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[Sakura] ZPD Archetype (15/15)

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#1
Flash Flyer - Sakura

Flash Flyer - Sakura

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Update log

  • 11/12/2016 - Added ZPD Officers Byakurou and Pennington, and ZPD Inspection.
  • 9/7/2017 - Some changes to reflect what I have on my Wikia. (New cards are marked in BLUE)

ZPD

 

Design notes

 

http://imgur.com/a/ogdxT

(Picture gallery)

 

Playstyle/Test notes

 

Anyway, you know what to do; rate/CnC/love/hate, etc.

Proper reviews will be repped.

 

9Cv05cp.png


Edited by Flash Flyer - Sakura, 07 September 2017 - 03:03 PM.
15 cards right now; just be lucky I haven't added the Reincarnation-esque card or the Zoodiac-version upgrades for Judy/Nick. But they will be here eventually.

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#2
leafbladie

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Nice to see a Zootopia archetype, I really loved that movie, and it looks like you did a good job in designing it. I’m unfortunately not too keen on the generic Beast-Type support, but I’ll do my best to give you a helpful review:

 

Hopps: Off to a good start, I really like it when people make the main character of a show/movie the core of the deck, but not the boss monster, it can be tempting to make them the powerhouse of the archetype, but as card like “Elemental HERO Stratos” prove, consistency is key. I also really like her Majespecter protection, it fits in with her nature of being small, and able to evade danger with relative ease. Good stuff.

 

Wilde: I like the first effect quite a bit, on the first turn it’s most likely a +0, while on subsequent turns it’s a +1. The “Stardust Dragon” like effect, except targeting instead of destruction, is also a nice addition, matching how he would always evade any inquiry and escape pretty quickly. It’s a bit of a shame it can’t apply to the whole crew, but it wouldn’t make too much sense lore wise, and I guess targeting protection for the whole crew would be a bit too much.

 

Clawhauser: Love it, matches the theme of dispatching, and pairs well with Hopps. Also, I had made a paragraph long rant about how this could be looped before I realized that it can’t SS itself, so just thought I’d share that embarrassing event.

 

McHorn: Pretty standard effect, something I could honestly see being extended to all Beast-Type monsters and still be fair, but still a solid effect for an archetype focused around beatdown, and really fits the character.

 

Delgato: I mean it’s nice, inflicting piercing damage can actually be pretty helpful when your opponent has a wall that won’t die, like “Kozmo Wickedwitch” which has piss poor defense, but overall it’s a bit situational, so I don’t think it’d be probably be ran at 1, or sided. Though still, seeing as you can search out anything, that wouldn’t be too much of a problem.

 

Fangmeyer: Nice, helps build back field presence if you suffered a nuked board, and that banishing effect is great against Metalfoe/Yang Zings, any Pendulum decks, and ABC too. Also the restriction of it requiring battle damage balances it quite a bit, and gives more reason to run “Delgato” so if they spam out defense position monster to prevent damage, it won’t matter.

 

Bogo: Well that’s certainly different, requiring a Field Spell in the hand to summon, glad “Hopps” can retrieve the Field Spell from the Graveyard if need be. The effect feels a bit strong though, get 3 of these to the field, and your opponent’s probably going to have a bad time. While it feels a bit balanced by only being able to properly Special Summon each of them once per turn, it’s still a bit worrisome since it’s easily searchable and recoverable.

 

ZPD Central Headquarters: Nice, I like cards that give a strength in numbers vibe, and with 5 monsters on the field, that’s 1000 ATK for each, and swinging for 5000 extra damage in a turn. I know that’s only if you get 5 to the field, but still, it’s a pretty nice reward. The second effect is amazing, I’m glad it doesn’t retrieve from the Graveyard, as I wouldn’t want to have this and “Wilde” to be able to retrieve “Bogo”. It would be nice if this offered some protection to your monsters though, seeing as it’s supposed to be their base of operations, you’d expect it to be pretty safe.

 

ZPD Carrot Recorder Pen: Oh wow, this is pretty evil, negate your opponent’s Pot of Cupidity, then use that effect yourself to draw without needing to banish 10 cards, it’s pretty great. Feel like it should possibly limited slightly by having to control “Hopps”, not only because lore, but because as is, your opponent will have to power through your whole field before they can safely activate Spells/Traps. If it was just “Hopps” then they’d be forced to summon a monster, enter their Battle Phase and destroy it (since its protection is amazing), and then try and go off in their Main Phase 2, so even in this situation you’ve dramatically slowed down your opponent.

