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Elemental HEROs Return!


TheRocketCrafter

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HERO's Fusion

Normal Spell-Card

Fusion Summon 1 "HERO" monster from your Extra Deck by sending monsters listed as Fusion Material from either side of the field to the Graveyard. You cannot declare a direct attack for the rest of this turn. You can only activate 1 "HERO's Fusion" per turn,

 

HERO's Hideout

Continous Spell-Card

Once per turn, you can Fusion Summon an "Elemental HERO" monster, ignoring it's summoning conditions, by "Elemental HERo" monster you control to the Graveyard whose total levels are greater than or equal to the Fusion Monster. If this card is destroyed and send to the Graveyard, you can target 1 "HERO" Spell//Trap card in your Graveyard except "HERO's Hideout"; add it back to hand.

 

HERO Tag-Team

Quick-play Spell-Card

Target 1 Normal "Elemental HERO" monster you control; Special Summon 1 Normal "Elemental HERO" monster from your deck with a different level. During either player's turn, you can banish this card from your Graveyard; target 1 "Elemental HERO" monster you control. That monster cannot be destroyed by battle or by card effects for the rest of the turn. You can only use each effect of "HERO Tag-Team" once per turn.

 

 

So this support is primarily to help bring out pure versions of Elemental HEROs. Fusion is a replacement for Super Polymerization after it was banned that still leaves a restriction at the end. Hideout is used to Summon Elemental HEROS from the Extra Deck who would not be easily Summoned either is (Such as E-HERO Electrum). Tag-Team is used to allow for the Fusion Summon of any of the original HERO monsters as the combinations of the original HEROS usually had a Fusion to go with it. (Avian and Burst=Wingman, Clay and Spark=Thunder Giant ETC).

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Fusion is a nice replacement for Super, as mentioned. This card not only restricts it to HEROs, as was the original intention, but prevents OTKs that can come from wiping your opponent's field. The direct attack prevention only happening after the effect, as opposed to the whole turn, means you can still make powerful play if your opponent manages to Summon a monster after one of your direct attacks. This card would definitely buff the more attribute based HERO decks, so nice work.

 

I assume Hideout is meant to have "by sending", which is missing from the first effect. Also, "monster(s)". This is a sort of Form Change for non Masked HEROs, and I feel it does that pretty well, especially as it is basically only for Elemental HEROs. This could probably allows Masked HEROs and E-HEROs to finally split into their own respective decks. The adding upon destruction is...not bad at all, considering that it has no HOPT and it can't readd itself, preventing too much recycling. These cards aren't too powerful, and they aren't too weak. Good job so far.

 

With Tag-Team, it's ""Elemental HERO" Normal monster" not the current format you have. It does sort of help the basic HEROs, but it doesn't give them enough speed to be viable. There are better HEROs, such as bubbleman and blazeman. It just doesn't buff it enough. The protection effect is sort of helpful, but doesn't make the card work running. As said, it does buff Normal HEROs, but just not enough.

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Fusion is a nice replacement for Super, as mentioned. This card not only restricts it to HEROs, as was the original intention, but prevents OTKs that can come from wiping your opponent's field. The direct attack prevention only happening after the effect, as opposed to the whole turn, means you can still make powerful play if your opponent manages to Summon a monster after one of your direct attacks. This card would definitely buff the more attribute based HERO decks, so nice work.

 

I assume Hideout is meant to have "by sending", which is missing from the first effect. Also, "monster(s)". This is a sort of Form Change for non Masked HEROs, and I feel it does that pretty well, especially as it is basically only for Elemental HEROs. This could probably allows Masked HEROs and E-HEROs to finally split into their own respective decks. The adding upon destruction is...not bad at all, considering that it has no HOPT and it can't readd itself, preventing too much recycling. These cards aren't too powerful, and they aren't too weak. Good job so far.

 

With Tag-Team, it's ""Elemental HERO" Normal monster" not the current format you have. It does sort of help the basic HEROs, but it doesn't give them enough speed to be viable. There are better HEROs, such as bubbleman and blazeman. It just doesn't buff it enough. The protection effect is sort of helpful, but doesn't make the card work running. As said, it does buff Normal HEROs, but just not enough.

 

I appreciate the feedback!

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