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Anyone who knows me probably knew before clicking that this was about Ancient Sacred Wyvern, and indeed, you were correct.

 

 

Effect Monsters

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When this card leaves the field for the summoning of any of your "Ancient Sacred" monsters, add one "Sacred" spell card from your deck to your hand.

 

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This card can attack your opponent directly. When this card attacks your opponent directly, draw 1 card and, if it is a level 4 Monster, special summon it; if not, put it back into the deck and shuffle it. This card's ATK and DEF are unaffected by any card effects.

 

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When this card destroys a monster by battle, increase this card's original ATK by 200. When this card is attacked, use it's ATK instead. If the attacking monster's ATK is lower than this card's ATK, inflict battle damage equal to the difference and destroy the mosnter (this is considered destroyed by battle).

 

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This card may also be treated as a level 5 monsters by your card effects. If "Sacred Castle of the Light Deity" is on the field, you may tribute this card to special summon 1 "Evo-Sacred Valkyrie" from your hand, deck, or graveyard.

 

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Once per turn, activate one of the following effects:
*Gain 1000LP for every "Sacred" monster on the field.
*Inflict 600LP to your opponent for every "Sacred" monster on the field.
*If "Sacred Great Disciple" is on the field, all "Sacred" monsters you control cannot be destroyed by battle except for "Sacred Great Disciple."
*Change one "Sacred" monster into a level 3 Tuner monster.
 
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This can may be treated as a Level 4 Monster when synchro summoning "Ancient Sacred Wyvern." When this card inflicts damage by battle or effect, send one card from their deck to the grave for every two "Sacred" cards on the field and add one Wyvern Counter. When this monster destroys a monster by battle, inflict damage equal to the number of Wyvern Counters on this card x 200.
 
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Once per standby phase, you can add one Wyvern counter to a card. For every Wyvern Counter on the field, your opponent's monsters lose 100 ATK.
 
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When this card destroys a monster by battle, add one Wyvern Counter on this card. This card gains 300 ATK for every Wyvern counter on this card. When a "Sacred" monster(s) you control would be destroyed, you can remove Wyvern counters on the field equal to the amount of cards that would be destroyed.

 

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When this monster destroys a monster by battle: add one Wyvern Counter and it may attack again.
When this card has one or more Wyvern Counters, you may tribute it to special summon "Sacred Executioner Lv 6" from your deck (Wyvern Counters are transferred), and it cannot attack this turn (quick effect).
 
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Cannot be special summoned except by "Sacred Executioner Lvl 4." This card is also treated as a Level 4 Monster when Sychro summoning "Ancient Sacred Wyvern." When this monster destroys a monster by battle: add one Wyvern Counter and it may attack again. This card is unaffected by Trap Cards.
When this card has three or more Wyvern Counters, you may tribute it to special summon "Sacred Executioner Lv 8" from your deck (Wyvern Counters are transferred), and it cannot attack this turn (quick effect).
 
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Cannot be special summoned except by "Sacred Executioner Lvl 6" (Wyvern counters are transferred). This card is also treated as a Level 4 Monster when Sychro summoning "Ancient Sacred Wyvern." When this monster destroys a monster by battle: add one Wyvern Counter and it may attack again. When a trap card is activated, you can negate and destroy it, and inflict 800LP to the controller(quick effect). This card gains 300ATK for every Wyvern Counter on this card.
 
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This card may be treated as two monster and may be treated as a level 4 monster when synchro summoning "Ancient Sacred Wyvern." Each time a monster attacks, add one Wyvern counter to this card. Once per turn, activate the following effects depending on how many Wyvern counters you used.
1: Target one monster you control, it gains 1000 ATK
2: Negate the effects of one monster.
3 or more: Gain 1000LP for every 3 Wyvern Counters used(quick effect).
 
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When this card is summoned: Add 2 Wyvern Counters to this card. When your opponent's spell/trap is activated, you can remove two Wyvern Counters, negate and destroy it: when you do, inflict 800LP. Every time a monster on the field attacks or is attacked, add 1 Wyvern Counter on this card. Once per turn, you can target one monster: make it a level 4 Monster or a level 3 LIGHT tuner.
During the battle phase, you can remove one Wyvern Counter to activate this effect: Special summon 1 monster. If it is a tuner, it must be a LIGHT tuner. If you do this, for that battle phase, this card inherits the following effect:
During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control.
 
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This card may also be treated as a Level 4 Monster when Synchro Summoning "Ancient Sacred Wyvern." When this monster attacks a defense-position monster, inflict battle damage. When this card inflicts battle damage, add one Wyvern counter to this card. For every Wyvern Counter on this card, all "Sacred" monsters you control gains 200 ATK.
 
 
Spells
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While "Ancient Sacred ArchWyvern", or "Ancient Sacred CosmosWyvern" is on the field, before you draw, look at the top 3 cards in your deck, pick one to add to your hand (this is considered a draw), shuffle your deck, and end the draw phase. Only one "Evo-Sacred Draw" can be activated.
 
