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~~Steampunk Archetype~~


FireFistAceG

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[spoiler=Disclaimer]I do not claim ownership 'o any pictures used in these cards they be all owned by their respective owners.

 

 

'tis be not complete, I gunna be addin' more cards when I get the hour. But I posted it so I could get some help wit' makin' these cards more balanced 'n helpin' wit' th' wordin' 'o some cards.

 

[spoiler=Monsters]

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Name: Steampunk - Archibald Jules

Level/Rank | Attribute | Type | Subtype

       3             Wind          Spellcaster 
Effect(s) / Flavor Text

Once per turn you can banish one "Steampunk" card from your hand face up to special summon one "Steampunk" card from your deck or graveyard with a level one higher than the card banished. If this card is in your faceup banished pile  you can turn it face down to add one "Steampunk" spell/trap card from your deck or graveyard to your hand.

Atk/Def 

1200/0

Reasoning: Let's ye get rid 'o "Steampunk" cards ye may not need to get one that may help ye synchro/xyz summon.

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Name: Steampunk - Clockwork Spider
Level/Rank | Attribute | Type | Subtype

       1             Wind          Machine
Effect(s) / Flavor Text

When this card is sent from the hand or deck to the graveyard banish it face up. If this card is banished face up you can equip it to one monster your opponent controls Take control of it. It is treated as though it has "Steampunk" in the name. When this card leaves the field from the Spell/Trap zone banish it face down.

Atk/Def

100/100

Reasoning:Basically a comic hand fer th' Steampunk archetype, that lets ye get rid 'o some troublesome cards.

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Name: Steampunk - Cyrus Marmaduke

Level/Rank | Attribute | Type | Subtype

       4             Wind          Warrior/Tuner
Effect(s) / Flavor Text

once per turn if you control a "Steampunk" card you can special summon this card from your hand or face up banished pile. When this card is special summoned you can banish one "Steampunk" card from your hand or graveyard face up to target one card on the field, banish it facedown.

Atk/Def

1500/800

Reasoning:A Quick summonable card that lets ye immediately be off into a Xyz or Synchro summon so ye can get th' drop on ye opponent 'n option to banish ye or ye opponent's card

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Name: Steampunk - Sonya Castleton

Level/Rank | Attribute | Type | Subtype

       4             Wind         Pyro
Effect(s) / Flavor Text

Once per turn If you control "Steampunk - Factory" you can randomly add one of your face down banished cards to your hand. If this card is sent to the graveyard by battle or by your opponent's card effect you can special summon one "Steampunk" card from your hand. If this card is face up in your banished pile you can send one Spell/Trap "Steampunk" monster card from your field or graveyard to the banished pile face up to add this card to your deck.

Atk/Def

1700/1000

Reasoning:A way to retrieve them precious cards ye used 'n makes ye opponent think 'bout whether he wants to mess wit' 'tis card. Since 'tis be th' only card that has an effect to make use 'o th' face below cards it has a way to come back

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Name: Steampunk - Willie Obadiah

Level/Rank | Attribute | Type | Subtype

       1             Wind        Machine/Tuner
Effect(s) / Flavor Text

If this card is normal summoned you can target one card, change its battle position. If you control a "Steampunk" card other than "Steampunk - Willie Obadiah" you can banish this card face down to send up to two "Steampunk" cards to the graveyard.

Atk/Def

400/200

Reasoning:Super simple card that lets ye deck thin 'n change th' battle positions 'o cards.

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Name: Steampunk - Arthur Gil

Level/Rank | Attribute | Type | Subtype

       4             Wind        Pyro
Effect(s) / Flavor Text

2 or more level 4 "Steampunk" cards
This card can also be xyz summoned by taking one "Steampunk - Sonya Castleton" from your banished pile and using it as a material card. When this card is successfully summoned you can send "Steampunk" cards up to the amount of materials this card has on it to the graveyard or face up banished pile. You can detach 1 xyz material from this card to make all face up "Steampunk" cards unaffected by any card effect that does not have "Steampunk" in the title until the end phase of that turn.

Atk/Def

2400/2000

Reasoning:Another card to help speed up th' deck, 'n gives protection to ye cards.

 

 

[spoiler=Spell/Traps]

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Name: Steampunk - Factory

Attribute | Spell/Trap Type

 Spell            Field
Effect: Once per turn during either player's turn you can banish one "Steampunk" card from your hand, field or graveyard face up. If you control a "Steampunk" card other than "Steampunk - Factory" and "Steampunk - Golem" this card cannot be destroyed by other card effects that do not contain "Steampunk" in their name. All faceup "Steampunk" monster gain 100 attack for each banished "Steampunk" card.

Reasoning: Helps get more of your Steampunk cards to the face up banished pile, helps beef up the relativity week attack stats of the steampunk cards.

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Name: Steampunk - Airship

Attribute | Spell/Trap Type

 Spell            Continuous 
Effect: While this card is face up on the field "Steampunk" cards can attack your opponent directly but any damage inflicted this way is halved, banish those monsters face up after the damage step. once per turn if "Steampunk - Airship" is face up in your banished pile you can change it to face down to special summon one "Steampunk" monster from your face up or face down banished pile.

Reasoning: 

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Name: Steampunk - Golem

Attribute | Spell/Trap Type

 Spell            Continuous 
Effect: Special Summon this card as an Effect Monster (Machine-Type/Wind/Level 8/ATK 2800/DEF 3000). (This card is also still a Trap Card.) If Summoned this way, you do not take any battle damage from battles involving this card. This card cannot be destroyed by battle. This card cannot be targeted by card effects. When you destroy a monster by battle you can excavate cards from the top of your Deck equal to the Level/Rank of the card destroyed, and if it has "Steampunk" in the name, send it to the banished pile face up. Otherwise, place it on the bottom of your Deck. When this card leaves the field Banish it face down.

Reasoning:Th' big cap'n monster 'o th' deck, made him harrrd to get rid 'o but not impossible 'n gave him a helpfull secondary effect

 

 

 

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