Fairy-Type monster you control attacks an opponent's monster: You can change the battle position of the attack target. Send 1 card from your hand to the Graveyard: Special Summon 1 Fairy-Type monster from your hand in Attack Position, but it loses 700 ATK until the end of your opponent's next turn. You can only use this effect of "Apollo" once per turn.

2000 ATK/2700 DEF

 

Also work with Athena which is on purpose since they are all siblings.

 

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[spoiler:My Submissions]

b4VOc9R.jpg


Hellwarden Beast Cerberus

Level 6 - FIRE

[ Beast / Pendulum / Tuner / Effect ]

Pendulum Effects

You cannot Special Summon monsters, except FIRE and DARK monsters. Once per turn: You can target 1 other card in your Pendulum Zone; negate its effects until the end of this turn.

Monster Effects

(This card's Attribute is also always treated as DARK.)

If this card is in your hand: You can destroy 1 other FIRE or DARK monster in your hand, and if you do, Special Summon this card. If this card is used as a Fusion, Synchro, or Xyz Material for a Summon: You can add 1 "Lunatic Beast Fenrir" from your Deck to your hand, and if you do, you can place this card in your Pendulum Zone. You can only use each Monster Effect of "Hellwarden Beast Cerberus" once per turn.

[ ATK 2400 / DEF 1000 ]


qref20X.jpg


Lunatic Beast Fenrir

Level 6 - WATER

[ Beast / Pendulum / Tuner / Effect ]

Pendulum Effects

You cannot Special Summon monsters, except WATER and LIGHT monsters. Once per turn: You can target 1 other card in your Pendulum Zone; negate its effects until the end of this turn.

Monster Effects

(This card's Attribute is also always treated as LIGHT.)

If this card is in your hand: You can discard 1 other WATER or LIGHT monster; Special Summon this card. If this card is used as a Fusion, Synchro, or Xyz Material for a Summon: You can add 1 "Hellwarden Beast Cerberus" from your Deck to your hand, and if you do, you can place this card in your Pendulum Zone. You can only use each Monster Effect of "Lunatic Beast Fenrir" once per turn.

[ ATK 2400 / DEF 1000 ]

 


I kinda wanted to try the "Yin-Yang" style, where the cards support different decks, but can be used together in a weird style, so here you go.

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[spoiler=My Entries]

ST - Reactor
DARK / Level 3
[ Machine / Pendulum / Effect ]
Pendulum Scale = 7

Pendulum Effect:
During either player's turn, when your opponent activates a Spell/Trap Card: You can target 1 monster your opponent controls; banish this card, and if you do, banish it. You can only use this effect of "ST - Reactor" once per turn.

Monster Effect:
During either player's turn: You can Tribute this card, then target 1 monster your opponent controls; until the end of this turn, its ATK becomes 0, also it has its effects negated. You can only activate this effect of "ST - Reactor" once per turn.
1000/500

E - Reactor
DARK / Level 3
[ Machine / Pendulum / Effect ]
Pendulum Scale = 2

Pendulum Effect:
During either player's turn, when an opponent's monster activates its effect: You can target 1 Spell/Trap Card your opponent controls; banish this card, and if you do, banish it. You can only use this effect of "E - Reactor" once per turn.

Monster Effect:
During either player's turn: You can Tribute this card, then target 1 card your opponent controls; it has its effects negated. You can only activate this effect of "E - Reactor" once per turn.
500/1000


I couldn't find suitable pictures, so I just posted written cards. I hope I don't lose too many points for that.

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[spoiler=Serpant the Light Entity]
Dragon / LIGHT / ATK 2400 / DEF 1800 / Level 6

 

You can banish 1 DARK monster from your Graveyard, or shuffle 1 DARK Dragon-type monster from your Graveyard into your Deck: Special Summon this card (from your hand). If a "Serpant" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step, also once per turn, if you control "Serpant the Dark Entity", you can change the battle position of the opponent's battling monster during the Battle Step. If this card is sent from the field to your Graveyard: You can add 1 "Serpant the Dark Entity" from your Deck to your hand. You can only use each effect of "Serpant the Light Entity" once per turn.