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All "Sacred" monsters you control gains 100 ATK for each Wyvern counter on this card. Whenever a Wyvern counter is added to a card except "Sacred Castle of the Light Deity", this card gains one Wyvern counter. When this card would be destroyed, you can take away one Wyvern counter instead. This card can activate the following effects depending on the amount of Wyvern counters on this card:
5 or more: Any battle damage you deal is also converted to your health (No effect can respond to this).
10 or more: Remove 10 Wyvern counters to special summon "Ancient Sacred Wyvern" from Extra Deck.
15 or more: Remove all Wyvern Counters to special summon 1 - 4 Level 4 or lower"Sacred" monsters from your hand or deck.
 

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Only works if "Ancient Sacred CosmosWyvern" is on the field. Before your draw phase, look at your entire deck and add one card of your choosing to your hand (this is considered a draw) and end the draw phase. While this card is on the field, "Evo-Sacred Draw" is sent to the graveyard. If this card is destroyed, add 1 "Sacred Cosmos Draw" or 1 "Evo-Sacred Draw" from your deck into your hand.

 

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Only activate if your opponent has monsters whose total ATK are greater than your LP. This card cannot be negated. Destroy all trap/spell cards on the field, and then special summon "Ancient Sacred Wyvern", "Ancient Sacred ArchWyvern", or Ancient Sacred CosmosWyvern" from your graveyard or banished zone. Add 3 Wyvern counters on the card along with 4 Wyvern tokens as Xyz material if "Ancient Sacred CosmosWyvern" is chosen.

 

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Special summon "Sacred Guardian Beast" by tributing monsters from your hand or field whose total levels are 6 or higher. You can banish this card from your graveyard to special summon one "Sacred" Monster in your graveyard.

 

Traps

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Typo: Supposed to also say "(Flip effects are not activated)"

 

While "Castle of the Light Deity" is on the field, for this turn only, monsters on your opponent's side are changed to face-up defense position. All "Sacred" monsters you control can attack two extra times this turn. When any "Sacred" monster destroys a monster by battle, add one card from your graveyard to your deck, and then draw 1 card.

 

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If "Sacred Castle of the Light Deity" is on the field: when a spell/trap or monster effect is activated, you can negate and destroy it.

 

Extra Deck

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2 Level 4 LIGHT Monster
While "Sacred Castle of the Light Diety" is on the field, this card's Original Attack becomes 2400 and you can tribute this monster to special summon Sacred-Evo Warrior from your Extra Deck. This card may also be treated as a level 4 monster for Synchro summoning "Ancient Sacred Wyvern." When this card is summoned: add 2 Wyvern counters on this card. This card gains 200ATK for every Wyvern counter on this card. Once per turn, you may detach one Xyz Material: Add one Wyvern Counter.
 
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Typo: Supposed to say "3 Level 6 LIGHT monsters

 

3 Level 7 LIGHT Monster
This card may be treated as a level 4 Monster when synchro summoning "Ancient Sacred Wyvern." When this card destroys a monster by battle, inflict damage equal to this card's ATK divided by 4 (round up). During the battle phase, Trap cards cannot be activate. While "Castle of the Light Deity" is on the field, add one Wyvern counter to this card. Every "Sacred" monster on the field gains this card's effects while this card has one or more Wyvern counters.
 
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1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP are higher than your opponent's, this card gains ATK equal to the difference. While your LP are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.
 
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Ancient Sacred Wyvern + 2 or more "Sacred" monsters
Can only be fusion summoned using "Ancient Sacred Wyverm" with 3000 or more ATK. This card gains the effects of "Ancient Sacred Wyvern" when summoned. You may use the original attribute of monsters used for this fusion summoning. This card's effects cannot be negated. Add Wyvern Counters to this card equal to the number of fusion material monsters used. When this card would be destroyed by battle or by card effect, you can remove one Wyvern counter instead.
 
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1 "Ancient Sacred ArchWyvern" + 4 "Sacred" Monsters
This monsters unaffected by any of your opponent's card effects. When summoned, add 2 Wyvern tokens to this card as Xyz Materials. Target all cards used for the fusion of summon of this card's Xyz material, "Ancient Sacred ArchWyvern", and add them to this card as Xyz materials. While this card is on the field, negate and destroy any other "Ancient Sacred" monsters on the field. While on the field, it's original ATK is 4000 + the difference in LP when your LP is higher. When a spell/trap or monster effect is activated, you can remove one Wyvern counter to negate and destroy that card. You can detach one xyz material to activate one of these effect:
*Add 1 Wyvern counter to this card.
*Add all cards in your graveyard and banish zone into your deck, shuffle, then add 1 "Sacred Cosmos Draw" from your deck to your hand.
* Once per turn. increase your LP by 2000 (No card can activate it's effects in response to this).
* Once per turn, decrease your opponent's LP by 1000

 

What do you think?

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