 

Overall: A simple but fun beatdown style archetype, I’d definitely play it casually, and maybe even have a go at making a semi-competitive build. The effects are short (excluding Carrot Recorder Pen), to the point, not convoluted, and each feels like they bring something nice to the table that makes them worth running. Maybe a bit too much power here or there, especially with “Bogo” who feels like this archetype's "Majespecter Unicorn - Kirin", but nothing too broken.



#3
Flash Flyer - Sakura

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(They're technically Beast-Warrior, not Beast. Yeah, they are animals, but anthro ones at that here.)

 

Well, Hopps is technically the smallest member of the entire force, so wouldn't make sense to give her heavy-duty stats (well, she's minimum 1700/1600 with the field up [alone]). But yeah, searching is based on her tactical abilities to get things done no matter what, plus it lets you recycle. (Only Clawhauser has lower offensive stats than her) But yeah, this is your searcher, so you should be running her in triples.

 

Yeah, Bogo might be slightly problematic, considering his effect is pretty much generic negation on a 2K body. Could change the limitation text to only permit 1 copy of him at a time. To be fair, original version was that you reveal another "ZPD" monster first instead of the Field Spell, but that didn't work out as well (specifically, coding didn't work), however it would make him less reliant on getting the Field Spell.

 

With Delgato, I've been telling self to not run him in triples since the most he does is just push for piercing damage if you can overpower the opponent. You can still run him as another name for search/revival/counter for the Field Spell, but that's really about it.

 

In terms of the Headquarters, it originally had a 3rd effect that would've sealed the opponent from triggering stuff if a ZPD monster battled. But yeah, all-around protection would be nice, since these do rely on getting stuff out quickly to maintain a strong enough presence; otherwise they are fairly average and vulnerable to common forms of removal. In terms of swarming, I have gotten about maybe 3-4 members at once on a good setup (SS Fangmeyer from hand/Grave, summon Hopps, get Field Spell and activate it, SS Clawhauser via Field and then go for a 4th option that isn't Bogo [or you can, do this step before activating the Field])

 

Don't worry about Clawhauser much; yeah, it happens that you assume that it can loop itself, but in actuality, it summons other members. Wouldn't exactly make sense to summon another copy of himself. To be fair, he didn't have much of a role in the film and first effect is just based on what he can do. The "self-sacrifice" effect is taken from stuff you'd probably expect law enforcement to do (i.e. protect their colleagues or the people/animals [in this case] they serve, even if they put their own lives at risk).

 

As for the Pen, I've been trying to figure out what would be the best way to incorporate Hopps into the effect; after all, it is hers. The requirement effect could certainly be modified to require her out as opposed to any of the ZPD (yeah, Nick used it for a while; well, only for the apology scene from what I recall; no one else used it). I admit the effect is somewhat convoluted with what it does, but that's about what I could do with a "recording"- esque thing.

 

Technical note that outside Hopps, Wilde, Clawhauser and Bogo, rest of them didn't have any major role / speaking lines, so whatever's done for McHorn, Delgato and Fangmeyer is just something that would fit their character based on animal species. (I think I mentioned this in the flavor notes)

 

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In terms of generic Beast-Warrior support, most of the time, it's basically Fire Formation stuff (Tenki/Tensu for searching / enabling plays; don't really use the others much) and some other options that only really work with certain members. Like I mentioned earlier, you technically can still use Bearman for Rank 8s in here, but doesn't work out with Hopps/Wilde for obvious reasons. Looking over the current stuff, yeah, it's pretty minimal or things they don't exactly have the room to run.

 

----

For now, modified Bogo and the Carrot Pen with a "only control 1" policy and the Carrot Pen being exclusive to Hopps (well, you can have other members out, but she has to be there [but she should be around most of the time]). I'll have to think over whether/not I want to give Headquarters that third effect I mentioned earlier, or transfer it to another support card. Other stuff may need to be considered.

 

Also thinking of giving them another monster that can let them attack directly (for half damage), but given the swarm capabilities, I may opt against it (would probably be one of the wolves or an original officer if designed).