 

 

[spoiler=Serpant the Dark Entity]
Dragon / DARK / ATK 2500 / DEF 1900 / Level 6

 

You can banish 1 LIGHT monster from your Graveyard, or shuffle 1 LIGHT Dragon-type monster from your Graveyard into your Deck: Special Summon this card (from your hand). "Serpant" monsters you control cannot be targeted by card effects, also, if you control "Serpant the Light Entity", all "Serpant" monsters you control gain 100 ATK for each of them. If this card is sent from the field to your Graveyard: You can add 1 "Serpant the Light Entity" from your Deck to your hand. You can only use each effect of "Serpant the Dark Entity" once per turn.

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[spoiler=Eagerness and Patience] Longsword of Eagerness

Spell|Equip

Effect: Equip this only to a Warrior-Type monster. The equipped monster gains 1000 ATK and loses 500 DEF and gains an additional 500 ATK for each monster it destroys by battle until the End Phase.If the equipped monster is not affected by "Escutcheon of Patience", it must attack all of your opponent's monsters once. If the equipped monster is affected by "Escutcheon of Patience", it can attack all your opponent's monsters once. If the equipped monster is attacked while affected by "Escutcheon of Patience", it gains ATK equal to half of its DEF during damage calculation only. You can only control 1 "Longsword of Eagerness". You cannot target the equipped monster with other Equip Spells during the same Main Phase that you activated this card.

 

Escutcheon of Patience

Spell|Equip

Effect: Equip this only to a Warrior-Type monster. The equipped monster gains 1500 DEF and cannot be destroyed by card effects. If the equipped monster is not affected by "Longsword of Eagerness", your opponent does not take damage from battles involving that monster. If the equipped monster attacks while affected by "Longsword of Eagerness", your opponent cannot activate card effects until after damage calculation. You can only control 1 "Escutcheon of Patience". You cannot target the equipped monster with other Equip Spells during the same Main Phase that you activated this card.

 

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As a prelude, i must say, that all of your cards were interesting to read and imagine within the game, but not all of them achieved what was asked of them. you have done well, but the results are as follows. take what you learn from this, and apply it to your future endeavors. win or lose, so long as you continue learning, you will continue to improve.

 

 

 Final Verdict:

1) 92/100 = Sad Quasar

 

2) 90/100 = EndUser

 

3) 88/100 = CuriousHeartless

 

4) 82/100 = senorchavez

 

5) 79/100 = ~nya~

 

6) 55/100 = Talim Rave

 

 

 

If you wish for a detailed explanation, i have outlined my reasoning below in the order that you have posted your own cards. You are free to contest the end result if you wish. In 13 hours, the results will solidify, and the next stage in this event shall begin. Points and reps will be dealt shortly before the beginning of the next event. The next stage shall last a mere 3 days. So make sure you are prepared for my demand.

 

 

[spoiler=Your evaluations]
Talim Rave

Compatibility 15/30: well, they do indeed work together, they can be set on opposite sides of the scale, and the upper dragon (ONE) truly benefits the lower dragon (YOU) when used, but while the upper monster effect benefits the bottom monster, the bottom monster provides neither benefit nor bonus to the top monster. Can they be used together? Yes, that is undeniable, but i cannot say that they call to each other in the manner of Xiangke and Xiangsheng magician, whose main effects are a clear path towards building upon each other. The scales of your monsters reflect each other, but the lower dragon is essentially the antithesis of the upper dragon as far as effect in all departments. I cannot say that i feel much harmony between the two. Indeed, there appears to be much animosity within the first for the abilities of the second.

 

Uniqueness 20/20 Well i am indeed surprised. While i might take issue with the effects themselves, i cannot say i have often, if ever seen such effects before. The stats are quite high on the first monster as far as defense goes, with a respectable ATK to go with it. On creativity, your cards do have much potential, though they don't much blend, they would be exceptionally powerful on their own. The effects feel like something that could establish quite a powerful archetype if re-tuned with more harmony in mind.

Balance 15/40 Indeed the effects are unique, but a second pendulum summon, even if restricted, is something that could very easily be abused. not to say anything of running dark worlds or fabled alongside such an effect, so long as you could summon even one monster with your second pendulum, you could trigger an entire hand worth of effects for practically no cost. In a deck such as performapals, there remains no limit to what you could summon using the effect of your second pendulum monster, who remains a 0 scale, granting access to anything in the deck as far as low scales go. Which brings me to the scales themselves. Scales 13 and 0 do not currently exist, and for good reason, what you have granted here, is a free summon of any non semi/nomi monster in existence with your first pendulum summon. Then we may look at the monster effects. The effort is appreciated and understood well enough, but i cannot say that i understand what you mean when you say: If a monster has a printed Attribute/Type combination than their printed Attribute/Type combination: Once per turn; it is negated. Were that effect to be printed as-is, it would be a rulings nightmare.

