Darkrai1276 Posted November 21, 2016 Report Share Posted November 21, 2016 More for funsies this one but the B.E.S is pretty woeful even for the time, but their effects are pretty unique ill admit. I wanted to make spell/trap support only with only a handful of monsters support the current batch, since they are supposed to be based on iconic ships for the Gradius games i didnt really want to touch them directly. Except for one true boss monster B.E.S Supreme LordLevel 10 Machine DARK Fusion monster3500ATK 3000DEF1 "Big Core" monster + 2 or more "B.E.S" Monsters with different namesCannot be special summoned except by fusion summon. The summon of this card cannot be negated. When this monster is fusion summoned place B.E.S" Counters on it, equal to the number of "B.E.S" monsters used as fusion material -1; cards and effects cannot be activated in response to this effect's activation. During each players end phase place 1 "B.E.S" counter on this card. If this card attacks remove 1 counter from it at the end of the battle phase. This card gains the following effects depending on the amount of counters on it1 or more- This card gains 300 ATK for each counter on it.2 or more- Cannot be destroyed by battle or card effects4 or more- Unaffected by your opponent's card effects. 5 or more- Your opponent cannot banish or tribute cards on the field. Once per turn during either players turn you can destroy one card on the field.6 or more- Double all battle damage inflicted by this card; also if this card attacks a defence position monster, inflict piercing damage to your opponent10- During your end phase; reduce your opponents life points to 0. B.E.S ScoutLevel 1 Tuner EARTH Machine type300 ATK 0 DEFIf you control a level 5 or higher machine type monster; you can special summon this card from your hand but you cannot special summon monster except Machine type monster for the rest of this turn. If this card is tributed or sent to the graveyard for a synchro summon; target 2 other "B.E.S" monsters in your graveyard and special summon them. You can only use each effect of B.E.S Scout once per turn. B.E.S ZoneField Spell cardEach time a monster you control gains a B.E.S counter(s), place an equal amount on this card (Max 10), then draw 1 card. Cards with B.E.S counters cannot be targeted by card effects also if this card would be destroyed by a card effect; remove one B.E.S counter from it instead. Once per turn; if you control no monsters you can special summon one "B.E.S" or "Big Core" monster from your hand. You can always perform the standard normal summon of a "B.E.S" or "Big Core" monster and do not have to tribute monsters. Once per turn; if you have no other face-up spell cards; activate one "Boss Rush" or "B.E.S" continuous spell card from your deck. "B.E.S" cards and "Big Core" cannot be destroyed by card effects while they have a counter, also if they would remove a counter; remove one counter from this card instead B.E.S ShowdownContinuous Spell CardYou cannot normal summon/set, except machine-type monsters. All Machine type monster you control gain 200ATK for each counter on them. If your opponent summons a monster while you control no monsters; special summon one "Big Core" or "B.E.S" monster from your deck or graveyard and it gains 3 "B.E.S" counters. If a monster you control is sent from the field to the graveyard; special summon one "B.E.S" or "Big Core" monster from your deck and it gains 3 B.E.S counters. You can only use each effect of "B.E.S Showdown" once per turn The B.E.S strike backContinuous Spell CardWhen this card is activated; add one "B.E.S" card or "Big Core" from your deck or graveyard to your hand; except "The B.E.S Strike back". If a "Big Core" or "B.E.S" monster attacks; your opponent cannot activate card effects until the end of the battle phase. Each time a "Big Core" or "B.E.S" monster destroys a monster by battle it gains 1 B.E.S counter. During each end phase inflict 100 damage to your opponent for each B.E.S counter on the field. Link to comment Share on other sites More sharing options...
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