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[Original] //: Level 0 Synchro! (17/17)


Dova

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[spoiler=Main Deck Monsters: (9)]Mi5ebJL.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each 100 points lower than the highest face-up monster's DEF on the field (except "//function" monsters). When this card is banished: You can target 1 of your banished "//function" monsters; Special Summon it. If this card is Summoned: Reveal 1 "//" card from your Deck; toss a coin, then apply the result: 
● Heads: Add it to your hand.
● Tails: Banish it.
You can only use 1 effect of "//function A" per turn, and only once that turn.
 
hsu35AO.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each equal to the number of "//function" monsters you control x800. If this card was not banished this turn: You can return this banished card to the Graveyard; Special Summon 1 of your banished "//" monsters. You can only use this effect of "//function B" once per turn. You can banish 1 other face-up card you control; toss a coin, then apply the result:
● Heads: Destroy 1 monster on the field.
● Tails: Destroy 1 Spell/Trap Card on the field.

 
TGBwzjP.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each equal to the number of face-up DARK Machine-Type monsters x200. If this card was not banished this turn: You can return this banished card to the Graveyard; Special Summon 1 of your banished "//" monsters. You can target 1 of your banished "//function" monsters, and 1 card in your Graveyard; toss a coin, then apply the result:
● Heads: Special Summon the first target.
● Tails: Banish the second target.

trGxZvg.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each equal to the number of banished cards x200. You can return 1 of your banished "//" cards to your Graveyard; Special Summon this banished card. If you Special Summon a "//method" monster while you control this face-up card: You can roll a six-sided die, then look at cards from the top of your Deck equal to the result, and if you do, send 1 of those cards to the Graveyard. You can only use each effect of "//method A" once per turn.

aJJfWyX.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each equal to the number of your banished cards x300. You can target 2 of your banished "//" monsters, including at least 1 "//method" monster; Special Summon 1 of those targets, and return the other to the Graveyard. You can banish this card from your Graveyard; roll a six-sided die, then apply the result.
● 3 or lower: Draw cards equal to the result, then banish the same number of cards from your hand you drew +1.
● 4 or higher: Banish cards from the top of your Deck equal to the result.
You can only use 1 effect of "//method B" per turn, and only once that turn.

yjA4Xyz.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each equal to the number of "//" cards in your Graveyard x800. If this card is banished: Roll a six-sided die, then choose as many of your banished "//" monsters as possible, but not more than the number rolled, including at least 1 "//method" monster, then your opponent Special Summons 1 of those selected monsters to your field. You can banish 1 card from your Graveyard; add 1 of your banished "//" monsters to your hand. You can only use each effect of "//method C" once per turn.

UXtHH2Y.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each equal to the number of Spell/Trap Cards on the field x400. This card gains effects based on the number of cards in your hand.
● 1 or less: You can discard 1 card "//" cards, then target 1 of your banished "//" monsters; Special Summon it.
● 3 or less: You can banish 1 "//" card from your hand, then target 1 "//object" monster in your Graveyard; Special Summon it.
You can only use each effect of "//object C" once per turn.

4nW7Hf3.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each equal to the number of cards in your opponent's hand x800. This card gains effects based on the number of cards in your hand.
● 1 or less: You can send 1 "//" card from your Deck to the Graveyard.
● 3 or less: When this card is Summoned: You can banish 1 "//object" monster from your Deck.
You can only use each effect of "//object B" once per turn.

m9t77Dh.png
(This card's original Level is always treated as 0.)
The ATK and DEF of this card are each equal to the number of Spell/Trap Cards on the field x400. This card gains effects based on the number of cards in your hand.
● 1 or less: You can discard 1 card "//" cards, then target 1 of your banished "//" monsters; Special Summon it.
● 3 or less: You can banish 1 "//" card from your hand, then target 1 "//object" monster in your Graveyard; Special Summon it.
You can only use each effect of "//object C" once per turn.