Grammar 5/10 I would rate your effects far higher on grammar, but the last effect of your second card leaves so much to desire.

 

Final verdict: 55/100. your cards are quite interesting, and i would like to see the resulting archetype very much, but here, they feel incomplete, and while related, do not compliment each other as well as one would expect from two monsters in harmony.

 

---------------------------------------------

 

CuriousHeartless

Compatibility 30/30: I can see these two being used together easily. Mirrored stats, their first effects compliment each other incredibly well, and their second effects while incredibly 4imilar, are a boon to any fairy deck. I can feel the link between these two monsters very well. While they are each of them, their own monster, they indeed build more when together. The only flaw i see between the two is that they do not quite feel as if they would, or should be upon the board at the same time. They feel almost as if they are meant to alternate instead of being used alone. but even so, I believe i must give near full marks here.

Uniqueness 14/20 I have seen the first effect in airnight parshath, and variants of the second in many a fairy related spell. but even so, the effects remain quite unique as far as combinations go. I have never seen them both together as far as i can recall. nonetheless, while standard fare individually, they merit good marks simply for practicality and combination. as for the typing and stats, it's not something that we've never seen before, but what stats are? though they ma not be something i have never seen before, they do have an air of originality. you have earned yourself a decent rating here.

Balance 38/40 I cannot say there is much of a problem with your monsters as far as balance goes. it's a solid set of monsters, with effects, that while not meta defining, would nonetheless be a definite threat within many a fairy deck. The typing might even enable a chaos engine were you so inclined. They aren't very powerful, but they are by no means trash. and artemis mills the top card of your deck, which is practically no cost at all were you to use his effect to summon apollo, the combination of the two potentially granting you R7 with the greatest of ease, and under Valhalla, you may not even need to use your normal summon. My only complaint is that you could build a field of 3+ high level, powerful effect monsters with little to no effort were you to draw either of these alongside Valhalla, but beyond that, and even factoring that, they are quite well designed. I can see no reason not to grant very high marks when they fall so well within my stated borders of balance.

Grammar 6/10 Here i must raise objections. i would ask that you go back and reread your first card properly. the wording appears to be far more suited towards magic than yugioh. but other than that, and a few minor spelling errors, i cannot say much else.

 

Final verdict: 88/100. While standard, and not too much outside the box, they are not at all terrible cards on their own, and the result from placing the two on board, while not exceptionally overwhelming, is worthy of respect. As for power, they lack protection, but they are rather simple to place upon the board already, and they can easily snowball into a field of 3 or 4 monsters in fairy decks from their ability to summon other fairies. A splendid combination, and a solid grade.

 

 

--------------------------------

~nya~

Compatibility 20/30 I must say, these two appear to oppose each other perfectly. Their pendulum effects compete for dominance. Their stats are identical as well. While incompatible in ther restrictions, they allow for you to negate the other in order to take advantage of their own effects. An interesting dichotomy indeed. Their monster effects work together strangely enough, though they do not possess quite as much harmony as i expect between each other. They definitely call to each other, but at the same time, they do not wish to work together. At the end of it all, they are not in tune with each other, though they wish to be together, their true potential may come out when they are together, but even so, they do not wish to build upon each play at all while paired off. I cannot give full marks, though i do believe i must give at least respectable marks for the clear intent within their monster effects to be together.

Uniqueness 19/20 They have rather standard effects insofar as their pendulum scales go, a summon limit being standard among many high scale monsters, and their monster effects seem to hint at a greater sum than their own parts. They remind me of the barrier statues , but they have enough variation to throw off that trail rather easily. As far as uniqueness goes, i believe you cannot be much faulted.

Balance 30/40 The pendulum restrictions prevent you from using too many cards at once while they are paired, but alone? They open many a gateway. You could simply add them into a deck with restrictive scale effects, and negate such effects. Fenrir in particular, is a high scale, that enables light scales to be played with little to no restriction. something i have to ask though: how does the Xyz condition actually work? I can understand how fusion and synchro trigger such an effect as placing them in your pendulum scales, but would the Xyz trigger not immediately deprive you of a scale upon choosing to resolve the second effect? In any case, they work well together, but much of their best work may come separately. nonetheless, i have to say that they are powerful enough even then. Though the Xyz effect does leave me feeling uneasy.

Grammar 10/10 As far as i can tell, the terms are in order, and the spelling is stellar. there is no need to deduct any points at all from here.