 

For those of you who want the artwork too, here you go: http://imgur.com/a/ogdxT (I'll leave this in the OP for easier access). You should be able to guess which pic goes with what, Central HQ's pic is basically the ZPD building itself. (Yeah, Hopps has two artworks)


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#4
Flash Flyer - Sakura

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A small update (well, 3 cards anyway). I'll mention some flavor notes alongside the additions.

 

Byakurou is that direct attacker I considered giving, but thought against it due to Fangmeyer getting another trigger and even half damage would hurt if you could get them set up. But yeah, ZPD technically have a way to bypass larger bosses at this point.

 

(Other ideas I had in mind, and still considering are: Have it target a ZPD monster and permit it to attack directly, but not the others; OR, I can make it a Honest/Kalut-esque thing and let it power up another ZPD monster to mow down stuff. Leaning towards the former though, but either one should probably work)

 

This one is a little difficult to say in terms of which character this is, but go to the scene where Bogo is wishing Francine a happy birthday. It's the white wolf in that scene, even though he is nameless. I considered naming it Grizzoli (the other white wolf in the film), but due to conflicting animals with the name, I chose not to. (Movie has them as a wolf, but Crime Files and the Wikia say they are a polar bear).

 

Pennington (yeah, this is supposed to be Francine, despite her minimal screen time and script) is intended to act like Kagemusha of the Six Samurai (I think that's the one) or Caingorgon for ZPD. I suppose you can consider this the targeting equivalent of Clawhauser (well, barring 100 DEF on his end, the two have inverted stats). I looked on Wikipedia for elephant behavior; I guess protecting your colleagues from Dark Destroyer, Castel or some other common monster removal falls in there somewhere. But yeah, elephants are big animals, hence her stats.

 

For the sake of argument, assume Francine's last name is Pennington (yeah, she was addressed as Trunkaby, but since there were no other elephants inside the room at the time, just assume it to be as such; cannot be the ones during Nick's graduation [well, we cannot assume that])

 

ZPD Inspection acts like an anti-search card for the opponent (i.e. you search or draw another card when you're not supposed to, you're losing the resources and whatever strategy you have is exposed). To be fair, I am still skeptical about this, even with the hard OPT and the requirement that you need a ZPD monster out. In a flavor context, you can consider it as the police busting a smuggling operation (opponent adding cards to their hand when they shouldn't be) and seizing their assets (take away a card).

 

This card isn't as punishing as Dark Law by virtue of it discarding cards and setting up Graveyard triggers, but in other ways, it's a lot harder than he is (you get a look at the opponent's hand and get a choice of what you hit). I originally had this as a Counter Trap, but because of the above reasons, I changed it. Could probably have left it as a Counter, but I don't know. (I would test it, but YGOPro is being screwy lately* and I can't really use Duel Portal on this computer)

 

* need to configure it to have the card trigger if I have a ZPD monster out and reveal the hand when I use it; removal effect can be borrowed from Dark Law.

 

Picture-wise, supposed to be Judy looking over Nick's tax returns. (I think the Zootopia Wikia has a screenshot of that instance; the one where she sees that he put all zeroes)

 

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Other than that, Archetype should be complete (12/12). Can't really add on more, considering no more named officers (well, at least not ones that are the same animal as existing officers; only ones left are either Higgins or the game ones from Crime Files, and no suitable pics for them exist), and support would be low otherwise. I haven't seen Crime Files or the other books where certain characters may be noted; only the movie itself and the Zootopia handbook.

 

I'll have the YGOPro stuff posted later, so you guys can play with them for yourselves against the meta / other existing cards. (For now, mostly everything except the Carrot Pen and maybe Inspection once I fix the code; Nick currently has an earlier version of his effect, which is the Majespecter clause that Judy also has.)


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#5
leafbladie

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Byakurou: I like it, for a battle focused archetype it can be good to pull of direct damage so you can get around some threats. However, it seems it's a bit strong in its current form. Maybe instead if it let you target a different ZPD monster you controlled, and that monster can attack directly for half damage, while this monster can no longer attack this turn, that might be better.

