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[WRITTEN]New Unpossessed cards + Charmer and Spirit art support


Darkrai1276

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An archetype that has yet to be finished by old Konami it has seen some serious power with Wind Witch and Eidolon being splashed in; so some new support could see this deck have some serious competitive viability.

Note that the cards would refer to the kanji for "Familiar" in Japanese, since Unpossessed is known as Familiars Unleashed

 

[spoiler=Monsters]Familiar-Possessed Lyna
Level 4 LIGHT Spellcaster
ATK 1850 DEF 1500
You can only use the (1) effect of "Familiar-Possessed Lyna" once per turn.
(1)When this monster is Normal or special summoned; you can add one non-LIGHT "Possessed" card, except "Possessed Dark Soul" from your Deck to your hand.
(2)You can send "Lyna the Light Charmer" and one light monster from your side of the field to the graveyard; special summon this monster from your deck and if you do this card gains the following effects;

- If a spellcaster monster you control attacks a defence position monster, inflict piercing battle damage to your opponent: also your opponent cannot activate card effects until the end of the damage step.

- Spellcaster-type monsters you control are unaffected by your opponent's card effects and gain 500 ATK.

 

(basically made to give an actual effect monster to the deck with it being the only monster thats a 3-2 stable in the deck)

 

Familiar-Possessed Queen Larsa

Rank 4 LIGHT XYZ Spellcaster

ATK 2650 DEF1500

1 level 4 Spellcaster-type monster + 1 non-spellcaster level 4 monster of the same attribute OR 

2 Level 4 Spellcaster-type monsters with 1500DEF and different attributes

Cannot be special summoned except by XYZ summon using the correct material.  You can only use the (2) and (3) effects of "Familiar-possessed Queen Larsa" once per turn

(1)Cannot be destroyed by card effects. All Spellcaster-type Monsters you control cannot be targeted by your opponent's card effects and gain 400ATK

(2)If a monster you control is destroyed by battle or card effect; you can special summon one Spellcaster-type monster with a different attribute from your deck.

(3)You can detach 1 XYZ material from this card; Special summon monsters with 1500ATK and 200DEF from your hand, deck or graveyard with different names; up to the number of other "Familiar-possessed" cards on the field or your graveyard; but their effects are negated and are banished during the end phase, or when they leave the field or are detached as XYZ material.

 

(Need to dramatically shorten the effect i know. But its a powerful card that the deck can easily make and give both protection and swarming as well as helping consistency)

 

Tempest Dragon

WIND Level 4 Winged-Beast

ATK 1500 DEF 200
You can only control 1 "Tempest Dragon". If you control a Spellcaster-type monster, you can special summon this card (from your hand). If this card is sent to the graveyard for the synchro or fusion summon of a WIND monster; special summon one monster with 1500 ATK and 200 DEF from your hand, deck or graveyard; expect "Tempest Dragon.

 

(Just having the WIND familar is madnitory; no matter how good or bad the effect is. Effect is mean primaly to work with Mastery to make quick synchro plays but is really there to help Wind Witches)

Ascended Lover
LIGHT Level 4 Fairy

ATK 1500 DEF 200
You can only control 1 "Ascended Lover". If you control a Spellcaster-type monster, you can special summon this card (from your hand). If you special summon a Spellcaster while this card is in the Graveyard, you can destroy one LIGHT monster you control to special summon this card; but this card is banished when it leaves the field.

 

(Bascially Archifiend Eater but faster but gets banished and can only target lights)

Meda Demon
DARK Level 4 Fiend

ATK 1500 DEF 200

You can only control 1 "Meda Demon". If you control a Spellcaster-type monster, you can special summon this card (from your hand). If this card is special summoned while you control a non-DARK Spellcaster-type monster; special summon 1 Level 4 DARK Spellcaster from your deck. You can only use this effect of "Meda Demon" once per turn.

 

(Works well in both the deck and has some potential in zombie decks. Dunno. Wasnt really too sure what to do with this guy honestly)

 

 

 

[spoiler=Spells]Re-Possessed 

Normal Spell Card

Target three Spellcaster-type monsters in your graveyard with 1500 DEF with different attributes; return them to the bottom of the deck and draw one card. You can only activate"Re-Possessed" once per turn

 

(Helps circumvent three issues; lack of draw power; quickly burning through resources and drawing usless Posessed monsters.)

 

Possessed Mastery

Continuous Spell Card

Other "Possessed" cards you control; except "Possessed Dark Soul", can't be targeted by your opponent's card effects. If a "Charmer" monster is flipped face-up, all monsters your opponent controls become its attribute."Charmer" monsters are treated as Tuners and cannot be destroyed by your opponent's card effects. Once per turn, if a "Familiar-possessed" monster is special summoned from your deck by its own effect; you can special summon as many Spellcaster-type monsters from your hand or graveyard with different attributes than that monster and each other. You can only control one face-up "Possessed Mastery"

 

(Gives nice protection for the spells and traps priarmly and also makes the Charmers actually worthwhile, as well as give the summon condition of the monsters an actual effect other than piercing.)

 

 

 

[spoiler=Traps]

Possessed Control

Continuous Trap Card

If a player controls two or more monsters with the same attribute; their effects are negated also that player cannot special summon monsters of that attribute. If this card is sent from the field to the graveyard by an opponent's card effect; target two monsters with different types and attributes in your graveyard; Special summon those targets. 

 

(Most generic support card. Essential meant as a reverse Gozen Match but its effect is weaker due to how many decks utilies mono-attribute monsters it would be pretty overpowered. It would also hinder the deck by stopping many familair plays)

 

Possessed Form

Continuous Trap Card

When this card is activated, add 1 "Art -" card from your deck to your hand. You can activate "Art -" cards by targeting a spellcaster with 1500DEF of the appropriate attribute instead of tributing; also the effects and activation of "Art -" cards cannot be negated. Once per turn if a Level 4 Spellcaster you control is destroyed; you can add 1 Spellcaster of a different attribute from your deck or graveyard to your hand. You can only control 1 face-up "Possessed Form".

 

(I wanted to make the spirtual art cards good. This quickly searchs them while still giving the rest of the deck support through additional destruction advantage. Plus it makes the light and dark spirit arts actually usable with the negation prevention)

 

Sanctity of the possessed

Continuous Trap Card

Monsters gain 400ATk for each monster on their side of the field with a different attribute, but lose 1000ATK for each monster with the same attribute. Monsters special summoned by your opponent that have the same attribute as a 1500 DEF spellcaster-type monster you control have their effects negated, until the end phase. Neither player can activate or summon pendulum cards with the same attribute as a "familiar-possessed" monster you control. Neither player can tribute or banish cards while you have a 1500 DEF spellcaster-type monster in your graveyard. If this card leaves the field by an opponent's card effect; set up to 1 "Possessed" and 1 "Art -" Trap card(s) from your deck or graveyard to your side of the field; except "Sanctity of the Possessed", those cards can be activated the turn they are set.

 

(Main stun card that can really help the deck fight tier 1. Helps protect, boost, stun and gain advantage; whats not to love)

 

 

 

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