[spoiler=Spells: (3)]8RSqQoM.png
"//" monsters you control gain 500 ATK and DEF. If this card was not banished this turn: You can return this banished card to the Graveyard; banish 1 "//" card from your Deck, except "//library". You can target 1 card in your Graveyard, and 1 card in your opponent's Graveyard; toss a coin, then apply the result:
● Heads: Banish the first target.
● Tails: Banish the second target.
You can only use each effect of "//library" once per turn.

tVzi7WZ.png
Target 1 face-up monster on the field; its Level, ATK, and DEF becomes 0, also, if it its effect(s) (if any), start to resolve, flip a coin. If the result is heads, negate that effect, also banish that card. If that monster leaves the field, destroy this card. If you control a "//" monster: You can return this banished card to the Graveyard; draw 1 card. You can only use 1 effect of "//conversion" per turn, and only once that turn.

V6CkDXb.png
Banish 1 face-up "//" monster you control, then target 1 face-up monster your opponent controls; take control of that target. At the end of each of your opponent's turns while you control that face-up monster, roll 2 6-sided die, then, if the total result is less than that targeted monster's Level/Rank, return control of it to your opponent. If this card is in your Graveyard: you can banish 1 other "//" Spell/Trap card from your Graveyard; shuffle this card into your Deck. You can only use 1 effect of "//hack" per turn, and only once that turn.

 
[spoiler=Traps: (2)]mJVDXCF.png
"//" monsters you control cannot be targeted by your opponent's cards or effects. During either player's turn: You can banish 1 "//" monster from your hand; Special Summon 1 of your banished "//" monsters. You can banish this card and 1 other card from your Graveyard; Special Summon 1 "//method", "//function", and "//object" monster from your Graveyard. You cannot Summon monsters during the turn you activate this effect, except for monsters with a Level of 0. You can only use each effect of "//framework" once per turn.

7UIJ4Ae.png
When a card or effect is activate: If you control a face-up "//" monster, negate its activation, then destroy it regardless. You can return this banished card to the Graveyard, then target 1 Spell/Trap Card on the field; return it to the hand. You can only activate 1 effect of "//kill" per turn, and only once that turn.


[spoiler=Extra Deck Monsters: (3)]uICGmn7.png
(This card's original Level is always treated as 0.)
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: place a number of Execute Counters on this card equal to the number of non-Tuner monsters used to Synchro Summon this card. This card's ATK and DEF are each equal to the number of Execute Counters on it x1000. Once per turn, when your opponent activates a monster effect, Spell/Trap Card OR would Summon a monster(s): You can remove 1 Execute Counter fron this card; Negate that card, effect, or Summon and, if you do, banish it.

12ysHyn.png
(This card's original Level is always treated as 0.)
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Shuffle any number of your banished cards and/or cards in your Graveyard into your Deck; place 1 Execute Counter on this card for each card shuffled into the Deck this way. This card's ATK and DEF are each equal to the number of Execute Counters on it x2000. At the end of each of your opponent's turns: Remove 1 Execute Counter from this card, if possible, otherwise banish it.

invMWwA.png
(This card's original Level is always treated as 0.)
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Place 1 Execute Counter on this card for each monster your opponent controls and each free Monster Zone you control. This card's ATK and DEF are each equal to the amount of Execute Counters on this card x800. Once per turn: You can remove 1 Execute Counter from this card, then target 1 monster among your banished monsters and 1 monster in your Graveyard; Return the first target to the Graveyard, and banish the second target.



This is an archetype I made a while ago, uploaded to imgur, then completely forgot about. Inspired by Gaaraofthesand's glitched archetype. Yes, Level 0 isn't a thing, but is a sort of "what if", like his own. Decided to put it straight into experimental cause why not. Dunno if this will get any reviews due to the strange nature, but I hope you enjoy regardless. There's some lore to it, so kudos if you can spot it. CnC?

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Interesting, so really, you can only tune the Synchro monsters if there are two level 0 "//" monsters only. It doesn't say that but level 0 doesn't exist except for now.

 

Interesting concept and I like it. It'd be sweet if that added something like this like they did the negative numbers in 5Ds

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