Haikili the Sacred Lightning Dragon
Level 10 | LIGHT | Dragon| Synchro | Effect
1 Tuner + 2 or more non-Tuner monsters
① If this card is Synchro Summoned: You can destroy a number of cards on the field, up to the number of non-Tuner Synchro Material monsters used for this card. ② Cannot be targeted by your opponent's card effects.
(In the event Imgur is blocked in your area, I have provided the full details for this card; however the standard lore is there. Also, if I repair the card for whatever reasons, use the stuff written below, not what's actually on the card.)
It should be no surprise that this is another post milestone (yes, I actually make sure that these posts are worth it). For this one, I had a variety of ideas I would've liked to do, but lack of images and ideas to go along with it. As a result, I ended up making a lightning dragon for my 31,000th.
In terms of flavor notes, Haikili is the god of thunder in Hawaiian mythology, hence my naming of this card after him (well, it makes sense that a lightning dragon is named for a deity that embodies it). I was going to use a longer title for the name in Hawaiian, but then it'd look really awkward/repetitive (and I have a very limited understanding of Hawaiian sentence structure / vocabulary), so opted not to.
Usability / Design
As usual, I designed this card to be a generic Extra Deck boss for Decks that can afford to make Level 10 Synchros easily. Originally wanted to make this a Level 9, but because Blue-Eyes is a thing right now (I'm looking at you, Spirit Dragon / Azure-Eyes spam), I am not giving them a 3100 stat toy to blow up stuff with. (To be fair, they can still SS it via Spirit, but it won't do them much). As such, I rose it to Level 10, but the materials are generic.
I will admit that some of the effects are technically existent on other Synchro Monsters, but at the same time, I want this to be worth a slot (well, there's not too many Level 10s that either are Accel Synchro / Double Tuning or require you to ladder),
First effect is pretty much Junk Destroyer's on a larger generic body, but I wanted to reflect the nature of lightning in this card, and that was the inspiration for it.
Second is standard boss protection; give it some protection so you don't invest resources in something that's going to be blown up quickly. Yeah, you can still Solemn Notice / negate its summon, or resort to sweep removal/battle destruction to remove it. A reminder that it's not protected by its third effect.
I initially gave it a third effect which would've let you banish a card in the Graveyard to protect other monsters you control from destruction ("If another monster you control would be destroyed: You can banish 1 card in your Graveyard instead"), but leaving it off because I think that would've been too much. At the same time, it would've been a way to be unique as opposed to a stronger/generic Junk Destroyer that can't be targeted.
As I made the requirements generic, most Decks should be able to make this without too many issues. At minimum, you should be able to blow up 2 cards, which isn't too bad, considering it also gets around targeting protection that common bosses tend to have nowadays.
[Well, this should be sufficient under the new Advanced Clause thing for card creators. A reminder that it is in effect throughout here and Multiples.]
Image is from Puzzles & Dragons; found here.
(Card is made on TCGEditor; yeah, I might start using it for a while until the cardmaker gets its errors fixed)
Alright then, think I said everything that I needed to; CnC please.
Properly written reviews will be given reps.
Edited by Sakura Haruno, 17 October 2016 - 01:49 PM.
It's a 3-mat monster now; use the written text beneath card