 

ZPD Officer Pennington: I feel like Clawhauser already has you covered by acting as a damage sponge, but this does cover targeted effects, while he only covers destruction. I guess it's nice to make it such that your opponent can't spin or banish your playmakers, but this feels like it wouldn't really be run in all honesty, just because it does nothing but help redirect targeted effects. Maybe if it offered something more, like a Graveyard effect, or if it worked as a hand trap, to negate the effect of a monster that targets a ZPD monster you control. That way it allows you to build your field during your opponent's turn, and can be a nasty surprise.

 

ZPD Inspection: Love it, this is the exact amount of power I want a Trap to have. It's basically a slower "Forceful Sentry" that requires a "ZPD" monster, and your opponent to add a card from their deck to their hand. But being able to look at your opponent's hand is powerful, you get to see their Traps, what scales they currently have in their hand, and the strongest play they'll likely be able to make this turn. Discarding a Spell/Trap is arguably even better than shuffling it into the Deck too. The activation condition is great too, because not only does it work in lore wise (needing an officer on the field to observe a suspicious action, in order to open an investigation of their hand), in the meta the first thing players will usually do on their first turn is search their playmaker, Majespecters get Kirin or their Traps, or ABC's use Union Hanger to get their Unions, and this allows you to just say nope, and get rid of those. I wish Konami would learn how to actually make Traps like these, because they're always either overpowered (Dimensional Barrier) or underpowered (The new Shadoll Trap).



#6
Flash Flyer - Sakura

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Yeah, I was debating on changing Byakurou's effect to be more singular instead of giving the entire force a direct attack effect. New change would work, and should be fine. (For flavor notes, Byakurou translates to "white wolf" in Japanese; yeah, uninspired, but can't really do much. Like I mentioned earlier, this was originally named Grizzoli because of the movie, but conflicts of interest.)

 

As for Pennington, I can add a Graveyard effect or something; just need to figure out what would work best for it that doesn't duplicate the other stuff. Or yeah, hand traps would be cool. More negation would be good, especially in conjunction with Bogo's general one. (IDK, maybe if she had more of a role in the film, I could have more to base her on other than elephant behavior). 

 

As for the Trap, yeah, this is intended to deal with heavy search Decks (think every Deck nowadays has some form of Stratos or another method of searching). Heck, it even stops people from using Desires / Cupidity (well, punishes them for it anyway) or any form of draw cards. But yeah, at least you get a choice in WHAT you kill and an idea of what the opponent is planning to do this turn. I suppose I can take some relief in knowing this isn't as generic as Dark Law's own banish effect when the opponent searches. 


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#7
Black D'Sceptyr

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Starting Blurb (IOW, has nothing to do with the review)

 

 

ZPD Monster Review

 

And now for the backline.

 

ZPD Spell/Trap Review
 
Long and short: This Archetype's so amazing I think it could eclipse its EARTH Beast-Warrior-Type counterparts in Zoodiac (Molmorat be praised.) Keep up the awesome work. 

S'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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("Why U Always Lying" INTENSIFIES)

 

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#8
Flash Flyer - Sakura

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To be fair, I was going to give them an in-Archetype Honest / Kalut or something to deal with really big bosses, but advising against that because as-is, they already can handle themselves, given test runs against the YGOPro decks (even the 3K Blue-Eyes spam, although the computer misplays half the time, so I shouldn't say they're viable). 

 

Out of fairness, I usually end up searching the Field off Hopps and then play it for massive combos (generally SS Clawhauser and have him get another guy out). Yeah, she's the main part of the Deck (well, she's the main character for the whole Zootopia franchise), so you need to go 3 with her (or the maximum). 

 

As for Fangmeyer, I could just change it to summoning from the hand instead, but idea for him is to at least have some way to have one of your members out, especially with the power creep. Oh right, and I still haven't modified Byakurou to just permit one member to hit directly. (That will be changed). 

 

Thematically, I don't really have a ED boss for them (wouldn't really fit); part of their spam strategy does revolve around Invoker (if you use Hopps/Wilde) or a Rank 4 equivalent for Beast & Beast-Warriors (you may reference it as Numerix-092 or Number 71 in AGM). I haven't really needed to Rank 4 much except in certain cases.

 

----

As for images, I have them already (should be in the Imgur link in main post); haven't modified it lately, but they're around. Suppose I could link from my personal Wikia, as I have uploaded them there (although some are still in their original forms). 


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