Final verdict: 79/100. They are a good set of cards, that while not building as much as i would like to see together, indeed make each other work out. Their typing is not as supported as some others, but that is not much of a flaw. You have a great set of cards here, even if they do not exactly match what i envisioned under the conditions of this contest.

 

 

---------------------------------------------

 

Sad Quasar

Compatibility 30/30 these two monsters together would be a nightmare to face. While they may not search each other, they are clearly made for each other, and i must say it's possibly for the best that they cannot easily replenish themselves. They are very much in tune, and for that, i can barely fault their inability to search each other.

Uniqueness 15/20 these are clearly an attempted improvement upon the summon reactors, and as such, they are quite wonderful improvements. while indeed effective, they are not something that leaves an impression upon me as far as providing a unique method of play. Though i believe they could enhance the potency of decks such as psy-frames greatly.

Balance 37/40 they are standard fare as far as monsters go, but they provide rather powerful incentive to play them both together and apart. You show power in their effects, but they provide purpose in their combined scales. they are not too hard to get around, but to do so still places the one using them in a decent position. each of them has its own take upon negation in their monster effects, and both would be equally useful as splashed cards. they are certainly well designed from my standpoint.

Grammar 10/10 you have spelled, and spoken with eloquence. there is no need to deduct a thing from here.

 

Final verdict: 92/100 Akin to Archfiend Eccentrik, these two monsters would possibly become staple cards in any deck that could take advantage of pendulum monsters. you have done very well with these monsters.

 

 

--------------------------------------------------

EndUser

Compatibility 30/30 The cards both wok together, and alone. Their intent can be seen within every word. Protecting each other, while pressing a unified assauld upon the opponent. I must give full marks here. They both summon, and work alongside each other perfectly. Icannot say much, if anything a all, negative towards these monsters in that regard.

Uniqueness 15/20 These feel rather similar to the level 4 light and dark dragons. If higher leveled. They are still powerful additions to the light and dark attributes respectively, but as with the above set, they feel as if they were based upon an already existing set of cards. There is nothing wrong with doing as much though.

Balance 35/40. I wont say that they are too weak or too strong, but simply by the ease with which you can summon them, and their levels/typing i have to say that they are indeed very powerful. they provide almost immediate access to the R6 engine, synchro ladder, and ultimaya respectively. So long as you have any tuner with the ability to change levels of course. They are not quite overpowered,  for there is nothing that i can think of that can actually abuse them to the fullest extent, but at the same time, they have quite a bit of potential to be, and seem to toe the line. As for their harmony, they work together wonderfully. Replenishing themselves upon death, and providing their successor with all that it needs to take to the field properly.

Grammar 10/10 you have properly formatted both the text and effect. i understand this card perfectly. Full marks here.

 

Final verdict: 90/100. a solid set of monsters, that while powerful, and potentially creepable due to the ease of summoning such a high level, are currently safe, and would be a welcome addition to many a light or dark deck.

 

 

---------------------------------------------------------------------
senorchavez

Compatibility 25/30 i can see what you were trying for with this set. And you have nearly succeeded. This is something that i have not seen from the other contestants, a powerful set of spells. but they repel each other slightly too often, and the negatives both harm and help their optimal cieling.

Uniqueness 19/20 this is not the first equip spell series to do as much, but equip spells of this ilk are both rare and vastly varied. It is among the first dual equip sets to be so interlinked to my knowledge. but while they may be the first equip set to do so, i cannot say their effects are actually rare from most other angles. though there is little i can say against it.

Balance 30/40 I cannot understand why you have restricted them from being used in the same main phase. equip spells are difficult enough to use together in many decks, and this does not quite alleviate that problem. Especially when you remember that you would be using 2 from what would at best be a 6 card hand for such an advantage. They are meant to work together, and as such, locking them out of each other, even for a single main phase, is something that i could not advise to any degree. They provide commendable protection to each other under the circumstances though. There is little i can say that would be weak regarding combining them simultaneously, but there is little i can say that is good about separating them. nearly full marks, but the separation is far too much of a detriment in regards to how swiftly the game moves as of late.

Grammar 8/10 The wording of your cards leaves a fair amount to be desired, but not too much that i must deduct severely from your total.

 

Final verdict: 82/100. Had you removed the restriction, you would have a wonderful set of cards here, but alas. You added one too many restrictions to the set for it to be worth using as a pair.

 

 


 

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